No Single Player offline Mode then?

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Please, tell me how to reach this perfect world where you live where nobody every makes mistakes, it sounds wonderful.

How is that relevant to my post?

I'm talking about trust, and I am doing it to counter an absurd post about how it's supposedly an attack on someone's character not to have absolute trust in their abilities. Read it in context please.
 
Actually people thought they could play the game offline, at their own pace, with no "people" like you hassling them online. With the ability to return to the game weekend after weekend to continue where they left. You know, some people have a real life, a job, a family... and no, Solo Online is not the solution for that.

Unfortunately other players will affect your galaxy while you are occupied with boring things like real life.
So you found that nice trade route on the border of Federation space and have a good reputation with the feds.
Now next weekend you get back... and suprise! The Empire is now in charge of the system, as you are a convicted criminal in the Empire you have to fight system security and bounty hunters to escape the system and finally the trade route is also history as all the other Solo players delivered thousands of tons of the precious good you planned on hauling there...
Or you go out in the galaxy to explore new worlds, get into a new region of space to cartograph it, can't play for some time and "woe, behold" hundreds of kids with no job after school decided to explore that region for you pushing the border of unexplored space some hundreds of light years out (meaning 3-4 days of playing for you to reach unexplored space again. Alas, the weekend just have 2 days).
So exploring is spoiled for the "vocal minority", trading means using trading tools to get at least a little orientation on markets, rather than relying on ever changing economics in real time, which leaves mining annd... wait a minute, if you mine an Asteroid field and find a good source and get back to it after some days, maybe it is already stripped bare by other players, so well, f...ed up mining also, which leaves: Right, fly around and shoot at NPCs or better join OpenPlay and right away kill "Onliners" as anti aggression therapy... as yopu get a free Sidewinder everytime, it would just require to learn how to inflict good damage with the standard rig...
Nice! Not exactly what I expected from Elite.

I'll try my luck with online and hope it doesn't get too much as I predicted, but whatever they deliver now, the circumstances of this desaster leave a very, very bad taste for my liking.

If people opt for refund and get denied, they might revoke the payment issued by debit card... that could lead to legal issues FD need to fight, ultimately may even cost them dearly, so the future developpment is at risk.

In the end it might have been the better decision to just hire some guys and finish the static, limited offline experience instead of whining about the lack of ressources to build two different games and that they want to build their vision.
Given the fact that they stated offline will be a feature since the start of the Kickstarter campaign, I always thought it WAS part of their vision?!

I hope you're wrong. Within this huge galaxy (400 Billion Systems?) there will be room enough for Weekend Players (like me)
 
What is the status with KS refunds?

So, I've been reading about (denied) refunds through the pages. The requested refunds were so far from alpha/beta supporters.

Has any KS backer attempted to request a refund?
What is the proper channel to do this? KS or directly through FD?

I pledged in the lower tiers, so I will only have access on the final game.

Until now, I was considering not to ask a refund - give the opportunity to FD to make it right to everyone.
But their responses so far are totally unsatisfying. They don't seem to have any second thoughts on this, so I'd guess this is a decision made long time ago. Probably even before the KS campaign.
So I'm rapidly shifting towards asking for the refund - mostly as a gesture of disdain.
 
Hmm, I may be the wrong person to be asking this as I'm an occassionaly gamer whose last forays into anything was WOW for some years. So in that respect I experienced some balancing and development of my class, but I can honestly say I was never 'bummed' by it. Equally, I never felt tied into the online only nature of it. I can't imagine playing Elite (or even WOW) on a train, so offline mode for anything isn't an issue for me.
But I will support other people's rights to be bummed by this stuff (or bear children), even if I have a different viewpoint.

ok fair enough. Perhaps that gets to the crux of the matter - there are different types of gamer We know this. i am the type of gamer who invests massive amounts of time into certain games and I go back to them year after year. As i say, I have piles of time in X3TC on the one play through. Same with football manager and many others. I'd be gutted if someone turned all of those games off or changed it in someway without me having control over that.
 
Because some of us like to own physical copies and display them on a shelf. I mostly buy digital copies but if it's a game I really enjoy - like ED - then I'll buy a physical copy to keep. I don't care if it has a one-time activation code or the game won't work 5 years down the line.

And if you have the opportunity to attend the launch event then please still attend and make your feelings known. Don't be silent.

