No Single Player offline Mode then?

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What tone, can you explain? I just want my money back, because FD is violating KS terms paragraph 4. Even with this change they could still offer the game DRM free if they let us host our own server. But they chose not to, that is a clear violation of the KS Terms. It has nothing to do with game development or unexpected changes.

Go ask for your money back then. :eek: bye bye.
 
You have assumed that the use of the online account would be every time the game was played - that might not have been the case (although we'll never know now) - it may simply have been a one-time authentication of the player's right to play the game via the online account (a bit like a Windows installation).

From what I remember from the comments during the Kickstarter, Frontier said that you would only have to connect once (per machine) to verify your account in offline mode. After that, the game wouldn't talk to a central server at all. I CBA digging it up though, so you'll either have to find it buried within 120,000+ posts yourself or take my word on it, sorry. :p

As you say though, we'll never really know now.
 
.... because it predated the FAQ answer on offline by some time and referred to (at the time of creation, at least) an online only game.

And? I don't see the relevance?

Will the game be DRM-free?
Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server.

No requirement to do so specified. DRM free means... ummm... DRM free! :p
 
You have assumed that the use of the online account would be every time the game was played - that might not have been the case (although we'll never know now) - it may simply have been a one-time authentication of the player's right to play the game via the online account (a bit like a Windows installation).

That makes no sense at all. It would HAVE to check each time to know it is the player.
 
.... because it predated the FAQ answer on offline by some time and referred to (at the time of creation, at least) an online only game.

That really gets to the nub of it though.

Was offline part of the original plan, and the FAQ answer & comments on the Kickstarter to entice people to back simply oversight on FD's part when setting it all up?

Or was it added after the event in order to give the (languishing at the time) campaign a much needed shot in the arm?
 
CD Projekt RED, the company behind GOG.com, is doing quite well selling games and content with absolutely no DRM or activation.

Perhaps they figured something out that might be a benefit to others. Have you considered this perspective?

Wow, I knew CD Projekt RED's games were DRM free, but I didn't even suspect they owned GOG!

Awesome, they already were my favorite company, but now... wow! :D

Now I'm somehow even more stoked for Cyberpunk 2077, if that's even possible! :D

Sorry for the off-topic, but... wow! :D

(EDIT: Damnit, I almost made 9000!)
 
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Sorry if I personally offended you maybe my English language skills are not still good enough to post proper snark but this whole thread is starting to get to me with responses from either sides.
I feel like we have been thrown to a pit and are trying to eat each other.

Word. I had never ever felt so comfortable in a forum as I did in this one. Then, to use your words, we were thrown into a pit.

We were thrown in by a newsletter comment that said very little and then we all put our heads up a bit, asked 'what is this pit?' and Michael Brookes said, 'yeah, you guessed a'right. I am that merry wanderer of the night. I jest to Braben and make him smile... and we've planning no offline for a loooong while... Suck it up.'

And now, we're all at each other’s throats. Until the same broken promise situation occurs to those who are happy with online only. I think that's when y'all will get it.
 
Online-Solo. Fixed your problem... you're welcome.

As for you giving out offline advice, the Minimum Specs clearly states Internet Connection.

You would be absolutely correct and I would absolutely agree if the Solo-online was Solo-online the strictest sense of the word. But there's nothing Solo in world where the parameters constantly change due to outside meddling. It makes the Solo-online moot. It's better to play in Open, at least you can work out the frustration by PVPing someone that way.
I've played WoW with great pleasure because of the fact that whatever people did, it didn't hurt me none. I always got my resources with little hassle and if hassle occured, guildchat was but a buttonpress away.
My take on Open is rather ambivalent; I win or I lose, either way I live to fight another day. It's ultimately pointless.
With Elite however, many factors can lead to ruining the economy in the game and leaving the game for a few days might mean that you might never even be able to catch up again, and since Open influences Solo, what's the point in either?
Either way I turn it, Solo does not free people from other people and it's a modus that should aswell not be there.
 
No, we want what was promised. An offline version of the game, in addition to the online one. Or money back, if that's what has to happen.

