No Single Player offline Mode then?

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Definitely got to go to bed now. The thread has got to the stage where you have people joining it who have ready very little of it (I can't really blame them, it's huge) and they're just making ill-informed comments. They're repeatedly upsetting people who have been in the thread a long time who have utterly valid reasons for being annoyed for losing the offline mode that they wanted and, in some cases, needed to play the game. You've also got a few that can't seem to make any posts without being snide.

It's a shame Frontier felt it necessary to do a runner and let it fester all weekend.

Hey! Not all of us are ill-informed :(

I like to think that I am blessed with clue. Comes with being a bit older, but then I was one of those poor souls who -wanted- offline mode, naturally. I feel like a very old tiger right now.

*sadhobbes*
 
Certainly as far as I'm aware of, the modes promised were:

Ironman
All Open
All Group
Solo Play

In that, the feeling I had was there was an assumption that solo offline would be available. Some language does suggest it was a goal of Frontier.

However goals move based on how project develop. Simply, the goal for solo offline, if there ever was one, was moved and may no longer be possible.

I have a goal of going to Mars before I die. Technology and wealth dictates that this might not be possible.

DRM free was - and still is - mentioned. None of the modes mentioned fit DRM free except one, OFFLINE. :) It STILL says DRM free in the description in my orders for the boxed copy.

*ALWAYS ONLINE WITH LOGIN* is not DRM free.
 
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Of course I could, I could do a million other things.

Here's the deal, I started gaming as kid with Pong, Space Invaders, etc. I thought games were cool, I taught myself electronics and then went to university and received an engineering degree, for 25+ years I have been creating games and 3d engines...not because of any of these arcade games I played but because of one game I played on the C64, called Elite.

Elite and my imagination is what shaped my career, I am nearly 50 now and doing exactly what I want to do with my life, the only thing I have ever regretted/pined for was a modern Elite, (Frontier and Frontier II were great, but I knew they were only a wisp of what they could be). Now, 30 years later it's here, I love it, (even with all it's warts and bugs), I'm ecstatic, but I am being told I can play it for a few weeks and then I have to wait 3/4 of year to play it again.

Really?

Answer your question?

Sorry to break it to you, but DBOBE and Frontier didn't build the game for you, or me. They built it for their consumers.

Most of those consumers have internet access almost 24/7, as does any modern companies customer base. Granted a lot of KS backers asked for offline mode, but that is not the majority of people.

Like you, I grew up influenced by Elite and Frontier, I hung about on #alt.fan.elite, many games I've built have been influenced by it (although none successfully) and to this day it drives me to continue to want to return to university and do Astronomy (so much so I may start this year with the OU).


Anyway, It's 4.30am, I'm sober and still defending Frontier Dev and Elite Dangerous best I can (and I can criticise them for stupid decisions with the best of them). But I think I have to call it a night
 
Anyway, It's 4.30am, I'm sober and still defending Frontier Dev and Elite Dangerous best I can (and I can criticise them for stupid decisions with the best of them). But I think I have to call it a night
Got to wonder why. Never been able to work out why someone jumps in to defend something, especially when it doesn't affect them or anyone they appear to know...
 
So I get the fact everyones upset the fact we're not able to play offline.. but really don't you think its a bit of an overreaction? We've been playing it pretty well online so far.. what's the big deal? Apart from the obvious few people that have pre-paid for an offline experience only, the ones with no internet and that still sit in a dark cave in the evening, candle light and need to send messages to their loved ones via carrier pigeons.

Its only an overreaction if your happy throwing money at a wall, or for a product that turns into something else at the 11th hour.

I am glad you are not affected by this sudden and fundemental change. Some people, however, are and not necessarily just those with candles for lights. The world is a bigger place than your street, believe it or not.
 
No, David Braben and Frontier this is not acceptable.
On Kickstarter you have said Offline Single Player is possible but without a dynamic Universe that is only possible in Online-Mode. OK, that was a good Idea and many People backed for ED WITH an Offline-Mode!

