When does this patch go live? Because it's still broken as hell (at least on XBOX).
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... but I think I'm going to stay grounded for the time being.
Really FD, when will this be solved? I just switched to a diamondback scout to relearn my piloting skills. I flew around, did missions and stuff and all was easy and I only had to flee once from an interdiction and once from a two-ship attack. No problem.
So, I thought "let's go back into my ASP" and was shot on my first flight (with six guns, 5A shields with 2 boosters), no missions, no powerplay, no reason whatsoever. Two interdictions of 414ls from the station, first I could escape, second sumbission failed, whirlwinded me and shot me within 20 seconds. No fair fight, no chance at all.
How it this fun? What is the difference between me flying the DBS and the ASP? Is the ASP jinxed or what? This will really be my last attempt to get something done about this. I am really fed up! I treid everything from sending tickets, posting threads, but nothing seems to help. What can I do to get help?
Really FD, when will this be solved? I just switched to a diamondback scout to relearn my piloting skills. I flew around, did missions and stuff and all was easy and I only had to flee once from an interdiction and once from a two-ship attack. No problem.
So, I thought "let's go back into my ASP" and was shot on my first flight (with six guns, 5A shields with 2 boosters), no missions, no powerplay, no reason whatsoever. Two interdictions of 414ls from the station, first I could escape, second sumbission failed, whirlwinded me and shot me within 20 seconds. No fair fight, no chance at all.
How it this fun? What is the difference between me flying the DBS and the ASP? Is the ASP jinxed or what? This will really be my last attempt to get something done about this. I am really fed up! I treid everything from sending tickets, posting threads, but nothing seems to help. What can I do to get help?
Interesting theory concerning ship size. I downgraded to a Keelback, with turrets, and started to do single missions, making sure that the rank for the mission was not a combat one. So far, so quiet. Only one attacker has got close since - mostly harmless - he almost got my shields down, but I nabbed him with the help of SA.
They'd need to do something similar for miners, traders, pirates... It's not that it would be hard for them to do so much as it would be a major shift in their game philosophy, which seems to be: punish players for "failure". Insurance is only about 5%, not too bad. But it's the loss of ALL your data and materials gains that are punishing. That's where "the risk" is. I don't enjoy it, myself. I don't think "avoid destruction!" is a good design philosophy.
I GM/DM tabletop rpg's. I've learned that players want to achieve things, they want to DO things, not NOT do things or be prevented from achieving things. They don't enjoy losing all their progress, even while they understand that there needs to be something to overcome, something to risk. It's funny, and took me a long time to really get, but when I stopped destroying my players with OP foes and traps, death dungeons, etc., they were able to have more fun. They weren't allowed to run amok and do everything in god mode, but they were allowed to succeed more than fail, and failure seldom resulted in death.
5A was perfectly adequate for an ASP Explorer before 2.1 but that apparently is no longer the case.When 2.1 came out I was flying an ASP with 5A shields and 3 boosters and was getting pummeled continuously. I finally noticed that 5A wasn't enough for 580t of ship mass and upgraded to 6A shields. My experience has been much better since. I still have to run from bigger ships with skilled pilots but I've been able to hold my own with lesser NPCs in any ship and even Elite pilots in smaller combat ships.So, I thought "let's go back into my ASP" and was shot on my first flight (with six guns, 5A shields with 2 boosters)...
The best tip I came across, and I'm sure it has been mentioned here time and again, is to submit to the interdiction, boost your shields to max, and head directly at your attacker while the FSD is recovering then jump to another system as soon as you can. Good luck!
Good tip and it is true. Since 2.1 I learned to interdict, and run. And i am even so good at it that I do not die so often anymore. Still, since I started Elite, I first gave up trading, as it was to hard due to the constant INETRDICTION. Then I gave up mining because it was to hard due to constant INTERDICTION. I can go to anarchy systems, RES places etc. which is all exciting and playable, but as soon as I want to go home to a station, I have to run from INTERDICTION. The only thing I do nowadays is do 1 boom mission, or take the best cargo request run and earn between 50k and 80k each ride. Then, after 20 succesfull trips and succesful running from INTERDICTION, I fail on one INTERDICTION and loose 1,5 million on insurance.
Today, I had to spend five hours getting the money back from one INTERDICTION. I am so quickly loosing the Elite feeling and still I want to keep on to it. But is is really no fun anymore. Since 2.1 I have gone back from a total worth of 35 million to 21 million and am now almost bancrupt.
So, trading is out for me, mining is out for me, bounty hunting was never for me (already got me killied many times), so all that is left is being an errand boy and learn to flee even better (is this Elite 2016? learn to run??? Never had that in Elite 1984...)
And i am quickly loosing ships, money and goodwill... 21 days after this thread started and where is the new feedback?