The new changes seem to have a nasty side effect. Not sure if that's a general bug or something that recently has been introduced. I just took a 'source and return' mission over 4t Titanium (starter zone, Fuzong base) while I already had 31t in my hold. The client does not recognize these 4t of Titanium, but technically they absolutely should! Clearly a bug, as on the market it's clearly signed as mission goods. Switching to main menu didn't help.
Did you read my latest edit? Might be a specialty or special bug in the starter zones...
Why do you care if people get ships faster? It literally has no effect on your experience.
I grinded for months for enough to buy an Anaconda a couple years back because I wanted a sweet ship to explore in. You know what I did with it? Nothing. I could never get enough credits to cover the rebuy, or even upgrade the modules, and at the base level it was too inconvenient for every activity. So what are people doing with a billion credits? Buying 1 ship and A-rating it.
Don't get me wrong, I love playing Elite. But I don't want to be forced into grinding for 400 hours just so I can buy and trick out a ship. Something like 20 hours should be enough. There's tons to do in this game, and I feel like I haven't had time to do any of it because I'm ALWAYS worried about money.
Fdev just thinks that the grind keeps people playing. But if that's taken too far, it does the opposite.
Of course it doesn't. Blaze your own trail.
But I wouldn't want to get to Level 70 in Diablo 3 in a day either and short-change myself on what the game has to offer.
Bad example. Diablo 3 is all about the end-game loot runs. And it's not like the ship progression is really a story line you need/want to experience/suffer through.
That's kinda my point: you don't have to. Some people want to take it slow and are happy doing missions in the cheaper ships. Others, like myself, would rather get a bunch of money up front, then enjoy the game in a nicer ship. Neither way is wrong, but the devs are constantly removing the most lucrative money-making options.Of course it doesn't. Blaze your own trail.
But I wouldn't want to get to Level 70 in Diablo 3 in a day either and short-change myself on what the game has to offer.
Fortunately I have a liquid proof keyboard now.I forgot to say yesterday, I did actually almost wet myself laughing at the first part of the announcement which can be paraphrased as 'Thanks for your feedback on the changes, in particular telling us that although you hate the price changes for most minerals, LTD prices are holding up well. We've listened to what you've said and we're going to sort the LTD prices out.'
As I said to a mate last night, that's Mike Evans level trolling right there
Beautiful.Greeting Commanders,
Since the launch of the January Update, we've received a lot of feedback about the changes made to the supply and demand volumes of specific high-end minerals. Today, we wanted to give you an update on some of the feedback you've been sharing with us.
Summary of the change:
In the January Update, we have rebalanced the mining of certain high-end commodities. to better represent a realistic supply and demand process based on the system's economy. This means that a station's purchasing price for minerals will reduce as the demand is met. With this change, we've also adjusted the supply and demand levels of different economies. For example, there will be a lower demand in Colony economies for high-end minerals, as those economies do not require as much, but in a Refinery economies, they will have a high demand for high-end minerals, as those economies require more. By implementing these changes we wanted to generate "gold-rush" opportunities, that dynamically respond to player interaction, increasing the viability of smaller mining vessels, and rewarding early participants who sell their minerals in high demand locations first.
Thanks to reports from the community, we've identified a number of issues in regards to mining and the supply and demand of minerals. The team are going to be investigating these issues, but please keep those reports coming in through the Issue Tracker.
We believe that this change will allow for a much more realistic and dynamic system, where the economy responds to player input and provides a much more meaningful affect on galaxy. As always, we will continue to monitor your feedback and work together to develop our ever expanding galaxy.
- The demand for Low Temperature Diamondshas remained high, , which is not in keepingwith the other high-end minerals.
- From tomorrow, we will be aiming to correct this. Low Temperature Diamonds will now also be affected by the changes to supply and demand - as originally stated in the Patch Notes.
- When identifying stations with supply and demand for high-end minerals such as Void Opals, Painite, and Low Temperature Diamonds, commanders need to have the specific mineral in their Cargo Hold in order to search for them on the Galaxy Map.
- From tomorrow, commanders will be able to toggle these minerals in the Galaxy Map, without needing to have the commodities in their Cargo Hold.
- When selling minerals at a station, the price that is offered is based on the amount currently in your Cargo Hold..
- While this has always been the case, we've passed the feedback on to the team for consideration for a future improvement of the feature.
o7
This ... is so weird. I'm glad my local shops don't base their prices on what cash I have ...
I think this works as intended so you cant take and complete the mission in one go. Mining mission should be the same.It is definitely reproducible.
So, here is how the bug works: Take a source and return mission, get more than required - works as expected. But if you take such a mission with these items already on board, they can't be used to finish the mission, even though they are marked as mission cargo in the market pane. Logging out or flying to another system won't help: this certain chunk of cargo won't never finish that mission. Need to fly out and get some new.
Nope. Can't say I can validate the bug the person you've quoted is referring to, since I did this very recently, but it's entirly normal (and part of the game for years now) to take a "source" mission when you have the cargo in your hold and submit it instantly.I think this works as intended so you cant take and complete the mission in one go. Mining mission should be the same.