No Single Player offline Mode then?

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I understand the disappointment of players who expected a SP (offline mode). But I can't remember seeing it written that there would be an SP offline mode, only a solo which needed connection to the internet. But there again I haven't followed all the forum or publicity (that's for sure), so it could have been mentioned and I missed it.

It was said from the start, it is still on the kickstarter page where I bought my "DRM Free" boxed copy which now requires persistant online connection
 
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No, offline mode was canceled because it directly contradicted the growing vision and direction for the game. This has been stated. Repeatedly.

And it has been inaccurate, repeatedly.

Offline mode was cancelled because a design / implementation decision was made to move functionality into the server side.
This meant that as an offline player, you would need to host your own server - plus work would be needed to deliver that server functioning on a client PC.

That's it in a nutshell. And money.
 
Have they explained?

Are there good reasons? What were they?

I have to agree with this^^ but for some people unless it directly affects them. They simply don't give a damn about others. Wait until something is cut that they want, you'll hear them complaining then.

I've had things I wanted cut. I lived with it. Not my vision. Honestly. If you want, I'll craft you a list of stuff from the DDA I wanted that didn't make the final game for one reason or another. I guess I just have a bit thicker skin though... Which doesn't explain the space heater and comforter I'm currently wrapped in like a burrito...

Cthulhu does not approve.

You know nothing of his work. Cthulhu always upvotes chaos.
 
Allow me to help you (and others who also can't seem to understand what all the fuss is about):

Imagine how you would feel if FD in the recent news letter announced that sadly the multiplayer aspect was not working out correctly - too many issues with lag / rubber banding / grouping etc and instead they were going to offer a single player offline game instead. No more multiplayer.​

Yeah - inconceivable right - you backed a MP game and FD decided no longer to provide one.

That is how the offline backers feel.

I understand your need to defend FD, to counter some of the more extreme responses (and there are some on both sides of the debate) but please - spare a thought for those who genuinely feel let down by FD and as a result of their difficult decision to not support offline those backers can no longer play. Yes - many can get a refund, but possibly not the KS backers.

One possible counter to this, is that the vision was, and always has been, a multi-player experience. Except that you and I both know that not supporting multiplayer in this day and age would be an immediate death-knell to the product. The stripping of offline is unfortunate, but not unexpected - but definitely disappointing for those involved.

The length of this thread is evidence of heightened passions. I've not yet formed an opinion on how serious much of it really is, though I have my suspicions where the problem truly lies.

At the end of the day, I trust FD to deliver a class-A game and I am sure they will.

Fly safe, Commander.
 
apologies if this has been asked before, I have neither the time nor inclination to read through a further 141 pages of this thread- but what happens when the servers go down in the future? will the game just *disappear*?

Everything is finite, but I know for a fact that my original bbc copy of elite still works, as does frontier:fe with a few OS workarounds. What exactly are frontier doing to address this, and to address the customers who backed this development with an offline mode on the table?
 
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Though I sympathise with some, it's amusing to look at the post history of people wanting refunds and how much and how long they've already been playing the game for. Hint: If you've been playing the beta for 100 hours already, you're probably not going to get one.

Great point..ok let all those that are complaining about needing offline and having no internet access post up their stats and lets see how much time you have spent online in game.
 
And it has been inaccurate, repeatedly.

Offline mode was cancelled because a design / implementation decision was made to move functionality into the server side.
This meant that as an offline player, you would need to host your own server - plus work would be needed to deliver that server functioning on a client PC.

That's it in a nutshell. And money.

Hey, who am I to argue with a Dev. Oh, wait, you aren't a Dev? Strange, it's almost like the Devs themselves have stated that offline would directly hinder the final product... Weird... It's almost like this could be verified with little to no work... Strange...
 
I've had things I wanted cut. I lived with it. Not my vision. Honestly. If you want, I'll craft you a list of stuff from the DDA I wanted that didn't make the final game for one reason or another. I guess I just have a bit thicker skin though... Which doesn't explain the space heater and comforter I'm currently wrapped in like a burrito...



You know nothing of his work. Cthulhu always upvotes chaos.

So if FDs vision was to make a game that you judge to be poor, you'd just accept and love it anyway?
 
It was said from the start, it is still on the kickstarter page where I bought my "DRM Free" boxed copy which now requires persistant online DRM.

I skimmed through the KS page and the only thing I saw was a reference to solo player mode, but that was under the multiplayer heading i.e. that would need a connection.. Have you got the direct quote, or say where on the KS page you saw it..
 
Only problem with this is the people that cannot get any form of internet connection are making that decision themselves.

