So here it is. 3.0 has dropped and I must say, there are quite a lot of things I love about the latest iteration. Material limits for one are amazing. Now I feel motivated and even a bit vindicated in how much I enjoy what practically amounts to looking for shiny rocks. Especially prospecting, It doesn't feel like 80% of my time is wasted finding mats that I will just discard later or flat out don't need. The new textures are beautiful and mostly hi-res and it makes planetary landing fun and interesting. Haven't touched the chieftain yet, however the hardpoint placement is downright boner inducing. Power play bounties are a cool concept.
However this isn't the reason for the thread. I would like to share my opinions on the new notoriety system, and hopefully y'all can share yours.
Notoriety is game breakingly stupid. Now that my opinion is out of the way, here's is why it's formulated like that. Literally nobody benefits from this poorly implemented mechanic. Drive into a friends conda in a fighter and asplode. He has a 200cr bounty that will last 2-4HOURS? This doesn’t even include the prolific bug of notoriety not dropping, or the other bug that won’t allow you to pay off your bounties anyway.
In the event that you yourself achieve a bounty, you are encouraged to switch ships, and personally I think this is a cool idea, but some mechanics are a bit flawed here as well. Namely If I'm encouraged to switch ships, I should not have to fly to another system and transport a ship there to do it, like this is such a great oversight I can't even fathom. I'm told to switch out of a hot ship, but the only way I can do that is by using the ship transport mechanic or to flat out buy a new ship just to get back into another I have docked in said system?
This stupid system that nobody asked for only compounds an already face palmingly annoying system of easily attainable accidental bounties, and to top it all off pulls its inspiration from a MOBILE GAMING PLATFORM MECHANIC! I feel like FD is trying to treat me like a soft baby who is too dumb or slow to run or submit and that’s before the fact that it doesn’t even work correctly! Player killers gonna playerkill, this notoriety system is unnecessarily, even offensively, time consuming at best, inherently flawed at worst, and the only thing it will keep you from doing is playing elite dangerous.
I wholeheartedly hope this mechanic is removed soon or reworked from the ground up because, honestly? Qui bono? If this is meant to help new players, then I feel alienated as a longtime player of elite. If this is a decision to stop pvpers... then apply this system to the murder hobos. This discourages even the awesome commander bounty hunters that can be seen at most cg's because if they accidently gain a bounty, then guess what? Their down time is all day. If a murder hobo is wanted he will not care, and go on his merry way, well as he should. But with 0 downtime. But seriously this system is one giant timesuck for those who don't want the hassle of being wanted, and little else to those who don't care about being wanted. The hardcore pvp'rs are usually loaded for ships and credits anyway.
This is my rant over, maybe some harsh verbage but may you see the wisdom through mah words. Thoughts, opinions? Agreements, additions? Discredits, rebuttals? Thank you commanders o7
However this isn't the reason for the thread. I would like to share my opinions on the new notoriety system, and hopefully y'all can share yours.
Notoriety is game breakingly stupid. Now that my opinion is out of the way, here's is why it's formulated like that. Literally nobody benefits from this poorly implemented mechanic. Drive into a friends conda in a fighter and asplode. He has a 200cr bounty that will last 2-4HOURS? This doesn’t even include the prolific bug of notoriety not dropping, or the other bug that won’t allow you to pay off your bounties anyway.
In the event that you yourself achieve a bounty, you are encouraged to switch ships, and personally I think this is a cool idea, but some mechanics are a bit flawed here as well. Namely If I'm encouraged to switch ships, I should not have to fly to another system and transport a ship there to do it, like this is such a great oversight I can't even fathom. I'm told to switch out of a hot ship, but the only way I can do that is by using the ship transport mechanic or to flat out buy a new ship just to get back into another I have docked in said system?
This stupid system that nobody asked for only compounds an already face palmingly annoying system of easily attainable accidental bounties, and to top it all off pulls its inspiration from a MOBILE GAMING PLATFORM MECHANIC! I feel like FD is trying to treat me like a soft baby who is too dumb or slow to run or submit and that’s before the fact that it doesn’t even work correctly! Player killers gonna playerkill, this notoriety system is unnecessarily, even offensively, time consuming at best, inherently flawed at worst, and the only thing it will keep you from doing is playing elite dangerous.
I wholeheartedly hope this mechanic is removed soon or reworked from the ground up because, honestly? Qui bono? If this is meant to help new players, then I feel alienated as a longtime player of elite. If this is a decision to stop pvpers... then apply this system to the murder hobos. This discourages even the awesome commander bounty hunters that can be seen at most cg's because if they accidently gain a bounty, then guess what? Their down time is all day. If a murder hobo is wanted he will not care, and go on his merry way, well as he should. But with 0 downtime. But seriously this system is one giant timesuck for those who don't want the hassle of being wanted, and little else to those who don't care about being wanted. The hardcore pvp'rs are usually loaded for ships and credits anyway.
This is my rant over, maybe some harsh verbage but may you see the wisdom through mah words. Thoughts, opinions? Agreements, additions? Discredits, rebuttals? Thank you commanders o7
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