Uhmmm. That is the way it works now. The server checks in during instance shifts, purchases, and a few other things, but otherwise, in solo mode, it's not a constant back and forth a la WoW/Eve.
Juniper you are again picking and choosing your quotes. He already explained that it's both a staffing issue and an issue of cutting up the game to the point that an offline version would barely represent what we have now.
Regarding Solo mode being unpersistant, if that's a word, you cannot start Solo mode without going online, you cannot play in Solo mode without being online so how can that possibly be equated to what I was asking for.
Offline mode was cancelled because it is Now a Solely Online game. I was hoping that Solo could be made usable with less need to be persistently on line and therefore fill some of the gap between Always online and not needing to be always online.
I am no programmer but I was asking if it was feasible to do this possibly by packaging these needs into short bursts every hour or day or week or so.
If I had to choose between multiplayer and offline options in the game, I have seen some of the hundreds of PVP posts and behaviour, so much that I want nothing to do with it so my choice would be simple, dump the PVP multiplayer role, that is dump open. Then Reinstate Offline mode.