He alone knows it.Well he sure got half of it right.
He alone knows it.Well he sure got half of it right.
Yes it would be already a good evolution.I think those planets will be the last (assuming there will ever be more landable planets than dust rocks and ice balls).
I would be very happy if at least atmospheric worlds without life would become landable, like water worlds, or lava worlds, etc.
If you look at the Freighters in NMS, they are huge, but you walk from the hangar to the bridge in easily under a minute. They’ve kept everything close together for the ambulatory bits, so ships still feel big, but actually you’re only bimbling around a tiny bit of the vessel.The Fleet Carrier's pretty much put a nail in the coffin of space legs, for me.
They aren't going to launch a mega ship like that which is essentially a moving space station, and not have you be able to walk around in it if they were soon going to announce the ability to walk everywhere.
Still got my fingers crossed for atmospheric planet landings, bringing the game world into line with Frontier: Elite Dangerous 2. That was always more important to me.
I can't see that as being the next "era" of ED. I cant see many paying money just to be able to send their fleet carriers 1000's of light years away (which we would already be able to do) just to do some strategic attacks.Now, I know a lot of us want space legs. I admit it, I think it would be very cool, and if they had space legs ready to go I would be ecstatic, because I don't think they would do it in half measures. With that being said, nothing leads me to believe that the Next Era is going to be the one. Let me explain this thought process.
Back when Frontier first announced Fleet Carriers, I had a thought. Look at the story of Elite so far. What has been the biggest focus for the plot? Unknown artefacts, strange alien attacks, structures made by a long-dead precursor race leaving the last remnants of their technology to whomever comes next; Humanity is at war. Whatever it is that we did to annoy them, we stirred a hornet's nest and then they stirred one right back. And what does man do in war? What do we do with Thargoid Interceptors, in this war? You find the still-beating heart of the enemy, and you rip it out. The heart of the Thargoid race is their home, and I expect Fleet Carriers will be the vanguard against the Thargoid homeworlds. I said it back then, but I don't expect I was the first person to say so. Now, this prospect sounds pretty exciting. Often when I talk to people about Elite they ask, "But what's the endgame like? What do you do with all those credits you've just earned?" How about attacking an alien homeworld on the other side of the galaxy? Using player-controlled capital ships to stage strikes on powerful, well reinforced enemy positions. Sound like an end-game to you? It does to me.
Recently, though, I got to thinking, "What if there's more to it than that?" There's a of couple things that keep nagging at me. The first is the community update posted on March 1st of this year. In particular, the section titled "Development supported events," a section conspicuously under the Next Era information, which leads me to believe the update to community goals will be related. For your convenience, I will post the relevant text here.
Combine this with the aforementioned, and we have event-supported war campaigns across the entire galaxy. That sounds pretty exciting, I think. But then there's the other thing that's nagging at me... Now, bear with me here, because I admit this part is a stretch.
I realize that decals don't necessarily mean anything, and maybe they only got added to appease some players, but there is a sizable and/or loud enough portion of the player base that would absolutely love to try their hand at making friends with the unknowable horrors from beyond space. What if these "ongoing, engaging, and varied sets of content that are supported by the development team" are community goals that can actually shape the future of the game in a very real, very meaningful way? There is a significant possibility that our Fleet Carriers won't just be the vanguard against the thargoids, but also against each other. Because I guarantee you that for every person fighting the thargoids, there is a player asking, "But what did they ever do to us that we didn't do to them first?" What if the Next Era is one where the players can work to impact the story in such a powerful way that I can't think of any precedent from a commercially successful game, save maybe EVE if you count Nullsec shenanigans. What if the Next Era puts players with opposing viewpoints on opposite sides, some scurrying off to the far reaches of traversable space to create their own small bubble of civilization, safe from the prying eyes of their enemies, only to return in force to help determine the outcome of an entire civilization? It sounds like a tall glass, but when you think about it, the mechanics are all already there. Colonia, Canonn and the Gnosis (as a conceptual touchstone for the impact of Fleet Carriers), the background simulation... It all exists, and that's before considering what the development team will have been working on for two years when the Next Era drops. The Next Era could be Our Era.
Well, here's hoping anyway. Fly dangerous, Commanders.
Yeah, this is exactly how I imagine space legs in stations, planetary bases, Generation ships etc to be like. You may get mission keys to open specific areas for mission objectives to change things up a bit, but thats about it.If you look at the Freighters in NMS, they are huge, but you walk from the hangar to the bridge in easily under a minute. They’ve kept everything close together for the ambulatory bits, so ships still feel big, but actually you’re only bimbling around a tiny bit of the vessel.
I could well imagine ED achieving the same sort of thing by using turbolifts.
I think expecting a Legs expansion to include the ability to walk everywhere is unrealistic - I’d expect plenty of “Restricted Area” / “Out Of Order” signs, as well as the traditional video game “red light” locked doors, but while still letting you see other areas (the Mass Effect games do this very well).
Actually, we don't...we already know that next update is walking and base building.
That would be a good way of incentivising on-foot missions - do this and see a cool new area (and probably decorate it with bullet impacts).Yeah, this is exactly how I imagine space legs in stations, planetary bases, Generation ships etc to be like. You may get mission keys to open specific areas for mission objectives to change things up a bit, but thats about it.
everything in the leak has turned out to be true. It not wishful thinking at all. The only thing we don't know is what else other than walking and base building will involve.Actually, we don't...
Nothing has been confirmed about the'New Era' apart from Late 2020 - anything else, currently, is speculation - 'wishful thinking'.
So the developers confirmed the contents of the 'leak' as accurate? I appear to have missed this...everything in the leak has turned out to be true. It not wishful thinking at all. The only thing we don't know is what else other than walking and base building will involve.
So the developers confirmed the contents of the 'leak' as accurate?
everything in the leak has turned out to be true. It not wishful thinking at all.
That would be a good way of incentivising on-foot missions - do this and see a cool new area (and probably decorate it with bullet impacts).
Due to the instanced nature of the game, I think tubolifts/airlocks/security checkpoints will be hidden loading screens.
No? He sadi:That's not what he said:
The only thing we don't know is what else other than walking and base building will involve.
I’ve seen that before, I’m always massively impressed with the creativity of other players, and not at all base-shamed by them...Just one of the many cities in NMS, brought to you by emergent gameplay.
Not to many of us are at a level where we can fight the Thargoids. What incentive would there be for such Cmdr's to go way over there ?
Nay, a majority of players not interested,according to some 'well informed' posts in this thread! I've not seen the official polling on this yet however.There are many of us who simply don't give a crap about the Thargoids also.
Yeah, but it needs to be sellable and marketable. I can't see many people spending money on it. Space legs and atmospherics though could be major money earners if done well.It's important to note that not all players would need to be over there to support a war effort. A war-time economy affects everyone, even those not on the front lines. You don't need to be actively fighting thargoids to participate. It's all a matter of how it's implemented. Besides, the big point I was trying to make is that a system to support this kind of thing could incorporate wildly different goals, not just a war with the aliens. Colonia is a perfect example.
I used Thargoid Scouts to go from Novice to Expert, cost a few rebuys but was achievable, even for me.Not to many of us are at a level where we can fight the Thargoids. What incentive would there be for such Cmdr's to go way over there ?