That was never the case. The intended play experience for the game has always been online. We had hoped to support offline in a cut down version as well, but that hasn't proved possible.
Michael
That was never the case. The intended play experience for the game has always been online. We had hoped to support offline in a cut down version as well, but that hasn't proved possible.
Michael
No, it has been an ongoing process. More of the game had to be put online than we initially thought. We've also investigated a number of options to try and support offline in parallel, but unfortunately that's not possible. Once we were certain that was the case we made the decision public.
Michael
I suspect he's thinking back a little further than you are.
One more thing guys and gals.
If Frontier are all devious, and kept this from you until the last moment... why would they be so flipping insane as to let it slip a week before the premier event? Seriously, think about that for a moment.
If they wanted to cheat you, all they had to do is wait a few more weeks, and let the news break after the big party.
One more thing guys and gals.
If Frontier are all devious, and kept this from you until the last moment... why would they be so flipping insane as to let it slip a week before the premier event? Seriously, think about that for a moment.
If they wanted to cheat you, all they had to do is wait a few more weeks, and let the news break after the big party.
Jupitus said:To those of you complaining about this news coming seemingly late in the process, has it occurred to you that this decision may well come as a result of urgent changes made in recent days/weeks to address some of the performance issues that a significant proportion of testers had been reporting?
We have seen how quickly FD have moved in recent releases to try to find optimisations to the gameplay experience, and it could well be that this involved shifting more of the code's grunt work onto servers from the client, thus increasing the game's dependency on being played online...
Well said !
This had been pointed out a bunch of times. No one has an answer for it.
Nothing has changed on that front.
Michael
I wanted what David promised us. An Elite game that makes full use of the technology of the day.
That means making use of our connected world. A cloud server and P2P networked clients sharing the biggest sandbox ever made. If you don't feel like it, you never need to meet anybody else. If you want to play with friends, you can, if you want to share the sandbox with the greates possible number of people, jumping in couldn't be easier.
Some aspects of the past had to be let go to make this happen. We live in a glorious Sci-Fi future, and I'm glad Frontier have decided to put their effort into where it can do something truly ground breaking. There are plenty of single player games for passing time when the net is down. There is nothing like Elite Dangerous.
To those of you complaining about this news coming seemingly late in the process, has it occurred to you that this decision may well come as a result of urgent changes made in recent days/weeks to address some of the performance issues that a significant proportion of testers had been reporting?
We have seen how quickly FD have moved in recent releases to try to find optimisations to the gameplay experience, and it could well be that this involved shifting more of the code's grunt work onto servers from the client, thus increasing the game's dependency on being played online...
Nice to see some info on this, but with offline mode gone does this also imply that any hope of playing the game when the official servers go offline is also gone, or is that still something that you hope to prevent, sometime in the future when it becomes an issue?
Just wondering since that seem to be one of the major worries here.
Your saying the decision to pull offline may have resulted from urgent changes made to address the online performance issues?
Yes, fine work there. That fixed it good and proper.
<sigh>
Your saying the decision to pull offline may have resulted from urgent changes made to address the online performance issues?
Yes, fine work there. That fixed it good and proper.
<sigh>