No VR Development? Good Bye

Totally understand leaving, due to VR being put to the side. Makes total sense, as expectations were established and not met. That being said, I can also understand how it could not be a priority for them atm.

I made a similar post in another thread, but it's quite worrying that they rule it out at this point.

If there's a long term plan in mind for E: D development - beyond the console release - then this could have easily have been batted back as something they'd look at later. Nobody would be upset then.
 
I'm one of them, yet my Rift sits in a box more often than not, and the games I'm currently playing do not support VR (yet I'm playing them all the same). I don't think VR is as actively popular as your numbers suggest.
I think someone posted that something like 2% of steam users have VR the other day.
 
I made a similar post in another thread, but it's quite worrying that they rule it out at this point.

If there's a long term plan in mind for E: D development - beyond the console release - then this could have easily have been batted back as something they'd look at later. Nobody would be upset then.

Yeah, this might be the case where CM heard us saying we don't like being strung along, and in this case, maybe not commenting on VR (or mentioning it in some future roadmap) would be "stringing us along". So they just commented on the current situation.

It...might have been a mistake for CM to comment on VR, but I understand why they did it; it's a tough spot to be in...to feel like you need to be transparent, but know you need to communicate a dynamic & mutable situation where transparency can be misleading
 
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I think BottomHat is going to need to hire warehouse space for all the stuffz. That VR stuff isn't small 🤔

You are right mate - I'm going to need much larger premises than my currently bonded warehouse, will provide me. I might also need to hire someone to deal with inventories and the like. (shudder).



when I say warehouse, it's actually a rickety old allotment shed, shared by a family of angry badgers
 
VR elevated E: D from a game to an experience. Now, well its just a game.

I bought my Rift entirely due to E: D. If lacklustre unasked for FPS gameplay killed VR then unfortunately that was a sacrifice that is way too great. Shoulda hired a VR dev guys. A lacklustre FPS can easily be elevated to amazing when done in VR.
 
I'm one of them, yet my Rift sits in a box more often than not, and the games I'm currently playing do not support VR (yet I'm playing them all the same). I don't think VR is as actively popular as your numbers suggest.
I had a gaming steering wheel once on a little stand. A nice T500RS with pedals. It sat in the corner of my room most of the time as the games I played didn't support it. Now imagine if iRacing , Forza or Project Cars ditched support for racing wheels on new content. It would be suicide.
 
I'm about to delete my Commander and uninstall the game, after all these disappointments.
They are canceling everything. "No plans for future development" means not later or after something. It is just no. If they would say next year, it would be ok but no ist nothing.
Do they have any future plans? Or is the only future plan the console release?
 
It...might have been a mistake for CM to comment on VR, but I understand why they did it; it's a tough spot to be in...to feel like you need to be transparent, but know you need to communicate a dynamic & mutable situation where transparency can lead to conflict

I didn't watch the livestream because I have a life, but as I understand it the question was asked of him, and he responded with the information he is given by the devs / Management. VR wasn't the only topic covered, but this stood out.

Nobody in their right minds expects FDev to be focusing on VR at this moment. Lovely though it is, it's not a priority when people with 3080s are struggling to get 60fps in 2D. So it would make sense to look at it once the expansion is finished & optimised as far as they're able & willing to go.

That's what makes the "we're not doing it - period." reveal to be both disappointing, and worrying for the future of E: D.
 
I'm one of them, yet my Rift sits in a box more often than not, and the games I'm currently playing do not support VR (yet I'm playing them all the same). I don't think VR is as actively popular as your numbers suggest.
Not my numbers, I got them from google search.
Elite is a perfect game for VR because you can sit and play for hours, being inside your ship or srv is magical.

Frontier should be pushing VR as the best VR experience and bring new VR users.
After getting a VR set I was hungry for good VR content, that’s when I found Elite.
 
exactly. Gives the impression that Odyssey could be the last DLC.

Depending on what lessons the higher ups choose to learn from Odyssey's release shambles, that could very well be the case. :(

Definitely no ship interiors either.

All worrying signs.
 
Not my numbers, I got them from google search.
Elite is a perfect game for VR because you can sit and play for hours, being inside your ship or srv is magical.

Frontier should be pushing VR as the best VR experience and bring new VR users.
After getting a VR set I was hungry for good VR content, that’s when I found Elite.
Seems they can't, either their COBRA engine is incapable of running Odyssey on anything but a supercomputer or COBRA is capable but they hired someone fresh out of school to do all the coding...

Elite on the Oculus store would be ideal, as you say people become hungry for quality VR content aside from the many VR titles that are more like VR experiences..
 
That's what makes the "we're not doing it - period." reveal to be both disappointing, and worrying for the future of E: D.

exactly. Gives the impression that Odyssey could be the last DLC.
I think they didn't say it in that manner for VR, but could be wrong. They were a lot more clear/resolute that ship interiors wouldn't be a thing (which is a whole can of old worms)

Also, new content will be coming (per their stream). Dunno what it is though at this point
 
I had a gaming steering wheel once on a little stand. A nice T500RS with pedals. It sat in the corner of my room most of the time as the games I played didn't support it. Now imagine if iRacing , Forza or Project Cars ditched support for racing wheels on new content. It would be suicide.
I suspect supporting a steering wheel is trivial in comparison to supporting VR.

On the other hand, at least some of those games do support VR, so you might have an argument at your disposal.
 
I'm one of them, yet my Rift sits in a box more often than not, and the games I'm currently playing do not support VR (yet I'm playing them all the same). I don't think VR is as actively popular as your numbers suggest.
I'm also one of them, and I use my Reverb G2 every day, making our score at 1:1, leaving the 170.999.998 other :)
 
considering all the non-constructive doom and negativity being thrown around at anything they do
I have to do a double-take at posts like this. ED:O is a dumpster fire that's been raging for almost two months. Instead of putting it out, FDEV continues to toss garbage into the bin. When the fire's finally out and everyone's gone you can blow yourself a goodbye kiss while leaving the building. All the while oblivious to why things turned out the way they did.

DISCLAIMER: I don't even have a VR rig.
 
I just did a google search ” number of VR headsets sold “
Lost of info out there, VR is exploding
There are lots of figures out there, and some of them are true. The projections for 2020 in your source weren't backed up by what actually happened and all the other figures were speculation.
I'm not against speculation per se, but I'm always careful of speculators, especially when their agendas are not on public display.
 
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