No skill

Aside from PvP combat, can anyone think of an area of the game that requires skill?
Obviously you need to learn the basics like taking off and docking, but apart from that, i don't think there's anything i can do now that i couldn't do after a week of playing. The NPCs are easy to kill, trading, exploration and mining are skill-less mindless grinds. PvP combat takes skill, but good luck finding that.
I guess what i'm trying to say is that most games that i enjoy have some sort of skill ceiling, and working towards that is alot of what makes a game fun. getting better at something.
In this game you are rewarded for two things:
1) Whether you are patient enough to grind out credits over and over and over and over again until you're rich
2) For combat, you get rewarded for the game deciding to put you in a nice instance, which is very rare in my experience.

There is no reward for skill when any pilot can kill any NPC in pretty much any ship more expensive than an eagle.

So, yeah, i had a few days back after being off for a month, but that's it for me again until the next big update. I feel like all i've done is waste time trying to find bounties that are actually worth the effort and time, but to no avail.

searching the forums and intermernets for glitches, exploits and ways to make quick cash requires a high degree of skill.
 
I'm going to break down what the OP is looking for. He (almost definitely a he) wants to play a game where as he gets better and better at the game his hair starts to float upwards against gravity. Tiny pieces of toe nails and cat hair will start to float around him and flashes of lightning begin to extend from his body while his hair turns a golden firey yellow. Then at the moment that he has gotten better than everyone else a huge crashing wave of energy extends out from him in all directions and all other players have to recognize that he is the legendary super player and all his time and effort will be recognized and he will forever be known for his greatness as it will be legitimized for all time in stories and songs.

There can be only one!
 
I'm going to break down what the OP is looking for. He (almost definitely a he) wants to play a game where as he gets better and better at the game his hair starts to float upwards against gravity. Tiny pieces of toe nails and cat hair will start to float around him and flashes of lightning begin to extend from his body while his hair turns a golden firey yellow. Then at the moment that he has gotten better than everyone else a huge crashing wave of energy extends out from him in all directions and all other players have to recognize that he is the legendary super player and all his time and effort will be recognized and he will forever be known for his greatness as it will be legitimized for all time in stories and songs.

At least he made some real nice suggestions like the FA being a real subsystem, instead of just being hostile towards others, looking down on them without contributing anything to the topic. Why are there so many attacks on the OP? What are you afraid of? He does not suggest to change the gameplay of ED, or to take trading away or something, he just wants to have more depth, meaning to the already already existing gameplay elements. We're not hating on ED, we really like it enough to engage weary discussions where one seems to have a need to constantly attack others or look down on their views. Why do you feel the need to always say "wrong game, play another one"? This game is really fun exploring the things to do in the universe and learning what there is to learn, we don't want to change that, we just want more of it, more to do, more to explore, more to learn, something that keeps us in this cool universe other than a word on a statistic like "Elite" or grinding more credits for no real reason. Peace and love.
 
At least he made some real nice suggestions like the FA being a real subsystem, instead of just being hostile towards others, looking down on them without contributing anything to the topic. Why are there so many attacks on the OP? What are you afraid of? He does not suggest to change the gameplay of ED, or to take trading away or something, he just wants to have more depth, meaning to the already already existing gameplay elements. We're not hating on ED, we really like it enough to engage weary discussions where one seems to have a need to constantly attack others or look down on their views. Why do you feel the need to always say "wrong game, play another one"? This game is really fun exploring the things to do in the universe and learning what there is to learn, we don't want to change that, we just want more of it, more to do, more to explore, more to learn, something that keeps us in this cool universe other than a word on a statistic like "Elite" or grinding more credits for no real reason. Peace and love.

Turns out the OP was a rage quit post, as he made clear later on that he had moved on to other games.

I made a really nice suggestion that perhaps achievement was not everything, but this was lambasted. So what was the OP afraid of? Why did I get so many attacks for saying the opposite? Are we not entitled to views? Are we not entitled to point out the error of the logic of asking for more and more content to satisfy those who crave achievement above all else?

I asked the OP what rank he had achieved and I never heard from him again... Funny that. <shrugs>
 
Isn't this a basic problem with action games? The skill is all in learning how to control your character/ship/car/etc. Once you've done that, what else is there to learn? What's the skill in Skyrim? Or Mario Carts? Or Dark Souls?

