No Single Player offline Mode then?

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What hasn't been considered here is that if FD was going to make an offline DRM free version, they could have easily separated it and sold it on it's own online on places like www.gog.com It would have had the ability to attract more players to Elite and it would've promoted the online game further.
 
The risk is the company going bust. But if they are ok but not delivering the rewards that were promised, the company (not kickstarter) is legally bound to refund the money. (from the kickstarter terms)

What are they not delivering in terms of rewards?

As far as I understood the boxed copy was just basically a fake box

Physical DRM-free boxed edition of "Elite: Dangerous" plus all rewards above (please note: the disc in the pack is simply an alternative way to install the game - it will have the same online account code whether installed off disc or downloaded digitally).

I believe T-shirts, etc have already been delivered. Beyond that offline was not a promise or vow, it was a design goal. They are still delivering the game they have developed.

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Just want to add my name to the list of those unhappy about the lack of proper offline mode.
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I also want to know what 'from time to time' means regarding connection being needed. If it is needed every time I buy or sell a commodity, then that is NOT an offline mode.
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My brother also purchased this game to play offline, and I know two others who have done the same.
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I am just stating my opinion for the information of FD.
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For the record I have been very impressed with progress of the games development & I am still looking forward to playing it, but I DID purchase with the expectation of an offline mode, so I am disappointed & feel a little let down by this late announcement, and I struggle to understand how it cannot be made possible in some way.

Well you already have the mode, it's called solo offline. What happens in that is what "time to time" means
 
It makes sense that there everyone should experience the same persistent universe. If it is not interactive, then people will complain of others jumping into the game from offline mode with a fully loaded ship and asking why the game environment is different.

It has always been said that you would have a different save in offline mode, that could not be transferred to online. What happens offline stays in offline. Possibly it was considered that you could transfer your online save to offline (though I'm not sure about that) but not the other way round.
 
That is always the case with online gaming, your point is ?

I have been playing MMO's etc long enough to know the first week of release will be mental and mostly unplayable, still 2 years into release gw2 has massive disruptions to its servers for every large update.

Its the price you pay for an immersive multi-player world.

What does a week mean in the larger scope of things? That i go and play other games whilst i wait for the server load to recover probably, hardly a terrible ordeal.

Well from what I have seen FD have taken the smart move and are using Amazon EC2 which means they can basically change their server spec's by a slider in a web interface and that's that, you pay for what you need and can adjust it any time.
They don't have to worry about hardware fail because they have a world class system backing them and top notch admins 24/7 and server load can be sorted out 5 minutes after the decisions made on what they want to do.

Cloud computing rocks.
 
Anyone else notice that there's a few people in this topic who also know another THREE people who wanted to play the game offline?
The number is always THREE.
It's some magic offline number or something.

Not saying it's a lie, it's just interesting/humorous.


(I would find the posts as proof if I could be bothered)
 
Proceedural generation. See Limit Theory, Banished, or any other game that generates it's map/universe/resource node structure upon game initialisation, it's amazing what you can do with good code and a good understanding of how to generate things based on a ruleset. All you need is a seed and away you go.

But I doubt the universe generation was ever intended to happen locally. I may be wrong. But I think the universe generation was largely procedural in places but with a lot of hand input. So I doubt it was ever intended to be wrapped up in one executable bundle. Even if it was it would have to be generating on the fly, as I see it, generating what is on the horizon as it goes. Which is entirely different to how I image the ED universe is generated for the online game. I agree it is technically possible. But it seems so different to what they need to generate one universe for everyone.
 
Refund.
Not interested in Word play Anymore.
This Post has Solidified my Want of a Bloody
Refund!

Y'all made a decision and now 10-20% or more? of us are going to want our money back...Things have changed since the kickstarter for sure...

Thanks for your Corporation...
 
How would you imagine exploration and unexplored systems would work with a fully offline mode? That is the bit I never got my head around. Offline and known worlds only I can get my head around. But not offline and the full universe.


Basically, the galaxy as you see it in the game is a procedurally generated galaxy melded with a star catalogue with some additional manual tweaking held within a database.

You, as a player have a database entry holding your game state. This will include which systems you've scanned and which objects within those systems that you've scanned. This allows the game to determine if it can show you the details it already holds within its database.

Currently this is all held on computers managed by Frontier, along with trade authentication servers an economics simulator and something to drive events and create the bulletin boards items on stations. Basically, a large database with a number of applications manipulating the data.

In an offline version of this it would have to be simplified so that there was no economics simulator, or at least a simpler one only affecting systems close to the player. Similarly a smaller and simpler event generator would be required. It's quite possible that a smaller number of star systems would have to be within the database too, though probably still a large enough radius that hardly anyone would reach the edge. It's also likely that "special items" and secrets would need to be changed so as to not spoil the on-line game through hackers extracting the data. Other parts of the system would be able to be simplified as there would be no need to run a trade authorisation step or have any of the network code overhead, merely creating NPCs in your "instance" as the client would in the case of you creating a new on-line instance where you were the first person in a location.

Now, a great deal of this code could be extracted from the various parts of the servers and integrated together, but it would be a lot of work. It would also create a new code base which would need to be maintained. If the off-line mode had to deal with later updates, such as planetary landing, then the production overhead could almost double relative to on-line only as each change to the server code would need to be back-ported to the off-line version of the code. You could also have to write database migration code to run on the client, which could be tricky. Oh, and then there's all this extra code to debug.

So, as you can see, Michael wasn't lying when he said that it was a lot of work.
 
The premiere event is next week. I wonder what prepared statement FD are going to use to all the gaming journos that will continually ask them about offline play. Or will they just ignore them? That won't look good :(
 
Refund.
Not interested in Word play Anymore.
This Post has Solidified my Want of a Bloody
Refund!

Y'all made a decision and now 10-20% or more? of us are going to want our money back...Things have changed since the kickstarter for sure...

Thanks for your Corporation...

Only a minority of any game population bother with forum posting....so that will be a small percentage of a small percentage are complaining.
 
Anyone else notice that there's a few people in this topic who also know another THREE people who wanted to play the game offline?
The number is always THREE.
It's some magic offline number or something.

Not saying it's a lie, it's just interesting/humorous.


(I would find the posts as proof if I could be bothered)

That must mean... I mean, it can only be... OMG this is fantastic!! Don't you see it?!
HALF LIFE 3 confirmed!!
 
Refund.
Not interested in Word play Anymore.
This Post has Solidified my Want of a Bloody
Refund!

Y'all made a decision and now 10-20% or more? of us are going to want our money back...Things have changed since the kickstarter for sure...

Thanks for your Corporation...

There's a refund option at the store site. Off you go, don't forget to delete your profile here.
 
Refund.
Not interested in Word play Anymore.
This Post has Solidified my Want of a Bloody
Refund!

Y'all made a decision and now 10-20% or more? of us are going to want our money back...Things have changed since the kickstarter for sure...

Thanks for your Corporation...

You think 16-32,000 people only ever intended to play an offline version, and all of them are so miffed that they will be clamoring for a refund? I think you may be off by two or three zeroes there.
 
Anyone else notice that there's a few people in this topic who also know another THREE people who wanted to play the game offline?
The number is always THREE.
It's some magic offline number or something.

Not saying it's a lie, it's just interesting/humorous.


(I would find the posts as proof if I could be bothered)

Worked for the Minbari...
 
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