Agreed. To this I would also add:
- FD misrepresented this product and its capabilities on many occasions now.
- pulling single player BEFORE you even have a reasonably reliable, high quality multiplayer experience is just...hard to comprehend.
- online/solo is nothing like single player. if you can't grasp that, stay out of the argument seriously. the online nature means you have to always patch the game, you always have to accept the universe changes based on other people's actions, as mentioned by many others here you are competing with hardcore players for system discovery, mining resource discovery. markets remain random and non-static. Given the poor quality of the online marketplace at the moment, and the total lack of background simulation dynamics showing up means that online modes have almost no benefits compared to offline single player.
- the arguments put forward about lack of offline single player, are total , plain and simple, DB knows it, everyone who works in coding knows it, anyone who works in server infrastructure knows it, its hard to believe loyal fans and backers are just being fed that and expected to believe it.
for a company and individual (DB) who complained so much about evil publishers in the past, this sure is one heck of a dirty, hypocritical move to pull.
ill also mention the following
- people waffling about servers being online available forever just aren't getting it. offline means no lag, no server latency or logins, no network-code bugs related to FPS, mission bugs, launching, it goes on and on...no problems related to the really terrible P2P networking in this game in Online/Open either. However removing it forces people to deal with the server being located away from them (AWS dont have locations everywhere, FD are very likely not going to be affording to have it everywhere even when/if AWS do). sure online/solo might reduce P2P related networking issues, but it doesnt solve the server being required and the latency / many other issues related to this fact like launching bugs, mission bugs, latency-induced transition staggering, certain types of fps issues (approaching stations etc, large bodies), galaxy map delays and extensive bugs. So you have the server-latency problems from using AWS and not having many geo locations in Online/Solo (and there are many, many networking bugs and latency problems), and you also get the P2P design flaws and network code problems whenever you play Online/Open. With NO option for Offline to appease these issues and satisfy MANY other valid scenarios where offline is preferred by people. I mean do you not get it?? making the P2P networking for MP and the Client-server model for logins and market data , means they have implemented the negatives of both models with almost no positives! its just plain ridiculous, utterly ridiculous.)
- no internet, means no game, and thats totally against the spirit of elite, it just is. DB took such pride in making such a huge universe on a floppy disk and instead now its 'oh it cant be done offline'. cmon what a complete joke.
- its just so infuriating and its hard to believe paying customers and backers on KS have been treated in this way
I could not care less if your internet is fast, always on, and you dont mind official servers going away in some time span. That isn't even the point despite that all being very concerning. the point here is that everyone has different reasons for buying and when a product is advertised with certain core features and is then delivered without them, its terrible and companies like that shouldn't be in business. the fact this company (FD) took in voluntary donations/support funding to make a game in an industry they already work in (a bit lol to start with), that they then significantly changed a core function/feature of this game right before release with almost no official clear wording on the topic, is just despicable.
I can't even believe people would try to defend a company behaving in that way.
I will also add in it was a huge cost-saving cheap decision to make the networking P2P, the product is virtually crippled because of it, there are numerous other negatives such as logging in and participating in online, but now no one even has the option to play offline and accept those limitations. Unbelievable. The MP / online mode is so bad right now anyway, huge staggers transitioning instances, tiny instances, very low number of players per instance, disconnection /sync issues all over the place, massive frame rate issues the moment anyone's in the game, terrible system using XML file to configure uPNP and port details with almost no official explanation at all, no in built connection troubleshooting, terring stuttering everywhere other players are involved particularly near system bodies, the list just goes on and on and on and yet this dev company thinks now ripping offline mode out is a prudent move!!! hahaha WOW. i think most people would accept a later-issued offline mode as a reasonable ask, to stabilise product as-is, add features, then work out how to implement an offline mode, but to just pull it, in that incredibly underhanded method (the game newsletter, barely worded in the way it was intended, written almost after being checked over and over by lawyers)....its just disgusting.
disgusting.
even though i might play the game from time to time, i will never ever support another game FD make nor will i purchase anything they are involved in in future, and i will never associate any companies i own or operate with this company again, and i will spend the rest of my days letting everyone i speak to know just how they treated their KS backers and customers on pivotal, key points of product prior to release after funding after many sales. Incredible, just absolutely incredible.