No VR Development? Good Bye

Oh I'm totally with you! Voice away, it's just there appeared to be some confusion with some people thinking that all VR was about to be dropped from the game entirely.
The state of the frame rate performance currently with the new lighting makes VR pretty useless to anyone with a HD VR headset without a 3080/3090 GPU. If FD don't fix the performance they might as well have dropped VR from the game completely for a majority of VR players, especially in a few months once Horizons gets the new downgraded planet tech.
 
The state of the frame rate performance currently with the new lighting makes VR pretty useless to anyone with a HD VR headset without a 3080/3090 GPU. If FD don't fix the performance they might as well have dropped VR from the game completely for a majority of VR players, especially in a few months once Horizons get's the new downgraded planet tech.
It is genuinely sad times.. I come from xbox and have pc too but not a good one. I honestly don't see how they are gonna release it without at least a halving of the draw on GPU for consoles.. it's looking grim.
 
Frontier have over 600 employees I believe. Manpower is not the issue.
And more than one game. Especially when you compare ED, which is complex enough to take 3 years to release one piece of DLC to the other Frontier games which generate far more consistent revenue in DLCs that can be a lot simpler to make.

Full release build was actually worse, a roll back, there were improvements made in the Alpha that were missing again in full release. I have no idea why but that was a bare faced lie about the trunk being much more advanced with way more features and exciting new content that we didn't see in Alpha
The trunk was indeed more advanced since it caused a plethora of new, different bugs. Though the alpha was indeed too short, they did not fix all issues and instead went for the more critical ones and some of the feedback given. I still can't believe they removed the biosample minigame because people complained about not having reflexes. About new features they were talking engineers, the plasma weaopns and more varied settlements, all of which were true.
 

Eye-Opening Virtual Reality Statistics

  • The global VR market is expected to grow to $209.2 billion by 2022.
  • Global VR video gaming revenues are expected to reach $22.9B in 2020.
  • There are more than 171M VR users worldwide.
  • 78% of Americans are familiar with VR technology now.
  • The consumer VR market worldwide is set to reach $2.6 billion by the end of 2020.
  • Demand for standalone VR devices will grow over 16 times between 2018 and 2022.
  • 70% of VR headset-owning consumers have bought a game on it.
  • 14 million AR and VR devices were sold in 2019.
And all these new VR users will be looking for new VR conten.

Frontier not developing VR for Odyssey Big Mistake………HUGE
 
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I preordered like a numpty because I believed in them. I'll still keep the game because i hope to see them turn it around. Won't spend a penny more on them until they do to my satisfaction though. I love the base game.
I pre-ordered on the information that 'full VR' support would be available 'at launch' during Phase 3 of Alpha which had a VR 'placeholder'. I have only played Elite in VR since getting my first VR set 2 years ago and had no intention of having to play in pancake mode for Odyssey. The performance hit alone was enough for me to give up let alone the rather unsightly grey letterbox.
 
I'm saying this as someone who played Elite 100% in VR prior to Odyssey: This is actually what I expected. "Not at launch" is FDev speak for "not right now, but we're not deciding anything for the future yet", so it can go either way. Making the on-foot gameplay work well in VR (and not just a crappy thrown-together UI) is a much larger undertaking for a relatively small portion of the playerbase. They're still keeping VR support, but mainly as-is for ship gameplay, and the 2D projected screen for on-foot. For anyone who is even the slightest bit susceptible to motion sickness, this is probably the better solution anyway.

So I honestly didn't expect them to do anything differently than this. However my hope is that with enough interest here, with threads such as this one, that they might consider a DLC upgrade or something to provide the on-foot VR experience down the line. I'm just not holding my breath. ;)
 
The state of the frame rate performance currently with the new lighting makes VR pretty useless to anyone with a HD VR headset without a 3080/3090 GPU. If FD don't fix the performance they might as well have dropped VR from the game completely for a majority of VR players, especially in a few months once Horizons gets the new downgraded planet tech.
I don't disagree with your point here, but I think that the core problem with the announcement is big enough to make the hardware requirements irrelevant.

ED, if it were healthy and were to survive for multiple updates beyond Odyssey, and were each update to support VR... would absolutely require VR users to continually upgrade their gear in order to keep playing ED in VR. That's not ideal, but it was always going to be the case, and it's one that VR folks ought to be familiar with and expect (if not embrace).

I certainly expected it.

But this announcement looks like a bigger signal to me: Frontier business suits have done some cost\benefit analyses regarding VR and the result was NOPE. They are unlikely to come to a different result in the future. VR is not in E:D's future, and that's a problem VR players can't fix by throwing hardware at it.
 