Why should i Play online? The online Mode sucks for Months. i can only Play 20-30 minutes and ED stops with an gigantic Data-Transmission. Group-Play is red for months.

No Frontier, did you really let out the Offline-Mode i want my Money back.
This Information 1 Week before the Gamma?
Shame on You!
 
Most of those consumers have internet access almost 24/7, as does any modern companies customer base. Granted a lot of KS backers asked for offline mode, but that is not the majority of people.

Then they shouldn't have advertised an offline mode and waited until a month before release to cut it, that there is a massive failure.

Anyway, It's 4.30am, I'm sober and still defending Frontier Dev and Elite Dangerous best I can (and I can criticise them for stupid decisions with the best of them). But I think I have to call it a night

Have a good one.
 
Got to wonder why. Never been able to work out why someone jumps in to defend something, especially when it doesn't affect them or anyone they appear to know...

It does affect me - if every one complaining on here did a charge back or refund against Frontier, that's a sizable chunk of any future budget (because they will have to write off the debt, and that means less money in the future) that goes to making this game better.

These actions might well just be the ones that kill expansions like Planetary landings or walking in ships.

If you can't see that....well I won't continue with what I'd say, I'd just ask you to consider what I say above.
 
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What an unfortunate situation.

My sympathy to those who backed because a single player offline mode was promised. I find it irksome that a few posters are brushing aside your concerns or even mocking you; I wonder how some of those posters would react if their own key/favorite promised feature was altogether cut from the project.

On the other hand, after reading Michael's explanation and taking it at face value I regretfully agree with FD's decision. If it was truly a choice between a dynamic, evolving galaxy and a single player offline mode than FD was going to break a promise no matter what course they chose. More players plan to play in the dynamic galaxy than single player offline (although I acknowledge that the latter group is substantial), the dynamic galaxy model is more innovative and future-oriented, and FD has already expended considerable effort creating the dynamic galaxy. I admit personal bias in this area, as the background simulation is the feature I'm most excited about.

However, slipping this change into the newsletter and greatly understating it (Michael's subsequent explanation made it clear that we will need to be connected constantly, a far cry from the "time to time" mentioned in the newsletter) was the worst possible manner to communicate this change. It certainly didn't help that the community was led to believe that this newsletter would contain substantial information on what features would be in for gamma/launch and that the newsletter was devoid of this type of information. The beta freebies are nice, but make poor substitutes for this kind of information and were poorly timed, sadly causing them to seem more like damage control and sales tactics than a heartfelt thank-you.

What should have been done, and should still be done, is for David to make a separate announcement explaining reasons for the change, apologizing to backers who were counting on the feature, and offering refunds to interested backers. There can still be a lot of positivity to this announcement, and it would be a perfect time to further highlight some features of the dynamic galaxy that this change is enabling. Those backers who are dependent on single player offline to play at all will likely ask for a refund, but I imagine that many players are less upset with the decision itself than the way it was communicated. Letting backers know that the decision was not made lightly, that every alternative was tried (which presumably is what caused the decision not to be made until recently), and that you empathize with their disappointment would go a long way in smoothing this issue over and reassuring the community's trust in the project as a whole.
 
Yes. Haven't you played it at all yet?

My brother, persuaded to purchase based on the offline only posts within the forum over the past year ago, was eventually persuaded to part with his money, looking forward to playing offline from his current home in Mexico City. He hasn't yet, no.

I'll repeat something I said earlier: I think an apology, a statement on this, would have gone a loooooong way. It feels like they said: "YAY, free ships! Isn't pizza great? This! This! This! Oh, and your cat died."

This is a core feature - gone - with 1 month left before release, announced as an afterthought in a single line of a newsletter.
 
guess what...if it shuts down...you won't be able to play it because its online only!
quite the irony eh?
Yeah. Like I said about 50pages back. I seriously hope no one holds such a grudge as to DDOS the server. Especially if I decided to play.

