No Single Player offline Mode then?

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All this talk of DRM... If you feel this has breached your kickstarter agreement and you're entitled to a refund, do what Mike suggested and request one.

The comparisons to other developers decisions have nothing to do with this.
 
This is why I never preorder a video game. I learned many years ago you do not preorder or back the development of a game based on promises. I am not angry that there will be no offline play as I did not lose any money. I also will not be buying the game now because of no offline play. I will happily buy the game in the future if it gets an offline mode.
brokenpromise_zpsb296a5e0.jpg

It wasn't a promise. It was a feature promoted to be 'in'.
 
I'm sorry, as someone who buys DRM-free games from places like GOG and Gamersgate, I have to disagree with you there. As would many others. The idea that your software must be connected at all times is one that's been gradually imposed upon users by companies that want DRM on all their products. Steam being one place that's responsible for such viewpoints, and one of the reasons I avoid it.

Absolutely right. And Diablo 3 could be easily done offline. Elite Dangerous has 400 Billion stars. The universe is created through procedural generation - yes. But also through hand crafting. I would imagine Frontier are effectively nursing the procedural generation through to completion. So one (or more) procedure on one OS creating a database hosted on one OS. The work involved is moving that generation code to multiple OSs, such that it works unattended and in a 'just in time' manner. Similarly the database itself and code that generates events. All that currently is on one OS and can be tweaked as needed because it is centralized. I do not buy a similar augment for simpler games. ED is a totally different scale of problem.
 
...It's weekend, the newsletter was posted on a Friday evening.
Lack of communication on a weekend is to be expected, I was actually shocked to see Michael Brookes posting so much on a Saturday.
Maybe there'll be a response in full from FD after the weekend?

True, but that also is the point - if your planned release day for a newsletter is Friday, you'd better make sure the relevant information is on hand to put on the forums over the weekend because that newsletter (no matter what the content) is likely to be the main focus of discussion.

The fact that it's Michael Brookes himself using his posting time over the weekend to add comments in this thread merely serves to reinforce my point. This obvious response by the players on the forums should have been anticipated and an offical response made ready for the Community Manager to deliver before the inevitable storm hit.

That is what I mean by a failure of communication.
 
So Frontier always intended it to be online only but they thought let's lie about it and get a load of money then pull the offline away? The trouble with this logic is that no-one would of created this problem for themselves, knowingly, in advance. It is a simple mistake. Mistakes happen. It shouldn't of happened but it has. Let's not create conspiracy theories.

It's not conspiracy, game changing design decisions like this should made in alpha stage. But I agree with you, it is a mistake. It is a mistake to not communicate this decision shortly after they made it but before 1 month of the release.

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I am not a native english speaker, so sorry if my posts looks like bit harsh
 
Please remove some emotes and reduce the number of exclamation marks before people think you're a troll or are flamebaiting.

I agree that a PvP-flag should be an option for those who want to play in multiplayer but not have PvP forced upon them. Good point.

This isn't required. We have groups, which achieve this already. All group is the mode for consenting to PvP. We don't need a flag to avoid PvP.
 
That is always the case with online gaming, your point is ?

I have been playing MMO's etc long enough to know the first week of release will be mental and mostly unplayable, still 2 years into release gw2 has massive disruptions to its servers for every large update.

Its the price you pay for an immersive multi-player world.

What does a week mean in the larger scope of things? That i go and play other games whilst i wait for the server load to recover probably, hardly a terrible ordeal.

I can easily recognize everything you say there, but unlike you i find it inacceptable every single time it happens.
Just because becomes the status quo doesn't make it any less .
I sure hope (i think we both do) you won't have to dig out that "this is normal, folks...happens in every MMO"-speech come december 16th.
Hotfixes and server restarts, no problem....lack of capacity and prolonged downtimes, no lenience.
 
I bet the forum mods are really enjoying this topic. I can supply Trazodone or similar at a nice rate, say 1000cr per.
 