Yes, a valid point flibblesan. However, I have bought and sold second hand cars in the past and that hasn't ruined the car industry. The point being that I can sell anything I like as second hand except a boxed version of Elite Dangerous. Which doesn't seem right somehow.
 
So what is it I'm missing? I don't understand all this rage - single player is there what's the big deal?

The big deal is that they removed a core feature of the game (offline play, which also means the game now won't be DRM-free as advertised) a month before release without even a proper announcement.

As for why we want an offline mode (and many of us wouldn't have backed the game without it in the first place), I'll quote the replies to Braben's same question:

Have you played the game? Why is the offline (as opposed to single player, which I understand) mode so important to you?

For many of us, we pledged a large amount of money because we believed we'd still be able to play the game if FD went under. I personally would not have pledged to that level without such an assurance. Also, the premium box set reward is now worthless to me on those terms. In short, I haven't received the game I pledged for.

I'll continue to support the game, I'll definitely be playing it, but I do feel that it's important that you understand why some of us are unhappy with the situation.
If I may say this for myself:

Now, I know MMOs are popular, fancy and lucrative these days, but don't you think that you are pushing it just too far with your MMO only (tunnel) vision?
I am not an online multiplayer game player, never have been and never will be.

Sometimes i need to check the baby, answer the phone or door or do some work. And now I can not even pause or save the game and continue the battle in progress later. I want an immersive experience and that doesn't include other gamers.

I also want to play the game where I don't have an internet connection, and when the FD servers are down (or have been shutdown, or FD no longer exists). I don't want to rent my game, I want to buy it, no forced authentication, no DRM, no server connection. Reason ??
Except from constant bullying and incomodating your customers?!
Simply for long term assurance the player will be able to play the game long into the future regardless of what happens to FD, without wishing to sound horrible but if the company folds one day (as many games studios sadly do over time) the game can still be played for many years to come, and maybe even be modified and supported by the community if the developer is no longer in a position to do it themselves, there is many such games still being played today with this exact scenario where the original developer & publisher have long
gone but the game still lives on supported by a dedicated community, having a game which is solely dependant on the survival of either makes me very nervous, history proves this sadly. Not to mention server overloads, connection failures, high ping or simply lack of internet access while we are on the trip or somewhere where internet is not available.

So that is why offline mod is important for many players
For me personally it's not about the multiplayer - but about SAVE GAMES.

Roguelike / 1-shot play is fine for some games, but not long term rpg sims. Imagine spending weeks building up something and then crashing during docking or a glitch / drop in connection / PC crash and losing everything? No save game to go back on...

Also, if the game is so vast and to be played over many years...what happens when your servers go down? remember Gamespy?
I'm sorry to jump in on this, but I hope I can throw a few answers in:

- Offline allows me to have a self-contained galaxy that is "just mine" - sounds selfish, but this is why I love games like Skyrim, Frontier: Elite 2 etc.
- Offline worlds mean I can leave the game world, and not play for a week or a month and come back knowing everything is as I left it.
- Offline worlds (from an emotional level) feel more 'vast' to me personally, because I know everything out there is untouched.
- An offline game is 'mine' forever, and I know I will still be able to play in it 30 years from now (just as I can with the original Elite).

All of the above are very important to me, and are why games like Skyrim and Frontier: Elite 2 are at the top of my favourite games of all time.
I'm going to let this guy answer it because he put it better than I ever could. But it's true, real, and touching.

Been told to post this here, fyi I'm not angry only regrets, but I'd like this post added to this big heap.
----------------------------------------------------------------------------------------

Do I want to play a game I own and have a right to play but through no fault of my own I sometimes can't?
Do I want to play a game with some corporate monstrosity looking over my shoulder watching my every move?
Do I want to play a game where I can be bullied or ripped off by some quick fingered 12 year old (either directly or indirectly)?
Do I want to play a game where arbitrary rules and conditions are injected into my world that will dictate my freedom to chose what I do and when I want to do it?

I am surprised just how strongly I feel about it, but as an 84er it can't be some sudden snap reaction.

Like many I've also thought long and hard about why I regret the sudden loss of Elite D offline and my reasons actually feel strangely deep and personal, almost spiritual you could say .

