No Single Player offline Mode then?

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It is not a design goal. It was always stated as fact by both Braves and Brookes. They never ever indicated there was even a chance it would not be included unless you count the vague statements in KS about how there are always risks of the project failing. And that's really the crux of it. They never gave any caveats about offline not being baked into the cake. An analogy would be if they announced Friday that the game will not include keyboard and mouse support because it would remove from the experience they want in their game.

It was a design goal, which got considerable risks attached to it. Yes, they thought for long time they could do it. Now they can't.
 
Regarding kickstarter funding...
None of the backer rewards actually mentions offline.
I can't imagine that they'd have to deliver anything other than what was offered for the various reward tiers.

Also i seem to remember something saying the kickstarter is to guage interest in E: D...I dunno where I'm going with that, I had it in my head but i forgot :)
 
I'm actually looking forward to seeing what David Braben decides tomorrow. Let's see if he keeps to the "no offline" statement after all of this. A good idea for him would be to say that they'll honour an offline mode and work on it after release of the online version, with set dates for that release. A vague promise just wouldn't be enough, in my view.

Well said, but they haven't stated there's an intention to do such. And so many backers are gonna find out about this in not only the coming weeks but when they give it the first boot up. Right before seeing Error 37, or 3013, or 9999.
 
There is NO word "offline" on the KS Side!!!
Show me, dont gibber...

BOA, actually there's statement in KS FAQ and they have announced with their posts in Kickstarter comment stream.

They don't deny it. They promised to design offline mode, which turned out impossible for them.
 
It was a design goal, which got considerable risks attached to it. Yes, they thought for long time they could do it. Now they can't.

Yea, well maybe they should have got one of those two clever guys who did it all on a floppy disk 20 years ago. I bet one of those could have figured it out. I wonder what happened to them?
 
It was a design goal, which got considerable risks attached to it. Yes, they thought for long time they could do it. Now they can't.

Okay, Pecisk, why weren't Frontier, you and others defending this decision informing the wider community of these risks earlier?, why weren't these apparently obvious 'risks' communicated to the community at the earliest opportunity, (and I am struggling to believe that the earliest opportunity was Friday at 15:42 UK Time).
 
There is NO word "offline" on the KS Side!!!
Show me, dont gibber...

Here you go:

You can play offline without server connections and we will make sure you can play the game if we ever shut the servers down.

Michael

Also:

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
 
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Yea, well maybe they should have got one of those two clever guys who did it all on a floppy disk 20 years ago. I bet one of those could have figured it out. I wonder what happened to them?

Ian Bell would have got it working for them in no time. ;)



(runs away and hides)
 
It's still there for me, even after a hard refresh... I don't expect it to be gone till tomorrow (at the very least).

Arh i see it,i should have gone to spec savers :p.

Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.
 

Vlodec

Banned
At the risk of stating the obvious, if solo offline mode was not understood to be in the final release, by both develolpers and backers, FD wouldn't have felt the need to mention that this is no longer the case.
 
It was a design goal, which got considerable risks attached to it. Yes, they thought for long time they could do it. Now they can't.

No, it was a design requirement.. A voluntarily self imposed design requirement in response to queries during the funding campaign. Subsequent design choices and resource allocation should of been made to ensure the delivery of that design requirement. It was as fundamental as trading or fun combat or any of the other design requirements.
 
FAQ KS page: How will single player work

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

Last updated: Tue, Dec 11 2012 9:56 AM +00:00
 
There is NO word "offline" on the KS Side!!!
Show me, dont gibber...

People have pointed to links, have quoted, have explained it at length. You're either trolling or are purposefully ignoring these things. Here's a picture to "show" you one example of it being made clear, in no uncertain words, that being able to play without connecting to the servers would be possible. There is also a FAQ about DRM, which clearly states that no always-online connection, nor every-play will be required.

 
Regarding kickstarter funding...
None of the backer rewards actually mentions offline.
I can't imagine that they'd have to deliver anything other than what was offered for the various reward tiers.

Also i seem to remember something saying the kickstarter is to guage interest in E: D...I dunno where I'm going with that, I had it in my head but i forgot :)

One of the tiers is a DRM-free copy of the game (which by it's very nature has to be installable, standalone, and able to function in a closed, local environment). Mandating a permanent connection and centralised authentication is the very definition of "Always on DRM". Well done, you've neatly solved your own argument.

Logic. I has it, do you?
 
One of the tiers is a DRM-free copy of the game (which by it's very nature has to be installable, standalone, and able to function in a closed, local environment). Mandating a permanent connection and centralised authentication is the very definition of "Always on DRM". Well done, you've neatly solved your own argument.

Logic. I has it, do you?

depends if your definition of DRM is flawed or accurate.
 
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