No Single Player offline Mode then?

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How many alpha's and beta's also suspected this was going to occur?

I remember exactly when I suspected this, when I read this story. This article is really, really interesting.

So, if we view procedural generation as just generating a bunch of variables subject to certain constraints (figure N variables per star system), we can imagine this is very easy to do, even with N*400 billion values, if those values are generated independently.

If on the other hand, as the article suggested, these random variables were subject to joint constraints to "balance" things, then this suddenly becomes a more difficult problem. Not impossible, but really, really hard. But the article claimed they had chosen to solve the "balance" problem with an iterative method -- that is, they start with something they consider a bad solution, then refine it by having all variables talk to each other until they reach a good "balanced" solution. So how do you have a compact procedural universe, if you also have to ship the solution to this optimization problem?

It aroused some professional curiosity, since it wasn't clear to me, at first glance, how they could get away with that. I was able to imagine a few solutions, but they didn't seem like things that would naturally occur to a game developer. So I suspected they might instead eventually just say, "screw it," which of course, they finally did.

Like you I am not upset. I intend to play online anyway. There's nothing like the thrill of seeing those non-filled boxes on my radar, especially when they shift from "square" to "triangle." :) I do sympathize with those that, for whatever reason, cannot or will not play online, and hope they reach a good resolution with FD. I also share the concern about what may happen in this game at the point when keeping the database online ceases to be profitable. The negativity of some people surrounding this, sympathetic though I may be, does kind of put me off just a little bit though.
 
I was watching this project for quite a while now. I have a note on my desktop: December, 16: Elite.

Take a guess why I have a note instead of backing it up or pre-ordering? It's exactly because of crap like this.

Now I have a few points I'd like to make:
  1. I don't want online-only DRM.
  2. I absolutely don't want online-only DRM.
  3. Having a cloud-based server model is not something that suddenly and inexplicably happens a month before the release. It's an architectural decision, and it's a decision that gets made very early in the development.
  4. This means it's been known nearly from the start there'd be no offline mode, and this information was suppressed because you were afraid of the justified backlash you're experiencing now damaging your product's reputation early on.
  5. Your claims about how infeasible it is to make offline single-player possible hold no weight whatsoever. Blizzard with their similar claims about their online-only DRM for Diablo 3 proved themselves wrong releasing offline-capable versions for consoles. Just as them, you're just proving yourselves to only care about DRMing your product and forcing in-app purchases on us.
  6. I'll be deleting that note now.
  7. You can take you online-only DRM and stuff it.
 
I played the game for some time, and I liked it. Yet. As to the "dynamic" universe. It did not feel that dynamic and I to be honest - I would not have cared as Long the game is fully playable offline.

And this can not be too difficult I guess. I mean classic Elite was playable offline and could create "random" missions... So come on Frontier. Make Offline available!

Best regrads

phila
 

gravityztr

Banned
anyways i dont really get it... DB just said it slightly discreetly in the newsletters; it wasnt even clear.... and someone create a thread for it... thats ok. But then Michael B. confirmed it on here; so that means it wasnt intended to be clear so people wouldnt have even knew... but thats ok, i just say that cuz its only the weekend, and frontier does work the week only.. so i say you guys, dont panic... im sure Frontier can do something about it, personatly its understandable they are in a rush , which the game is announced to be release in 1 month, and they dont have much time to plan things since they already works on content... so i say dont worry guys. nothing is over
 
i seriously dont understand ... ok, i dont work for frontier, and like i ( and we ) dont know the coding behind the thing, but thats sound easy : the server acts as the data resolving, ie updating markets, missions , etc for the galaxy. All that could be done inside in-computer files, in-computer programs ( for offline play ), that would not even require internet connection ; you would play the game on your pc offline. the simulation would be the same as online, but all on your machine, only counting your interactions on. and to counteract, they can always sort of tweaks the offline single player mode so that the galaxy get events dynamicly by rules sets, rather than ''players''.... as online mode gather datas for all the players, offline would only gather for you; 1 player... anyways , frontier might understand what i mean ^^


The problem is FD do not want everyone to have access too all the data in the game as they could sniff out all of the ganes secrets and either release spoilers or find all theq hidden things themselves
 
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Hello!

