No Single Player offline Mode then?

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I see nowhere on the kickstarter page where it promises an offline mode. It promises solo:

And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...

...but that is not the same as offline. Now maybe it was said in a dev diary or interview or other video, but the Kickstarter page does not include an offline mode as part of "promise".
 
I see nowhere on the kickstarter page where it promises an offline mode. It promises solo:



...but that is not the same as offline. Now maybe it was said in a dev diary or interview or other video, but the Kickstarter page does not include an offline mode as part of "promise".

Oh come on, solo is kind of implying offline,
 
Oh and to everyone:

The galaxy is yours

Elite: Dangerous is the spectacular new sequel in the Elite series of games.

Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy in this massively multiplayer online space adventure

It's an awe inspiring, beautiful, vast place; with 400 billion star systems, planets, moons and asteroid fields just waiting to be explored and exploited.

New to Elite: Dangerous?

Take a look at our Quick Start Guide

Why not join the thousands of people who are already playing Elite: Dangerous and dive into the greatest multiplayer space adventure game ever created.

Thanks to Kayweg for the link

Beta OUT NOW
Thanks, I couldn't find "mmo" but see it now. :)
 
Galaxy collision models do not a game make.

Here, instead we have a simulation of 400b stars - even within the 2000 odd systems we have that's a lot of computing power to process all the stars, planets and other bodies - their orbits and trajectories, let alone all the NPCs that inhabit them, all the commodity markets that exist in populated systems.

And before everyone goes on about "Well Elite/Frontier managed to do it on a floppy disk on a A500" - yes, however DB and co designed the game at that time and managed to fit in such a way that it wasn't a dynamic game - everything was very static and followed a set path based on the seed that was unpacked into memory. Every single copy of the game was exactly the same.

Elite: Dangerous is not that game, it's a completely different game that happens to be set in the same game universe. The design of the game was to have a non-static universe where players actually influence the simulation, and to have a much richer and deeper stage to play it on.

That doesn't have anything to do with the physical simulation of the galaxy, though, that's still as "static", we're not going to see any unscripted stellar events or significant stellar movement in our lifetimes even if the servers were to stay up that long.

As for the whole economic and political simulation, as I've commented elsewhere it's just as impossible to simulate everything at full detail as it is to simulate all the planets on the galaxy at the same time, what you'll do is simulate galactic-scale macroeconomic models (probably the three main factions plus independents), and refine them as needed (when a player is near) upt to the NPC level.

And then they seem to store any effect the players have had on those entities, thus getting rid of most of the benefits of procedural generation and blowing up the servers... although if you don't try to keep track of tens of thousands of players and instead keep track of one (or three or four) the whole thing probably becomes much more manageable.

It remains to be seen, however, if any of this is noticeable, and thus worth it. In the beta, so far, it hasn't seemed to be.
 
I see nowhere on the kickstarter page where it promises an offline mode. It promises solo:



...but that is not the same as offline. Now maybe it was said in a dev diary or interview or other video, but the Kickstarter page does not include an offline mode as part of "promise".

You see it in the comments. You see it here on the forum. You see it on reddit Q&As, etc, etc. You even used to see it on the store.
 
Oh come on, solo is kind of implying offline,

I always thought that "solo" meant still being connected to the net but just npcs and no people, i mean all through Alpha and Beta we have only had two choices in the menu before game start, and both of those still required a connection to the server.
 
"And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours..."

That sentence says "online...alone". Nothing about it implies offline.
 
I too backed this project in the hopes that there would be a real off-line component, as the KS page stated. I'm not surprised this did not come to pass, disappointed and more than a little dismayed, yes, because I fear that this revelation late in the beta process does more bad than good. Michael keeps insisting that this change had to be made to be able to make the game they wanted. What if it's not the game we, the backers and consumers, asked for?
I am a middle-aged, economically sound drone, with little or no chance of being able to play an always online game steadily enough to be able to keep up with the kids that have nothing better to do than play all day long. Others have already pointed out that a true off-line experience would have allowed us to play at our own pace, without fear that the ever-evolving universe would pass us by. "Luckily", I backed at a level where all future expansions are free (unless that is about to change as well), so I won't have to spend another penny on this endeavor.

-Toddler

I fail to see how solo online is not mode for you. Universe slowly changes? But so what? Do you really want it that static?
 
I see nowhere on the kickstarter page where it promises an offline mode. It promises solo:



...but that is not the same as offline. Now maybe it was said in a dev diary or interview or other video, but the Kickstarter page does not include an offline mode as part of "promise".

You gotta look better, dude, it is in the FAQ, under "How will single player work? Will I need to connect to a server to play?"

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
 
I dont think a single software purchase, ship skin sales, and expansion sales will fund continued support to fix bugs, add in additional content, optimize performance, and generate a profit for shareholders. There is a big piece of the funding model that isn't being disclosed yet, in my opinion.
 
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Solo was always solo multiplayer. Essentially for those who want to play the universe FDEV produce but without PvP.

Full offline, zero internet connection, was mentioned numerous times.
https://www.reddit.com/r/IAmA/comme..._braben_cocreator_of_elite_creator_of/c7occpw

No, it wasn't:

"How will single player work? Will I need to connect to a server to play?"

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

Thanks Jamotide

EDIT: Sorry, we're on the same side of the argument lol, shoulda read the rest of your post properly :p
 
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You gotta look better, dude, it is in the FAQ, under "How will single player work? Will I need to connect to a server to play?"

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

Ah. The content wasn't present on the page to search against until after the ajax response from clicking the link.
 
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