I refuse to believe that a company with history like Frontier mismanages this project in such a way that only in the last week before Gamma they suddenly realise that they can't do Off-line only to hurry online with newsletter going "uhm, we also cancelled Off-line." They have been developing heavily towards serverside handling of the gamefiles for a long time as we only learned last friday, yet waited to drop Off-line until the very last moment. I was slightly peeved last night. I thought I was in my right with that.
Actually, we knew the entire time that online was originally supposed to be the intended single player experience, and that the galaxy was supposed to be maintained on the central server. We knew it from the get go, from the Kickstarter at
https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_43734 :
The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer. The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing. The above is the intended single player experience.
It was originally intended, prior to the Kickstarter, that this was going to be an online game. It wasn't until after the Kickstarter had already started that they opted to also offer fully offline as an option. As Michael said, at the time, they thought it would work. Well, it doesn't. That doesn't mean they failed to act in good faith.
For what you say to be true, you have to conclude that the deception went all the way back to the Kickstarter. That they knew right then and there it wouldn't work offline ever. And that somehow they continued to promote the feature through the end of 2012, all the way through 2013, and all the way through mid-October 2014 knowing it was all a hoax. And that there was no effort the entire time at the company to implement the feature. And that nobody at the company who knew it was a fraud had a shred of integrity to resign and tell anybody.
It's outlandish.
I understand your anger, and I truly am saddened that so many of you will not be able to enjoy the game now, which I have found to be incredible so far. And I worry about the long term of whether my son will be able to play it with his kids one day 30 years from now the way we are.
As an aside, consider the inevitable, negative media reporting to follow on this. Was that all a part of Frontier's master plan, too? To disappoint so many people on the eve of launch? How does that draw in more customers? The risks of crowdfunding an unfinished product are a controversial issue nowadays. This will surely be used as an example of what might go wrong if you promise more than you can deliver.
For what you suggest to be the truth, you have to believe they pre-planned the above scenario, with all its dramatic, highly negative outcomes. It's a publicly traded company. How do you think the stock price might fare? Was that all a part of Frontier's plan to make riches, too? They've got everything riding on this game. To suggest all this was all pre-planned defies all reason.