Nice thread you’ve got here. I love what you’ve done with the place!

Bit crowded though :O

I’ve been following all this and while there’s little chance of this being read in such a huge thread, I just wanted to first give people on both ‘sides’ some sheepyhugs!

*sheepyhugs*

There! Better?

Good! :D

So a few thoughts…

This sudden dropping of ‘offline’ can only be disappointing to those expecting it to be a part of the game. I have a bit of a dodgy connection - I get dropouts a lot - so it’s not ideal for me.

For those unable to play at all due to the announcement, I sympathise.

I really do :(

It must be horrible to have waited so long for this game… to get emotionally and financially invested in it, then to be told a month before release that you’re not getting the game you thought you were.

It must be really gutting, and I am sorry you have to go through that :(

It’s been handled pretty badly, hasn’t it? I appreciate the input from Michael, but still, it comes off as incredibly defensive (understandable with shouty upset people) when sympathetic might have worked a bit better.

I know emotions are running high. For those affected, please try and remain civil. Wait to hear what FD says in response to your concerns. Get a refund if you feel you have to after that, heartbreaking though that will no doubt be.

For those unaffected: People are different. People’s situations are different. Not everyone has great internet (I don’t!). Please try and understand how those affected are feeling. Substitute ‘offline mode’ for something you might consider central to your enjoyment of the game. It helps!

No one wants the game to fail (I love it - it fills the blanks much better than what my imagination tried to do back on the original Elite in the 80s!).

But people are upset, and understandably so.

While I am personally less affected by the news (though still affected), I do have some concerns, a few of which have been brought up before, so forgive me for putting my own spin on previously uttered thoughts:

Firstly, yes, things change during game development. It happens. People far smarter than I will debate as to how technically feasible it would be to call offline code as opposed to ‘in the cloud’ code/database stuff at key points.

I hope we get to hear details about how and when this was decided, details about what was attempted, why it didn’t work, etc etc.

I find that people are more receptive to disappointing news, in general, if you’re up-front and honest with them, and can give them solid, understandable reasons for why something is the way it is.

Treat people with a little respect!

Personally, I’m not a fan of ‘games as a service’. This appears to be the way forwards for some, and it just doesn’t make me feel like I *own* the game.

The risk with an ‘always online’ game is that the servers will go away, and there’s nothing you can do about it. People still pine over City of Heroes. Star Wars Galaxies. Many EA sports titles.

(ok, I may have exaggerated about pining for that last one, but as new games in a series are released, older versions have their multiplayer component turned off).

You hear it more and more often: ‘Servers shut down, can’t play the game anymore.’

An offline mode means the game is mine, I can play it when and where I want to, and I can play it when/if the servers go down.

As an offline game, ED is not a service. It’s a game. And it has an online component. Yay if you want that! But it’s yours for as long as you can run it! No reliance on a 3rd party! Double yay!

An online only game has no such guarantees unfortunately.

It’s an increasing worry, as more and more games move towards being presented as a ‘service’. I personally see it as being ‘User Hostile’, but that’s just the cynic in me.

The cynic in me (he’s in here somewhere!) would say that offering the game as a service benefits FD a huge amount:

Market stuff is simplified, because real people are buying/selling stuff. No need for a complex simulation.
Anti-Piracy/DRM
Security (maybe?)
Offline people won’t buy ship skins. Or any future ‘add-ons’. This is *really* cynical. The game becomes more an online storefront for virtual goodies. Instant money!
Maybe some of the ‘secrets’ that would be spilled are different skins for the ships/future add-ons. So to avoid people getting them ‘for free’ if they hack the code on their hard drive, they have to go online.


Like I said, that’s the cynic in me. There may be far more benign/non conspiracy theory explanations/reasons, but the way this has been handled has probably opened a can of worms there.

About piracy:

Having an ‘offline’ mode may lead to piracy. However, having to log into a bought account to go online could mean the offline mode effectively acts as a demo to what Frontier itself considers ‘the main game’.