Ahh I dont know if you can compare... Mario Cart is a pvp game for me, so it needs loads of skill, especially if you
are talking about rainbow road on super nintendo... that was a skill game...

But nowadays everything has to be suitable for casual
players to. I am not sure if this is so bad although I am
always looking for a challenge... look at the solo mode,
sure it is kind of cheating, but on the other hand isnt
trading then cheating too ( in comparison to the effort
it takes to make money in combat ).

So I think Elite has the possiblity to be challenging, if you go online
pvp into an combat zone, or hunt pirat cmdrs... it's not comparable
to fight an npc.

Thats the reason why I always prefer pvp games, there is simply no
KI atm which cant be dominated by a human after understanding how
it works...

So from my point of view elite offers a lot of challenge if youre searching
for it, but I also would agree that on the long term there should be
more challenges ( harder missions with mission chains, pvp combat
zones ( players only ) with high rewards ( what about 50k / commander
in this zone ), etc. etc. there are many possibilitys to enhance the challenge
also for single players.
 

ClymAngus

C
Done, and i should really learn some diplomacy lol

You were having a rant, sir. Although anger fogs the judgement it is important to be emotive and expressive. Else we'd all be cardboard people and that would be very boring indeed.

I think you have conducted yourself amicably.

It seems an odd kind of point scoring, seeking kudos from strangers by berating other strangers. Where is the win apart from that fleeting personal bit of rightous gratification?

Is it not more productive to suggest improvement? I would like to think so. We could all go; "Na, na, na na na na, your sh*t! Lol!" it just doesn't GET us anywhere. :)
 
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I can get angry and I mean teeth grindingly angry and cynical about all sorts of things. Politicians, energy companies, bankers, bean counters, agitators, terrorists I have strong opinions about them all but a computer game?

Sorry but that doesn't compute I've got more important things to care about haven't your? Especially when the game is in my opinion at least very good. Not perfect, not without flaws but really very very good and constantly getting better.

The OP thinks single player is not challenging enough so I suggest going multiplayer which was lampooned because I 'had completely missed the point of the post'. It was about solo play not multiplayer. No I didn't miss the point. The OP wants a challenge so switch to multiplayer or take a stock Sidewinder out without FA and go interdicting Elite NPC Vultures.

it is a huge multiplayer sandbox game. If you don't know how best to use the toys in the box or you don't know how to play with others I am suggesting it isn't entirely the games fault.
 
U think pvp requires skill?

If the enemy doesnt go faster than you, you can escape every time.

l o l

So ? If you want to play pvp running away buy a cobra and run away... thats life in space
you can get away if youre faster there are no road blockages or sthg like that.

Although If youre targetting subsystems and eleminate thrusters
the enemy cant go away, buuut needs some skill ;-)
 
Turns out the OP was a rage quit post, as he made clear later on that he had moved on to other games.

I made a really nice suggestion that perhaps achievement was not everything, but this was lambasted. So what was the OP afraid of? Why did I get so many attacks for saying the opposite? Are we not entitled to views? Are we not entitled to point out the error of the logic of asking for more and more content to satisfy those who crave achievement above all else?

I asked the OP what rank he had achieved and I never heard from him again... Funny that. <shrugs>

I never 'lambasted' your opinion. We had a decent chat iirc. I didn't 'attack' you for your opinion, i just said that for some of us, gaming is about overcoming challenges, and about long, deep skill curves that we can learn.
Seeing as how you're determined to score points here, i'm going to (once again) try and make this clear.
One of my favourite games is Insurgency. This is a very simple, basic COD style shooter. The controls are the easiest thing to learn. The game modes, maps, and community, as well as some elements of design like quick deaths, however, force you to have to think as a team and work together to win. The game isn't complex, but the skill curve is very deep. I've been playing the game for a year now and i still feel like i'm learning. All of that and it only took me less than a day to learn the controls. The way the game is set up requires you to use skill. The situations you are put in demand care and careful thought about what you do.

