Zac, thanks for the update.
Now some serious considerations. This kind of disaster ( going LIVE with all those bugs ) happened for just one reason: the BETA structure is completely WRONG.
What happened?
1. Too short time of BETA without any targets to meet: we saw that, for the majority of videos available on the internet ( and I mean 99% ), players were focused on doing "pimp my ride" stuff - that's WRONG. And If you allow this to happen on 2.2, you'll be facing a even bigger problem as the game is getting bigger. You should make the beta OPEN and give tasks for maybe a dozen of open beta-testers to look for a specific area of the game. So next time, we won't see uncompromised people doing NOTHING except "pimp my ride" stuff.
2. You can of course do the CLOSED BETA for who paid - but for the sake of 2.2 (and so on) do a OPEN BETA with at least ONE WEEK - in fact what we had in LIVE version was a Horizons 2.2 Beta 7 - when finnaly players took up theirs lives and experienced the majority of bugs that the game mechanics had. Do you guys realize that only when the server went live that you got your hands on the worse kinds of bugs? That just leads us to an obvious conclusion: Lazy betas doing nothing except "pimping their rides"
Believe me, ELITE DANGEROUS is getting bigger and bigger - every new launch will bring of course new bugs, that's absolutely normal and expected. What you CANNOT expect is seeing paying betas testing the game mechanics. The only thing you saw in beta was Corvettes and Cutters roaming around with maxed out modifications. Please, DO NOT encourage this kind of behavior on 2.2 BETA, or you'll or inevitably, you WILL face even greater problems, and players even more furious.
On next expansion, try to:
2.2 Closed Beta1, 2, 3, 4, 5, 6 ( or wathever it takes ) for 2 or 3 weeks.
2.2 Open Beta for 1 or 2 weeks.
- DO NOT allow players to start with zillions of credits and high end ships on Beta 1 and 2 - WIPE all accounts, ranks, influence and reputation for stage 1 and 2.
- On Beta 3 and 4, allow players to experience MID-END ships - and LIMIT their access to 10 systems with conflict zones, RES (all kinds). Make them test the game mechanics.
- On Beta 5 and 6, allow players to experience HIGH-END ships with full modifications available to "stress test" the new game mechanics.
- On Beta 7 (open beta), allow everyone to roam around the galaxy.
But more than everything - ASK PLAYERS FOR RESULTS. Forget about "cool events" - the failure of 2.1 BETA was so massive that people wasn't even testing properly the A.I. to find out that some npc ships were "mass firing" and ignoring ship status during combat (heat, delay, damage to modules, etc...).
If you keep this line of work (engineers) on the 2.2, I bet US$ 100 - you'll face an even bigger problem.
That's my 2 cents about it.
Regards,
Dave.