Just a thought. Don’t take it too seriously. I’d never condone actually pirating a game (I make them myself - I know what it’s like to see hundreds on the online leaderboards and yet you’ve only sold 80 copies. Disheartening to say the least :( )


So, the way I see it there are a few possible outcomes (and I’ve been to several possible futures…)

1. FD goes back on this decision with some trust lost, but confidence can be rebuilt. This might not happen straight away, but a definite date could be put forward for an offline version. Apologies all round, tea and free ships for all!

2. FD sticks to its guns. I don’t know what happens then - I guess we’ll see the fallout (if any) soon. But at the very least, some players/backers will be lost, but more damaging, trust may be lost.

3. An enterprising fellow/woman creates an ‘offline’ patch - much like what happened with Sim City - proving that it *is* possible to play offline just fine. I think this would be the worst possible outcome for FD...

4. ….

5. Profit?


So where am I?


Personally, I’ve not logged mega hours on the beta as (as I've mentioned) my connection’s not great and also I’m inherently lazy, and don’t fancy starting over time and again - better to wait for the main event!

What I have played has mainly been Online Solo. And yes, my connection has led to some ‘issues’ - disconnects that lead to missed mission deadlines, lag that has meant I zigged when I should have zagged - and so on and so forth.

It’s not ideal. Far from it. But I’ll persevere.

Because I really love the game right now. Seriously. I’m looking forward to the 22nd (though I’ll be out celebrating another cycle around the sun, I will be v. much looking forward to the Monday after!).


The add-on ship skins are a bit of a concern. The always online is a bigger concern. It doesn’t pay to be benign in game design it seems. I was hoping FD would prove me wrong.

Time will tell.

I’ve rambled. I’m sorry! Be good to each other!

QS =D
 

wolverine2710

Tutorial & Guide Writer
He has posted several times in this thread.

Is there as easy way to find all posts from FD back in this thread. When in the Beta Discussion thread you can FD has posted there (icon) and how many times. I´ve failed to find a way to list them. The only way I know of is to search for a certain name, but for that you need names. Michael Brookes I know of, the name of the community manager I can´t recall. Any help would be appreciatd.
 
There's just no "fixing" this incredible blunder. Even if FD pulled a "Microsoft", similar to the Xbox One debacle, or a "SimCity"and delivered an offline mode, it's way too late. The press has finally picked up on it in full as just about every PC game site now has an article with the comments section seething with vitriol. A company's reputation never recovers from that kind of press.

It's so sad.

There's just so many posts I've written and deleted. I'm still in shock. It's like being dumped, you just don't want to believe it's happening.

I do feel for the staff at Frontier though as they are the "kids" in all this. Divorce with kids is always bad and the kids gets the worst of it even though it's not their fault.. I don't blame anyone at FD other than David, The buck stops with him, it's his baby. He needs to "man up' and address this issue head one and do it quickly. I don't expect it to happen though, I hope I'm wrong but, given the way he handled it in the newsletter I have to believe he'll ignore it or maybe give it a "one liner" at best. I'll be more than happy to be proved wrong.
 
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i seriously dont understand ... ok, i dont work for frontier, and like i ( and we ) dont know the coding behind the thing, but thats sound easy : the server acts as the data resolving, ie updating markets, missions , etc for the galaxy. All that could be done inside in-computer files, in-computer programs ( for offline play ), that would not even require internet connection ; you would play the game on your pc offline. the simulation would be the same as online, but all on your machine, only counting your interactions on. and to counteract, they can always sort of tweaks the offline single player mode so that the galaxy get events dynamicly by rules sets, rather than ''players''.... as online mode gather datas for all the players, offline would only gather for you; 1 player... anyways , frontier might understand what i mean ^^

You are basically correct, there are no technical limitations as to why there could not be a client side version of the server infrastructure, (whether it would need to be cut down or require a lot of work is irrelevant), it is far from impossible.

FD have other reasons for ceasing work on the offline mode, a couple of them they have hinted at, but there are more reasons and we may never find out what they really are.