In elite, the opposite is true, and i'm not a big fan of that. You spend ages learning the basic game mechanisms and that's pretty much it. Everything from that point on is really basic. I don't want to get into a flamewar about it.
This could be altered with a couple of small changes to make everything fit together better so you trading, fighting, smuggling etc. isn't just "either do one or the other" but that the game is a whole thing of its own, not lots of separate little forum reading minigames to find out how the heck you are supposed to do x.

Yes you made a suggestion that achievement wasn't everything, and far from lambasting it i agreed. I just clarified my point that achievement isn't why i play, i play to overcome challenges and improve my skills.
Surely, Anthony, you can see that its a personal opinion at work here, and that it doesn't have to line up with yours exactly.
I don't know why you still seem to take this personally. Its just a different way of looking at the game from you.
I didn't see that you had asked me my rank. I'm master in combat, mostly penniless as a trader, mostly aimless as an explorer, I don't see how this is relevant though really.

Also i never said that I had moved on to other games, I just said that "when I have achieved everything i want to in a game, i move on to another game". It was a slightly tongue in cheek comment about your 'life isn't about the end game its about enjoying life' shtick.
 
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Try solo'ing a strong signal source. That requires a lot of skill.

You also have one of the single player scenario's - Incursion.
I haven't played it since the beta, but it used to be 13 or so waves, with just you in a sidewinder, with a rail gun and a beam laser.
Not many people managed to complete it at the time.

But in reality, why does every single aspect of a game require skill.
First and Foremost, this is not a competitive game. Far from it.
FPS or MOBA games have high skill ceilings, because they are competitive.
Elite Dangerous is not competitive in any way. PvP is just an added extra

I think the OP wants a sense of challenge and even strong signal sources don't really give that, two days ago I decided not to run from three wanted deadly Vultures at a SSS in my Vulture which should have been a bit stupid, but less than ten mins and one shield cell later (that I could have managed without) I was all alone and 100k better off. It should be a case of checking their combat rating and ship type and then deciding whether or not to engage, as it is all I do is decide if the bounties are worth the time it will take to kill them.
 
I think the OP wants a sense of challenge and even strong signal sources don't really give that, two days ago I decided not to run from three wanted deadly Vultures at a SSS in my Vulture which should have been a bit stupid, but less than ten mins and one shield cell later (that I could have managed without) I was all alone and 100k better off. It should be a case of checking their combat rating and ship type and then deciding whether or not to engage, as it is all I do is decide if the bounties are worth the time it will take to kill them.

Good for you. Now go back and try it again in a stock Cobra or a Viper and if it's still too easy try it in an Eagle or a Sidewinder. The game is scale able like that.

It's a bit like exploration. You get cocky because you've never come across one of those nasty evil hot blue things that fry you down to your skiddies before you can swear at it and then one day you hit one. I mean who put that thing there? Stupid game I'm logging off. One day you'll come across a skilled and aggressive NPC and they are out there and you'll say that it's too difficult, he killed me or he nearly killed me. Stupid game I'm logging off.

And you still won't trade in that shiny Vulture I'll bet.
 
Turns out the OP was a rage quit post, as he made clear later on that he had moved on to other games.

I made a really nice suggestion that perhaps achievement was not everything, but this was lambasted. So what was the OP afraid of? Why did I get so many attacks for saying the opposite? Are we not entitled to views? Are we not entitled to point out the error of the logic of asking for more and more content to satisfy those who crave achievement above all else?

I asked the OP what rank he had achieved and I never heard from him again... Funny that. <shrugs>

Yes, of course you are entitled to your views, and welcome to share them, but I'm really hoping for more than "No.", instead of that a "No, because..." would be cool. The OP started the thread wishing for opportunities to build up more skill and find new challenges outside of pvp. "Achievments mean nothing" and "Play the game to enjoy it, not achieve something" are valid views, but won't help the OP or contribute to the topic, as noone can easily adjust their views and likings. Instead it has a rather downlooking tone to it.