VR in Odyssey is awful even if you don't try the on-foot stuff. Their graphics renderer is broken and the performance is just bad.
I can run Horizons in Ultra VR settings (actually higher because I jack up the SS) and get smooth 90 fps no problems.
I log into Odyssey and the ASW kicks in automatically and I'm stuck at 45 fps, and that's at MUCH lower settings. Try to fly over a new Odyssey settlement and it's a literal slideshow.
Merging this broken Renderer into Horizons will be a disaster.

I've got my popcorn waiting to see what they come up with for last gen consoles. My guess is they down-sample the resolution to get it playable. Watch people freak out when they can't even read the number pads.
 
VR in Odyssey is awful even if you don't try the on-foot stuff. Their graphics renderer is broken and the performance is just bad.
I can run Ultra VR settings (actually higher because I jack up the SS) and get smooth 90 fps no problems.
I log into Horizons and the ASW kicks in automatically and I'm stuck at 45 fps, and that's at MUCH lower settings. Try to fly over a new Odyssey settlement and it's a literal slideshow.
Merging this broken Renderer into Horizons will be a disaster.

I've got my popcorn waiting to see what they come up with for last gen consoles. My guess is they down-sample the resolution to get it playable. Watch people freak out when they can't even read the number pads.
I can barely read the number pads now!!
 
I'm saying this as someone who played Elite 100% in VR prior to Odyssey: This is actually what I expected. "Not at launch" is FDev speak for "not right now, but we're not deciding anything for the future yet", so it can go either way. Making the on-foot gameplay work well in VR (and not just a crappy thrown-together UI) is a much larger undertaking for a relatively small portion of the playerbase. They're still keeping VR support, but mainly as-is for ship gameplay, and the 2D projected screen for on-foot. For anyone who is even the slightest bit susceptible to motion sickness, this is probably the better solution anyway.

So I honestly didn't expect them to do anything differently than this. However my hope is that with enough interest here, with threads such as this one, that they might consider a DLC upgrade or something to provide the on-foot VR experience down the line. I'm just not holding my breath. ;)
and your low expectations does not excuse FD using loaded terms prior to release such as "not at launch", perhaps FD should use plain terminology before release.. hmm I dunno how about

"Due to technical limitations we are unable to offer any ground portions of gameplay in VR and given the potential costs of trying to solve this issue we have decided not to allocate any resources to further VR development. We appreciate how disappointing this is for many of you and we are equally as disappointed given the high bar of excellence Elite has within the VR community."
 
They need to stop the roof from being on fire first. After this occurs, console release. After console release, they might need to stop the roof from being on fire, etc.

Might be a while until they get to VR. I understand & sympathize with the annoyance, but "No plans for future development" might literally just mean they have no plans for future development; not that they are giving up on VR completely, full stop.

They seem to have some big problems with testing, deployment, game design, external communication (being worked on), perhaps their engine, perhaps culture, perhaps their business & internal comm. processes, etc. (This is on top of JWE 2, which already has media coverage & might be drawing the top dev/design talent)

With the exception of external communication (CM), that's a lot of behind-the-scenes work they need to get sorted.

Totally understand leaving, due to VR being put to the side. Makes total sense, as expectations were established and not met. That being said, I can also understand how it could not be a priority for them atm.
 
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On the plus side it's always fun to watch companies realise their mistake after pandering to the double digit IQ crowd.

What do people think of when they think of Elite? It's certainly not walking around a few yards of an empty planet shooting a pistol at some troglodyte child that's doing a lot of clapping and dribbling.

Whole shambles could have been avoided if the game had stuck to its core principles.
 
They need to stop the roof from being on fire first. After this occurs, console release. After console release, they might need to stop the roof from being on fire, etc.

Might be a while until they get to VR. I understand & sympathize with the annoyace, but "No plans for future development" might literally just mean they have no plans for future development; not that they are giving up on VR completely, full stop.

They seem to have some big problems with testing, deployment, game design, external communication (being worked on), perhaps their engine, perhaps culture, perhaps their business & internal comm. processes, etc. (This is on top of JWE 2, which already has media coverage & might be drawing the top dev/design talent)

With the exception of external communication (CM), that's a lot of behind-the-scenes work they need to get sorted.

Totally understand leaving, due to VR being put to the side. Makes total sense, as expectations were established and not met. That being said, I can also understand how it could not be a priority for them atm.
This is perhaps the most insightful comment I've seen today... Stop that right now, you're makin sense in this craziness!
 
And more than one game. Especially when you compare ED, which is complex enough to take 3 years to release one piece of DLC to the other Frontier games which generate far more consistent revenue in DLCs that can be a lot simpler to make.

Sorry, that's a nonsense excuse - because difficulty isn't a concern for the customer when promises are made. Neither are other games that they may also have under development. That just smacks of bad management... which strikes me as the real underlying issue behind E: D's shoddy development, rather than manpower. 🤷‍♀️
 
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