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I find it irksome that a few posters are brushing aside your concerns or even mocking you; I wonder how some of those posters would react if their own key/favorite promised feature was altogether cut from the project.
I find it extremely aggravating.
 
It does affect me - if every one complaining on here did a charge back or refund against Frontier, that's a sizable chunk of any future budget that goes to making this game better.

These actions might well just be the ones that kill expansions like Planetary landings or walking in ships.

If you can't see that....well I won't continue with what I'd say, I'd just ask you to consider what I say above.

I've personally said for people not to take any action until they hear back from Frontier on this. I genuinely think were this handled differently, SOME of those who will STRUGGLE to play, would accept that struggle. However, I think some refunds are inevitable for those who CANNOT play.
 
What an unfortunate situation.

My sympathy to those who backed because a single player offline mode was promised. I find it irksome that a few posters are brushing aside your concerns or even mocking you; I wonder how some of those posters would react if their own key/favorite promised feature was altogether cut from the project.

On the other hand, after reading Michael's explanation and taking it at face value I regretfully agree with FD's decision. If it was truly a choice between a dynamic, evolving galaxy and a single player offline mode than FD was going to break a promise no matter what course they chose. More players plan to play in the dynamic galaxy than single player offline (although I acknowledge that the latter group is substantial), the dynamic galaxy model is more innovative and future-oriented, and FD has already expended considerable effort creating the dynamic galaxy. I admit personal bias in this area, as the background simulation is the feature I'm most excited about.

However, slipping this change into the newsletter and greatly understating it (Michael's subsequent explanation made it clear that we will need to be connected constantly, a far cry from the "time to time" mentioned in the newsletter) was the worst possible manner to communicate this change. It certainly didn't help that the community was led to believe that this newsletter would contain substantial information on what features would be in for gamma/launch and that the newsletter was devoid of this type of information. The beta freebies are nice, but make poor substitutes for this kind of information and were poorly timed, sadly causing them to seem more like damage control and sales tactics than a heartfelt thank-you.

What should have been done, and should still be done, is for David to make a separate announcement explaining reasons for the change, apologizing to backers who were counting on the feature, and offering refunds to interested backers. There can still be a lot of positivity to this announcement, and it would be a perfect time to further highlight some features of the dynamic galaxy that this change is enabling. Those backers who are dependent on single player offline to play at all will likely ask for a refund, but I imagine that many players are less upset with the decision itself than the way it was communicated. Letting backers know that the decision was not made lightly, that every alternative was tried (which presumably is what caused the decision not to be made until recently), and that you empathize with their disappointment would go a long way in smoothing this issue over and reassuring the community's trust in the project as a whole.

+1 (can't give you actual rep cos I can't find the button on my phone)

But thank you for stating your views clearly and in flame free language. Maybe we can get this thread back on track after all.
 
No, the intent was at https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_43734 :

You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).​

Which is not the same thing as downloading the entire living galaxy on Frontier's server.

And the above stated intent, involved running the galaxy ON YOUR COMPUTER. You wont have the LIVE events, EVOLVING galaxy...ect, but the galaxy still runs on your computer in OFFLINE mode. Please explain how it could possibly work otherwise, because it cannot. That is the definition of OFFLINE. They do not want you having access to the data of the galaxy, so one can decipher it, and find all the sweet spots, using search scripts, then go online to the forums and spoil it for everyone. That is the exact context. It is not a technical, funding, or timeline constraint. They are more concerned with their precious.
 
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Well I'm off to do what Beta testers do best... TEST. I have the utmost faith in team FD and I know they'll deliver the goods, haven't let me down yet. Sorry to all that paid for a product unseen, sure they'll get their refunds if they bleat loud enough. Keep fighting the good fight :D
 
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