More On-Topic: Using weaker ships or adding more enemies are rather cheap ways to increase difficulty. What I would like to see are more difficult single opponents. I would like to see an enemy npc that gives you a really though fight 1v1 when flying the same ships. those NPCs could be another subset of NPCs, maybe having a range from master to elite rank and are able to outperform the normal elite NPCs with thighter maneuvres and excellent managment of system and weapons (without resorting to "cheating"). Those ace NPCs should not be encountered if you don't want to, eg. not getting interdicted by them. They could be new enemies for a higher tier of assassination missions. Every now and then an "Ace" could jump into a conflict zone to mix things up. After sending waves of system security vessels the local authority might think it's time to send their Ace to get rid of that pirate robbing all the traders.

Something like this could add to the universe without hampering with the current gameplay many enjoy. I guess we will have to see how the mission system is going to evolve and whats reasonably possible to do with AI.
 
I never 'lambasted' your opinion. We had a decent chat iirc. I didn't 'attack' you for your opinion, i just said that for some of us, gaming is about overcoming challenges, and about long, deep skill curves that we can learn.
Seeing as how you're determined to score points here, i'm going to (once again) try and make this clear.
One of my favourite games is Insurgency. This is a very simple, basic COD style shooter. The controls are the easiest thing to learn. The game modes, maps, and community, as well as some elements of design like quick deaths, however, force you to have to think as a team and work together to win. The game isn't complex, but the skill curve is very deep. I've been playing the game for a year now and i still feel like i'm learning. All of that and it only took me less than a day to learn the controls. The way the game is set up requires you to use skill. The situations you are put in demand care and careful thought about what you do.

In elite, the opposite is true, and i'm not a big fan of that. You spend ages learning the basic game mechanisms and that's pretty much it. Everything from that point on is really basic. I don't want to get into a flamewar about it.
This could be altered with a couple of small changes to make everything fit together better so you trading, fighting, smuggling etc. isn't just "either do one or the other" but that the game is a whole thing of its own, not lots of separate little forum reading minigames to find out how the heck you are supposed to do x.

Yes you made a suggestion that achievement wasn't everything, and far from lambasting it i agreed. I just clarified my point that achievement isn't why i play, i play to overcome challenges and improve my skills.
Surely, Anthony, you can see that its a personal opinion at work here, and that it doesn't have to line up with yours exactly.
I don't know why you still seem to take this personally. Its just a different way of looking at the game from you.
I didn't see that you had asked me my rank. I'm master in combat, mostly penniless as a trader, mostly aimless as an explorer, I don't see how this is relevant though really.

Also i never said that I had moved on to other games, I just said that "when I have achieved everything i want to in a game, i move on to another game". It was a slightly tongue in cheek comment about your 'life isn't about the end game its about enjoying life' shtick.


Yeah, I was responding to Meathook's poke and got a bit touchy. I'm happy. Yes I agree we had a decent chat yesterday.

What's the relevance of the rankings? They are in a sense goals to be achieved. Someone else brought up the subject of Elite being Dangerous. Dangerous is the rank, not the statement on how challenging the game is. So I asked what rank people were on - but got no reply at all. I guess I was asking well have you achieved the rank of Elite yet? That requires (and required in the original Elite) many hours of sameness, a challenge in itself. If I ever achieve elite in any ranking it will be when I look at the status and go... Oh, really? Cool!

I'll be less touchy. Thanks. :)
 
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I would like to see an enemy npc that gives you a really though fight 1v1 when flying the same ships. those NPCs could be another subset of NPCs, maybe having a range from master to elite rank and are able to outperform the normal elite NPCs with thighter maneuvres and excellent managment of system and weapons (without resorting to "cheating").
.

And now I want to ask if you ever had any tough fight with an npc in any computer game ?
Thinking about it I cant remember any bot beeing a challenge in shooters, or strategy games...

In Racing Games it works better, but in such a setting, I dont know how they should improve the npcs
so much that they become a challenge ( without giving them more damamge, more hull
or more speed = cheating ).

From my point of view the single player or pve experience would benefit a lot from more
complicated missions and mission chains, the npc wings are a good start, 3 anacondas
will be quite tough if you are alone -)

Sure the npc's can be improved, but I think they do a great job all at all.
Maybe with the quantum computer ;-)
 
Mission idea to add skill:

Deliver an old, aging ship to my friend at x station. It was the first ship he ever flew and he wants it back for his retirement. On the way could you pick up x from this anarchy system.
By the way, the flight assist is busted beyond repair.
 
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