Sorry but its pretty obvious that players able to post on a online forum repetitively, will have to download the game on release and probably have downloaded all the beta's so far as well as buy the game from the online store in the first place are either lying about having no access to internet or massively over exaggerating their difficulty in getting it.

i have downloaded every alpha and beta, the jerkyness in combat is a joke, the jerkyness in SC around systems since beta 3 is horrid, I backed originally because an offline mode was offered, great for when the game has run it's course we can still play, we're now a month from release to date i have 8 npc kills for the whole of alpha/beta due to my cross hairs going all over the place when anywhere near another ship in combat, offline stood a chance of making the game stable enough to play, I wish I could believe they could sort the network issues but they have failed so far, £200 is a lot to pay for something that I can't see being playable anytime soon
 
Only problem with this is the people that cannot get any form of internet connection are making that decision themselves.

Sorry but its pretty obvious that players able to post on a online forum repetitively, will have to download the game on release and probably have downloaded all the beta's so far as well as buy the game from the online store in the first place are either lying about having no access to internet or massively over exaggerating their difficulty in getting it.

Yes, because accessing a 1000k static webpage is like playing a permanently online MMO.
 
When the menu says "pizza with olives" and received pizza without olives, what am I supposed to do ?

I'd try the pizza see how it tastes and if terrible i'd then complain.

I certainly would not whine and moan for hours to a chef about one ingredient missing from what could have been a amazing tasting pizza without even tasting it.

Did the chef do it on purpose to lose a customer, i very much doubt that.
 
When the menu says "pizza with olives" and received pizza without olives, what am I supposed to do ?

Depends on why there's no olives. If it's because the olives would completely wreck the pizza, then I guess you'd either eat it without olives, or simply go somewhere else for your pizza. It's almost as though that's basic economics...

Great point..ok let all those that are complaining about needing offline and having no internet access post up their stats and lets see how much time you have spent online in game.

Logging in... and... Christ on a cracker... 423 hours... Wow. Still never even owned an Anaconda though lol... That cobra.
 
I play Far cry 3 And Assassins Creed on my computer. They are online games but I refuse to play these games online after my experiences in Eve, but they play offline perfectly well with updates from time to time. I realise these are storyline based games. So that would have a bearing in the way the game was designed.
Elite Dangerous is not a story based game so is not so easy to convert to offline with updates, I accept that now, but I would have preferred to know that Offline mode was not feasible when I Backed the game. I am lucky yes lucky and fortunate that my Internet speed and quality is no problem. That was not always the case and may not be the case in the future.
My problem is that knowing the mechanics of the game ED must have known a long time ago that Offline was not possible in the game architecture. This should not have been a sudden revalation to ED who knew the architecture. This bomb shell could have been delivered a long time ago. I feel so aggrieved for the people who backed it and will not be able to play due to iffy connections.
Can ED at least make the Solo mode a connection when required not an always on one as is the case now.
I know I have been a pain defending ED sometimes too much, but I am lost in how you could begin to defend this. A lot of us waited a long time for ED and without the offline mode a lot of those will be devastated. If you have a good connection then you don’t have a problem. Try to be less selfish and side with the ones who have lost out, the now exiled players who cannot read these posts every day because of connection or usage limits. I am in complete sympathy with the players who now won’t be able to play. A sad day.

So you let one experience in one game, know for it's dark unforgiving gameplay interactions with players, define every multiplayer game going forward for you.

So if you cracked one bad egg open, would that stop you ever eating eggs again?

If you had one bad date, would that stop you ever wanting to date again?
 
Dear Michael,

I saw your other posts regarding staff, amount of work, game structure/mechanic and that offline will "Probably not" happen. I understand all that and i'm just slightly sad about it.

Your promise to keep supporting the game for years in all honors and no doubt about the next 10 years. But for the love of god start a "galaxy mechanic offline backup" or whatever you want to call it in the next few years. Something that ensures us we can play the game should the servers ever shut down. There should be a place for it in the next 3 to 5 years? Something along that line seems doable in my unexperienced view.

I'd really hope this will be considered or brought up at a meeting.

cmdr kaotical
 
The thing is I have a great internet connection and play group play now.

But it is the fact that FD can and probably will force me to stop playing this version of the game in a number of years in the future.

I may have to buy into elite 6 to continue to play, I may not have the option to play my Elite Dangerous.

They should offer a refund
 
Depends on why there's no olives. If it's because the olives would completely wreck the pizza, then I guess you'd either eat it without olives, or simply go somewhere else for your pizza. It's almost as though that's basic economics...
This is comedy gold and a true sign of the times. People like you are the reason developers get away with always-online-DRM and butchered games like Sim City.
 
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