In the end they are a company that needs to remain financially viable, (it's impossible to fund a dream no matter how passionate you or your fans may be, without appropriate funding), so decisions will always be made with this as their highest priority. I just hope that they can continue with their past transparency and tell us exactly why, (technically and financially), they had to remove offline and also veto any future work on it.
 

gravityztr

Banned
The problem is FD do not want everyone to have access too all the data in the game as they could sniff out all of the ganes secrets and either release spoilers or find all the hidden things themselves

i know they said it, but i dont understand which secrets there is, or could be... if the games files are crypted, i dont think it can make the pirates to hack it. moreover,
... secrets in ED ? which ones? if there are secrets , they surely will be discovered ingames rather than in the game files... .. i guess frontier meaned that they fear to have the game hacked and people benefitting of only the best money-making method maybe, ....

because , for example, elite frontier 2 had crypted files... and i dont think there was such big secrets... I know the secrets of elite frontier were discovered long ago, but i'd say the least years after it went out .... :S ?

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You are basically correct, there are no technical limitations as to why there could not be a client side version of the server infrastructure, (whether it would need to be cut down or require a lot of work is irrelevant), it is far from impossible.

FD have other reasons for ceasing work on the offline mode, a couple of them they have hinted at, but there are more reasons and we may never find out what they really are.

In the end they are a company that needs to remain financially viable, (it's impossible to fund a dream no matter how passionate you or your fans may be, without appropriate funding), so decisions will always be made with this as their highest priority. I just hope that they can continue with their past transparency and tell us exactly why, (technically and financially), they had to remove offline and also veto any future work on it.

______ agree
 

wolverine2710

Tutorial & Guide Writer
The problem is FD do not want everyone to have access too all the data in the game as they could sniff out all of the ganes secrets and either release spoilers or find all theq hidden things themselves

If that is the case they should tighten the security of ED and the protocols. Something they said they would do after they changed their data access policy. Indeed marketdump of Andreas does not longer work, the address he hooked into are gone. I know for a fact that someone reverse enginereed Andreas MD and created a similar tool which worrks. Don´t know if the protocols have been tightened. Its of course totally possible that the security measurements are NOT implemented yet but will be in SB3.9, Gamma. Easy way to find out with the new MD tool..... Even if they secured the lot, THEN they are a target for every hacker out there who want to make a name. The virus, anti-virus stuff has shown us that its a loosing battle. If it are white-hat hackers they will inform FD of the weaknesses still in ED/protocols. If they are NOT, well then FD has a problem.....
 
- Document the interface between client/server.
- Release to the public.
- Private servers appear in all sorts of configurations and written in wierd and wonderful languages.

Too easy.
 
Offline play simply isn't an issue for ME. I've had access to broadband since 1998 and I expect I will have it until I draw my last breath.

I understand the disappointment for those that primarily bought into Elite dangerous for offline(No Net) play. no offense intended for those who are disappointed!!

Early on, I suspected that offline mode wasn't going to happen, in part, based on how the game was evolving and because alpha and beta tests that didn't include this option at all for testing.

How many alpha's and beta's also suspected this was going to occur?

I agree that I had my doubts about ED going offline, much as I do with SC offering a private server module.

The fact that you may have broadband until you draw your last breath doesn't mean the Elite servers will still be there when that happens. I think a lot of the outrage is due to a faction of longterm gamers wanting to continue to play ED regardless of the existence Frontier Dev and it's servers. Just my humble opinion.

This probably could have gone in the EPIC OFFLINE thread though.

I never intended to play solo offline, but I can see why they would pull it as it would give hackers the game code where they could make cheats and hacks for the online version of the game. Much like what we had in early alpha and beta when the save games were stored locally on the players hdd. We had people with unlimited cash and invulnerability along with weapons that would kill anything in one hit.

So don't blame FD for the lack of solo offline blame those who hacked the save game files.

If FD do shut down the live servers at any point I would like to think they would offer us a solo offline mode via download from their store page and those who have bought the game would be able to download it for free.

As for SC offering personal servers and the ability to mod the game I can't see this happening on release due to the same issues that FD would of faced. They will try to make it work and end up scrapping it due to the cheating that will go on in the live servers.
 
From the KickStarter FAQ: " it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimizing those differences) and you probably won't be able to sync between server and non-server (again we'll investigate)."

They should make all the tutorial/training modules available off line. You have access to Elite but won't get the features of the evolving galaxy.
That would fulfill their "promise" for offline play.
 