Absolutely right. And Diablo 3 could be easily done offline. Elite Dangerous has 400 Billion stars. The universe is created through procedural generation - yes. But also through hand crafting. I would imagine Frontier are effectively nursing the procedural generation through to completion. So one (or more) procedure on one OS creating a database hosted on one OS. The work involved is moving that generation code to multiple OSs, such that it works unattended and in a 'just in time' manner. Similarly the database itself and code that generates events. All that currently is on one OS and can be tweaked as needed because it is centralized. I do not buy a similar augment for simpler games. ED is a totally different scale of problem.

They said that about the glassbox engine too for Simcity, because apparently no computer could handle the mindbogglingly complex simulation going on at server level. Remember, what is infeasible one moment, suddenly becomes feasible when money and customer goodwill is on the line. Frankly I'd prefer a procedurally generated 50 mil stars with random planet, belt and station generation along with random seeded missions and whatnot that can be readily run on a local computer over all of this, and I know with absolute certainty that such could be managed on a local system.

Again, I don't buy it, and I don't think people should be so quick to buy it either. The whole "richness of the galaxy" ultimately is a smokescreen, when in reality a lot of it is effectively generated over a single seed and the main reason they don't want to deal with people using an offline mode is because then people would generate their own seeds and thus there would be different galaxies in existence. They want control, centralisation, and to be able to curate the content. They also rather handily put DRM in by the back door by doing so, because as a result you have to play on THEIR galaxy, not YOURS.
 
It wasn't a promise. It was a feature promoted to be 'in'.

I am not new to gaming this type of thing has happened far too many times over the years. Promised features get cut all the time from online and offline games. Creative types are not grounded in reality and they really believe they can deliver everything they say.
 
Or more to the point, they're just batoning down the hatches and riding the storm out, because clearly and I mean the next point 100%

THEY.... DO..... NOT...... CARE.

They've responded to most questions here, with over 30 posts in this thread. I don't regard that as not caring.

I know you're upset but they care. If they didn't care they'd have screwed over the entire online player base and ruin the game for us just to appease you.

It's an online game. Not an offline game with online tacked on. They wanted it to be an online game with offline tacked on. But they can't do that.

I don't think this makes them happy.
 
When it comes to the DRM-free version of ED. I hope the decision they made had nothing to do with the threat of it being pirated. David Braben himself favoured the idea of pirated software, and the benefits of it, as can be read in this article:
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https://www.techdirt.com/blog/cases...d-games-now-new-business-model-embracer.shtml
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Piracy, while frustrating, can contribute to game evangelism. It can also help you reach new territories. For example, we are huge in China now. In the old days of silver discs, it would have been impossible to break the whole country. We would have needed an office in every province but through piracy, our games are circulating and fans are now seeking us out.

Piracy goes hand in hand with sales. If a game is pirated a lot it will be bought a lot. People want a connected experience, so with pirated games we still have a route in to get them to upgrade to real version. And even if someone’s version is pirated, they might evangelise and their mates will buy the real thing.
Wise words. I hope he still believes that. Taking away the offline game won't help to "evangelise" the game that it would've done.
 
They've responded to most questions here, with over 30 posts in this thread. I don't regard that as not caring.
I know you're upset but they care. If they didn't care they'd have screwed over the entire online player base and ruin the game for us just to appease you.
It's an online game. Not an offline game with online tacked on. They wanted it to be an online game with offline tacked on. But they can't do that.
I don't think this makes them happy.
Hope they will listen at us and do something .. i think it will be taken as a huge relief :)
 
To be fair, the Executive Producer has responded in this thread multiple times, for an extended period of time and in direct response to questions directed at him.
Regardless of what one thinks about what he told us, there was no battening down the hatches.
If they wanted, they could just have let some poor forum Mod ride out the storm, and toss us some PR response on Monday.
Let's keep it real.
 
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