The technical details of implementation & obfuscation are not the user's problem. There are always ways around it - it's software. It's a matter of will & intent.

Ok, I get that people are disappointed and i get that those with terrible or no Internet connection are doubly so, but let's get one thing accurate here please. At no point on any of the Kickstarter information was a direct PROMISE made or broken.

An intent was made... but the core game and the focus of the kickstarter was very much focused on the Online component. Not arguing against those who no feel able to play and want a refund, separate issue for me, but there was no promise.

Where do i stand on always online? Well, my experiences with Sim City and D3 have left me with the correct expectations. Upon launch I suspect it will take a day or two for server traffic volumes to stabilise and become truly playable. Ideal? No. But I have plenty of things I can do in the mean time and then i will be able to play the game. So in essence it does not really affect me and rather the game as intended gets the full and deserved attention than squeeze out something that just plain won't work without fundamental change in prioritisation.

All those on Next Gen consoles or Steam already essentially have this requirement on most if not all of their products already and in this day and age it is becoming the absolute exception rather than in any shape or form a norm.

Doesn't mean it does not suck for those not able to log on, i wouldn't personally want anyone excluded, but clearly needs must in this instance.

For those perfectly capable of being online and still arguing about it, sorry but why?! Do you also walk out of a restaurant when they have run out of something from the menu or do you pick something else and as long as you like it and the restaurant come back another time? So sure, if a server issue affects us and we can't play, that sucks, it does, but frankly the flaming goes way above what is necessary.

When the PSNetwork went down for an hour or so the other week, did I scream refund? No, i went and did something else, knowing that the people who look after that kinda stuff are committed to getting everyone back up and running as soon as. I see no reasons here to suspect anything less from FD.

So, lucky me I guess, i don't feel impacted and I am very aware that not everyone is so fortunate and i hope they can get a refund if that is what they want.

Maybe a happy compromise would have been if they offered up all and any further implemented training missions as an offline feature for those who lose server connections or are in transit and still want to tinker. Just a thought.
 
No offline mode completely killed my interest in this game. I've requested a refund for my beta order.

I don't suffer from the mental deficiency that turns people into drooling, fungus-like, MMO-zombies. All I wanted was the classic, offline Elite experience. I want the universe to stay static when I turn off the game, as I'd probably play a few nights a week at most. With all the trade/universe data changing constantly even in "online single player" it would be impossible to do any kind of forward planning and even make it impossible for the non-zombie to feel anchored in the game due to everything being mashed up whenever you play after being away from the game for days.

What an awful, pathetic bait and switch Frontier pulled here. Just despicable.

I guess Ian Bell was right about David Braben.


why do you insult people who like to play online ? i understand that you find it a shame the offline is gone. and for the people who wanted the offline i understand there disappointment although i only play the game online. but it dos not mean that you have to insult people who like to play the game online the same as it is not ok to insult people ho want to play the game offline
 
Well duh, asked, and it was denied. That is why I am whining now.

Then you have 3 choices, try to enjoy the game, or do not play it, or post the same thing on this forum for the rest of your life. I mean i am sorry you cant play in offline, but are you going to post here for ever the same thing ?
 
You have assumed that the use of the online account would be every time the game was played - that might not have been the case (although we'll never know now) - it may simply have been a one-time authentication of the player's right to play the game via the online account (a bit like a Windows installation).

True that, but now of course it's all irrelevant, everyone is online according to David, and everyone will be tied to their persistent, dynamic account. Because of THE VISIONᵀᴹ, tethered DRM and MMO T's and C's are the way of the future, because Reasons.
 

Robert Maynard

Volunteer Moderator
And? I don't see the relevance?

Will the game be DRM-free?
Yes, the game code will not include DRM (Digital Rights Management), but there will be server authentication when you connect for multiplayer and/or updates and to synchronise with the server.

No requirement to do so specified. DRM free means... ummm... DRM free! :p

The text you quoted implies server authentication for updates and synchronisation with the server, regardless of whether the game is online or offline. The pledge tier text only refers to the "Physical DRM-free boxed set" as a different means of installing the game, not specifically playing it or authenticating it. It is not unambiguous whether the online account would never be required to play offline.
 
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