Call me mad (yes I'm mad) because I'm not even sure if my regrets are entirely rational:
~
I have regrets because I still think I look cool dancing to Spandau Ballet, but I secretly know I don't.
I have regrets because I still think it's great to have big hair, but when I'm honest, I know it's not.
I have regrets because I still find Blondie absolutely stunning but some now say she isn't.
I have regrets because I still believe I have no responsibilities, but the wife says I do.
I have regrets because I still think I'm young, but my kids keep saying I'm not.

I have regrets because I still hoped that I could be that geeky, sleep deprived teenager playing space games on my own late into the night in my own universe surrounded by a reality that only I commanded, no rules, that felt free from an awful, commercialised, bullying world, that was fresh and that as a young frustrated adult was the only true space in my life that was truly mine (all mine!) and the only place that at this point (or that point) in my life I could affect or influence in any meaningful way, it was my escape, it was selfish but it was mine and I was the only one watching and the only damn one in it.

So now 30 years later, I'd hoped, as an old(ish) man, when the discos over and younger one's gone, even after the lights and servers finally dim, that at least I'd be there sat, left all alone playing in the dark but as happy as Larry in my own bit of space, that I'd thought was all mine.

And now after this week I think that this my last little personal fantasy has gone too.
An offline mode insures that, no matter what happens to Frontier or the servers, the game will still be playable.

It also allows for the game (in its offline version) to be modded. This enriches the community and the game with content beyond even that which the developers themselves can produce (just look at Betheda's games), and ensures a long life for the game.

Look at Freelancer for an example of a similar game whose servers closed years ago, but which is still kicking and keeping a loyal community thanks to private servers and modding.

An offline game also lets it be DRM free (no matter the intent always-online is, by its own nature, a form of DRM, and even if it's not perceived as such by the developers, it is by a lot of potential customers).

An offline game would probably allow you to pause, thus allowing people who sometimes need to take care of children or other urgent issues to play without risking a loss of progress.

An offline game means, thus, more sales for Frontier (both from people who don't support online-only games, people who don't support DRM, and people who simply don't have a constant or reliable connection), and a much longer life for the game.
While I can't answer for the other guy, I can answer for myself and why I personally asked for a refund of my £105 pledge once you told us you ditched offline.

I have plenty of online games already in my library. I used to be a hardcore raider in WoW and frankly got disillusioned with the attitude and inherent behavioural patterns that emerge in people when they see things as an 'online race' or 'online competition'. I want to be able to just relax when I play my games, and the ability to actively pause and do something else (like painting some of my miniatures, or pet my cat that suddenly wants attention) shouldn't impact on my ability to enjoy a game. It does impact in the 'need to be online' games, especially when you can't pause them (which is kinda natural for online only games).
Add that the game feels incredibly punishing with no way of 'starting over from an old save', and your product is just plain un-fun to me if it needs to be online.

Also, I have several games in my collection from years gone by that required connecting to servers to work, and these games simply don't work anymore because the company(ies) behind them either ceased to exist or decided that it was simply not profitable anymore to carry the luggage that those games were. A noteworthy 'poster child' in this kind of thing is "Hellgate London" which I bought at release. The guys behind that particular game were noteworthy and had decent experience while they created a nice game. Their desire to keep a persistent online component running all the time eventually meant that they couldn't cover running costs, though, and the company went bust. Even so, I am still able to play that game in its offline mode if I want to (and it's actually a nice game in that mode), but if they had forced the consumers to only be able to play online, that too would have been a 'dead' game for all intents. The offline mode keeps it alive for me to be able to play.

So basicly my reasonings are twofold.

I want the ability to play at my own pace, with saves and reloads, without being forced into some ratrace that playing with others will naturally put me into (I seem tor ecall you even said yourself that resources would dwindle in areas in the online version as players took them)

and I want to be sure that I can always pick up the game and play it again later on, when everyone else forgot about it, because >I want to play at that time< (and not when some guy running your servers think it is opportune).

A purely online version is just inaccetbale to me, especially as the originals were offline.
These are my feelings about offline mode, too.

There are three things about offline mode being important:
1. making the game moddable. Not every modder wants to cheat. Some want simply to enjoy the game in another way than intended.
2. being independent of server issues and even network availability. I have a rig powerful enough for gaming at my workplace and enough time at hand sometimes, yet I couldn't run anything over network. If there was network traffic from games I might be in trouble, so I unplug the cable.
3. it's an emotional thing. If I buy something I don't think about renting a license or such, I want to own the game! I love my shelf with old game boxes. In the recent light of content removals from, e.g. GTA Vice City and GTA San Andreas: those games on my shelf still have the music, those on Steam have not.

