Ok I get that, but accidently missing a scan request results in the whole base instantly opening fire and that is just plain silly and I'm sure we all agree on that right? There needs to be a cool down timer or like I said, they surround you and insist you get scanned. It's just not very well thought out as it is.And so this would render most missions as this:
It's important you all stop seeing the guard scans like you probably see speed cameras when you're driving. They're not there to annoy you, they're there to keep you on your toes and make the infiltration game challenging. If you could just "turn them off" with the simple act of triggering one at the start, you might as well delete the whole feature and just let us walk in to do anything without any game play.
- Run up to guard at the start, get scanned
- Go do the mission without any thought or care about the guards
- End
Please stop trying to suggest the game should change just because you don't wish to play by its rules.
if(scanIgnored == TRUE){
killPlayer = TRUE;
baseAlarm = TRUE;
playerHasNoChance = TRUE;
rageQuit = TRUE;
launchMouseAndKeyboardOutWindow = TRUE;
playerAngryCounter ++;
}
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