I'm not the guy your quoting but;
More players, more pvp, more market action, more dynamic events (AI will never overtake a player's dynamic ability ever)
In reality, what harm can come to more players? - but it'l never happen because with solo-online everyone farms there and then goes and pvps around stations and pseudo-battlegrounds (lmao immersion) in open-play
I am confused if this isn't your quote ,then is what you say here what you think? I will assume it does therefore;
I don't want more PVP, I continually argue with the Pirate factions over this need to get fun out of destroying my hours of trading.
Market action, my ability to move the markets in ED is so minimal that it does not count, we never had to have other players involvement in the markets to move prices and stocks in the pervious Elites.
I on my own cannot change the galaxy but in a mission I could influence something that could lead onto another mission, who needs more players.
I think AI's can become invincible if the program is written as such. I liked the Elite progression in earlier games where you became better as you went along and the NPCs got more numerous.
I certainly don't want to sit outside a station and kill newbies, so more players are a negative not a positive especially given the grievers who can come into your game.
I don't think more players as in Eve make for a better game.