I might possibly have missed some, but this should give you a good idea.
 
Well this from the other post
Originally Posted by Papa Smurf
Refund experiences (relating to offline issue)



Hello,



Thank you for getting in touch with us requesting a refund due to our announcement that we were not able to include an offline mode in Elite: Dangerous. We are sorry you have chosen to do this but understand the disappointment it has caused some people.

We have started responding to requests where there is a clear outcome:

Those who have pre-ordered a Elite: Dangerous release version from our online store and have therefore not yet played the game are eligible for a refund.

Those who have already been playing the game online in the Alpha and/or Beta phases, regardless of whether they backed the project via Kickstarter or purchased access to Alpha and/or Beta through our online store, are not eligible for a refund.

We haven't yet responded to your request as each one takes us some time to investigate. We want to make sure we treat each person's situation with the thoroughness it deserves, and therefore ask that you bear with us over the next few working days as we look into your request.

Thanks in advance for your patience.



Support

Frontier Developments PLC
 
What are you afraid of? Isn't it exciting to play a space sim fully online with other players?
I'm sure it's very "exciting", but it's not the game I wanted or paid for or waited seventeen years for.

I really don't understand the hysteria.
Obviously not if you call it "hysteria". You go be excited at someone else's expense, okay?

- - - - - Additional Content Posted / Auto Merge - - - - -

Can't really blame them, how does the saying go? - 'Fool me once, shame on you, fool me twice shame on me', or maybe you prefer 'once bitten, twice shy'

I could go on........
Once is nothing. Twice is two too many (swedish).
Forgive, but never forget.
Everyone deserves a second chance.
Third chances should be rare indeed.
 
I backed the Kickstarter and have been testing with Beta. A colleague of mine at work (who's done neither but interested in the final game) told me about the outrage of no single player. This was news to me.

Thank you for posting Cmd Plissken. There are people here who claim that the "offliners" are just the "vocal minority". I feel the situation is quite the opossite. Many "offliners" may not even be aware of the news for the very same reason they want an offline game experience: they spend a lot of time offline.

I understand that you are only one, but this still proves that a group of silent "offliners" (of unknown size) is out there.
 
Yes, a valid point flibblesan. However, I have bought and sold second hand cars in the past and that hasn't ruined the car industry. The point being that I can sell anything I like as second hand except a boxed version of Elite Dangerous. Which doesn't seem right somehow.

It's been quite a while since I've been able to sell any major single-player games since most boxes nowadays are just holders for one-time activation code :p

Not defending the practice as I find it very annoying but just saying the analogue doesn't really work when it comes to games these days.
 
I backed the Kickstarter and have been testing with Beta. A colleague of mine at work (who's done neither but interested in the final game) told me about the outrage of no single player. This was news to me.

I told him single player was in the game. Apparently not - it's all changed and I should read the latest announcement. I read the announcement.

Yep single player still there.

So what is it I'm missing? I don't understand all this rage - single player is there what's the big deal?

And for the record I get rage against games. I played through SWG from launch and suffered NGE so I get rage but this seems such a tiny and insignificant piece of detail to justify the extreme outpouring of emotions. I guess I'm out of touch but I can't understand it. I'll play Elite Dangerous online and if I don't fancy getting my ass fried I might seek the solace of solo play.

They are upset because Frontier promised a year ago that they would offer an Offline mode for Elite Dangerous, but unfortunately as development has progressed it became increasingly apparent that they it may not be feasible, the final decision not to include it was made last week and Frontier announced it shortly afterwards.

A small number of people who don't have internet connections then used their internet connection to complain about it :p
But seriously I can see their point to an extent, there are people who have a spent a lot of money backing this game on the hopes that an offline only version would be made as was intended, unfortunately for them it seems likely that other people who for what ever reason dont like the game, or just want their money back have jumped on their bandwagon.

I genuinely feel for those who legitimately are unable to play a game unless its offline due to connection issues, even though Frontier have stated that a poor intermittent connection will be fine for solo play due to its nature (see here: http://www.eurogamer.net/articles/2...cry-over-elite-dangerous-ditched-offline-mode). But sentiment in the community for them is rapidly diminishing as people are demanding a refund due to the fact that the universe in their game will continue to evolve whilst they are not playing and that prices will change, this is ridiculous because their are which evolve over time, making it so that prices are not static - Not a basis for a refund in my book.
 