My problem is that I am not always online, so thanks allot Braben. Goodbye Elite.

There will be allot of people like myself who are not able to be online all the time, so when I go offline I am not able to play?!?!
Well in that case why should ppl buy if they cant play it offline, what gets me is that this isn't a proper online game, is it..

Quantumsheep you hit the nail on the head when you said about servers going down, you lose the game. People have paid for
this game and don't want to lose it, cos someone else thinks its not worth spending anymore money to keep the servers running and down it comes, money lost.
People will just get the pirated version that "will" run offline, ppl gave Braben their money to make the game that he said he would, these ppl have dreamed
of this for years and he goes and does that! No sorry but that is just a stab in the back in my eyes. If I can't play it offline I will not be buying it, it hurts me
to say it. This is the very reason I didn't give money to the kickstarter cos I knew in the back of my mind that something like this would happen.

Deej I couldn't of said it any better myself :)

ps. I would never download a pirated game, I know how hard it is to make a game, wake up and write ideas down, knocks the bugs out, write code and repeat until the coffee runs out..
 
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Offline play simply isn't an issue for ME. I've had access to broadband since 1998 and I expect I will have it until I draw my last breath.

I understand the disappointment for those that primarily bought into Elite dangerous for offline(No Net) play. no offense intended for those who are disappointed!!

Early on, I suspected that offline mode wasn't going to happen, in part, based on how the game was evolving and because alpha and beta tests that didn't include this option at all for testing.

How many alpha's and beta's also suspected this was going to occur?

First - Troll title. Seriously, do better.

Second - Just because you don't have a problem with this, doesn't mean the problem doesn't exist

Third - Even if the testers had a suspicion (And I imagine those of us with good knowledge of network communications and server backend tech might have had an inkling if we'd spent time studying the traffic if we'd thought Frontier was being less than honest), Brabben had been on record, along with Michael in the past stating very clearly that Offline was coming, and that all would be good. Just because you suspect something doesn't intrinsically make it a valid part of your argument.

Drop your post into the threadnaught next time, rather than fouling the forums with more spurious noise. This is getting old.
 

wolverine2710

Tutorial & Guide Writer
There's just no "fixing" this incredible blunder. Even if FD pulled a "Microsoft", similar to the Xbox One debacle, or a "SimCity"and delivered an offline mode, it's way too late. The press has finally picked up on it in full as just about every PC game site now has an article with the comments section seething with vitriol. A company's reputation never recovers from that kind of press.

It's so sad.

There's just so many posts I've written and deleted. I'm still in shock. It's like being dumped, you just don't want to believe it's happening.

I do feel for the staff at Frontier though as they are the "kids" in all this. Divorce with kids is always bad and the kids gets the worst of it even though it's not their fault.. I don't blame anyone at FD other than David, The buck stops with him, it's his baby. He needs to "man up' and address this issue head one and do it quickly. I don't expect it to happen though, I hope I'm wrong but, given the way he handled it in the newsletter I have to believe he'll ignore it or maybe give it a "one liner" at best. I'll be more than happy to be proved wrong.

Not sure what you mean with ´There's just so many posts I've written and deleted. I'm still in shock. It's like being dumped, you just don't want to believe it's happening.´. Is this for the ED forums and do you mean a moderator or else has deleted your posts? Do you have examples of this? This is the first time I hear about such a thing, IF it is true. If true if would mean they are CENSORING the forums. Again this is new to me and thats why I ask for confirmation. Again I haven´t personally seen this happening and this MOAT (mother of all threads) is still open and haven´t seen stuff removed. But heh if its deleted I would probbly not see it anyway..... That said, if they would close this thread THEN I think the discussion about FD would REALLY start.
 
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So don't blame FD for the lack of solo offline blame those who hacked the save game files.

Eh? You realise most of those people were ticketing how they did what. And even if they didn't they demonstrated the issues. Don't blame the hackers. MUCH better they showed what could be done BEFORE the game shipped.

In fact, thank you hackers for helping make the game that much more secure.

PS. Not a hacker. Annoyed on behalf of the 'Offliners'. I don't fit no box! Just pointing out a silly argument when I see one.
 
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