That was never the intended interpretation. We set out to make a vision of a game which we're proud of and we're achieving. We had intended to do a cut down version to support offline. The scope of the game has increased dramatically since Kickstarter and more of the game has needed to be done online. This has meant that we're unable to support offline. I completely understand that this upsets some people, I wouldn't pretend otherwise. But the fact came that we had to make a tough decision and we've made it. There has been quite a few posts that this was deliberate in some way to serve an agenda. The only agenda is to follow the vision of the game that David and ourselves have set out to meet. The other issue was timing of the announcement - again it coming so late in the day has upset people (in some cases more that the decision itself) that came about because we genuinely wanted to proved an offline mode. Ultimately we reached a point where it wasn't going to happen so we announced it. We would much rather not had to release such news a week before a launch event, but we had to tell people what was happening.
Michael
I appreciate you taking the time to write this, but it is restating what has already been said several times previously. I'd like to try to explain why I find this an insufficient explanation. It may also be why others find in vexing to read the statements coming from Frontier about this issue as well.
First off, why not simply cut it down further? So the online game has increasingly more features that the offline game might have ended up having. Why is that it was better to abandon it entirely rather than spell out to the community what was going to be missing from the offline experience? Even if that news were to upset a great many people, don't you think that would likely have been far fewer than are upset now? Why ditch offline entirely? This leads me to my other major issue here, namely;
How far did the offline mode get? Given that the announcement was made only five weeks from launch, one can only assume one of three things, either the offline mode was five weeks away when it was decided that it just wasn't good enough and there is a nearly-complete but unsatisfactory offline game within FD offices, or the offline project was in total shambles, and was never going to make it anywhere near launch in any state (hence, the oft asked question, why only now do we learn this?), or lastly, some major roadblock was unexpectedly encountered that was presumed almost working, but for some reason never quite came together. These are widely differing scenarios, and we simply have no way of knowing which, if any of these, matches what happened last week. Without some detail, the community is left to speculate, seemingly to no good end. So, my final point is simply a straight up question;
Why the silence? Everything is given in vague generalities. Conspiracies thrive in a vacuum of information, so why feed them at the cost of the game's reputation?
Also, just one last thing, if you can refrain from using the word "vision" when discussing the reasons for dropping offline support, it would come across a whole lot less patronising.
EDIT: Michael, if you do reply to this, I'm sorry I won't get a chance to read or respond for another eight hours or so. But such are the vagaries of discourse across many time zones.
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