Just got a newsletter from Frontier, with the Q&A that should have been in the original Black Friday Document (aka newsletter 49).

One thing jumped out at me that offered a modicum of hope...

Q: Why not delay the decisions and put extra resources on this after the release?

A: We will review the decision after release, but our priority is moving the game forwards for the great majority of players, and are wary of producing a sub-standard game.
 
Hello,



Thank you for getting in touch with us requesting a refund due to our announcement that we were not able to include an offline mode in Elite: Dangerous. We are sorry you have chosen to do this but understand the disappointment it has caused some people.

We have started responding to requests where there is a clear outcome:

Those who have pre-ordered a Elite: Dangerous release version from our online store and have therefore not yet played the game are eligible for a refund.

Those who have already been playing the game online in the Alpha and/or Beta phases, regardless of whether they backed the project via Kickstarter or purchased access to Alpha and/or Beta through our online store, are not eligible for a refund.

We haven't yet responded to your request as each one takes us some time to investigate. We want to make sure we treat each person's situation with the thoroughness it deserves, and therefore ask that you bear with us over the next few working days as we look into your request.

Thanks in advance for your patience.



Support

Frontier Developments PLC

Sounds fair enough to me.
 
I will try to be clear again, as some of those defending Frontier, David and the decision don't seem to understand, don't want to understand or can't understand.

What happened on Friday was a bloody poor piece of work form Frontier Developments, they have alienated a proportion of their player base, damaged their reputation, not only among some here but also in the wider industry and damaged themselves financially going forward. The financial damage probably won't be 'catastrophic', it may even be a 'drop in the ocean' but it exists, from lost future sales in terms of expansions and MT's, from the refunds, (which seem fairly few and far between), that actually are being issued all the way to any plans they had to Kickstart something else down the line.

The precedent that has been set from Fridays announcement, regardless of whether it was 'announced when they knew' or 'was too technically challenging' has an effect on ALL of us, why? - because it at the very least opens up the possibility that it could be something that any one of us 'cares about' next. Was the possibility there anyway? - yes, of course it was, but the idea and possibility of it has been reinforced by Fridays development. I said earlier in this thread and will say again, we should have stood as one over this, we may not have changed their minds, I grant you that, but we should have bloody united, if not to reverse this decision then at the very least to make them bloody think twice next time and make sure they did make 'every imaginable effort' to not drop anything else as fundamental as a GAME MODE ever again. Offline wasn't a feature, offline wasn't some ship idea that ended up on the cutting room floor, it was some peoples preferred, and in some cases only way of playing this game. Forget the distractions regarding DRM, forget cherry picked quotes from both sides to suit their argument, forget threats, forget 'get over it', some of you need to think outside of your little box and really say to yourself, 'has this increased or decreased the possibility of this happening to something I, you or we care about next'.

I do and will continue to play online, I am unaffected by these issues, but seriously, some of you, it really does not take too much of the old grey matter to put yourself into someone else's shoes, (empathy), or a possible future scenario, (foresight).
 
It is you who have failed to read the writing on the wall that so many here are trying to point out.

They have gone against their promise after almost 2 years of talking about it and discussing it everywhere. And then, when people start calling them on it and asking for refunds, they hide behind the letter of the law like cowards; betraying the very people that got them to where they are.

You think this is honorable? that their behavior is ethical and is in alignment with your character?

How can you possibly have any faith whatsoever in that promise? What happens to that promise if Frontier is bought out? Goes bankrupt? Changes their mind again?

Again, as I have stated many times in this thread, there was no promise made. The word "promise" is not attached to any statement concerning an offline mode. It was a developer goal that they can't meet.
 
It says 'physical DRM free' in relation to the disk based installer. If you can play the game without the disk in the drive, that says to me it has no physical DRM 'features'.

As Frontier is being pretty particular about who gets refunds, your statement seems to be pretty biased towards Frontier who received the money from the backer that provided the money under what is now, a bait-and-switch.

I get it. This is causing each and every Frontier fan to either double-down on their Frontier/David Barben faith OR abandon it. That is your decision to make.
 
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