NPC SRV coming with 4.0?

SRV?,...its a start to the empty missing environment but I wouldn't mind seeing some people in the towers, along sidewalks etc...in orbitals,bases just so it doesn't look like Im landing at the spooky empty ghost town. Hell a static image of staff behind the glass of the tower while I land would be a wondrous start!!
 
Solo effects the BGS so can't be offline. There are many people that play in solo effecting the BGS, which is what it's designed for.
Then there should be completely offline mode. For those who do not care about BGS.
Why I am bothering: rare materials in conjunction with always online design the search for the mats could be quite frustrating. Consider HGE in 40Kls away, when you almost there after traveling several minutes network issue -> game restart -> and you are in new instance without the HGE.
 
I'm referring to this evidence. Frontier needs to be aware and focus on this:

FTFY - https://forums.frontier.co.uk/threads/alecs-best-of-the-forum-and-elsewhere-v2.404657/post-7835266 (😁)

So now we HAVE to make sure this thread is full of positive discussion! Anyone want to spit-ball some possible scenarios?

I'll start ...

You pick up a surface mission to track down a couple of thieves who've stolen some military blueprints from a surface base. The thieves were last seen heading West from Smith Base in the Beta Sculptoris system. You deploy the SRV and head on out in that direction. After a while you start to see SRV tracks. A short while later the tracks divide and head off in two different directions. You drop a maker beacon and then follow one set, eventually catching up with an SRV hiding in a narrow gorge. You take out the SRV with your dual repeaters and then scoop up the dropped blueprint. Still need one more tho. You head back to your marker and then follow the other set. You find an abandoned SRV but scanning its data core reveals the name of a pilot and the system he's gone to. You recall your ship, track him down in supercruise, finish him off, scoop the other blueprint. Roll credits.

One problem - what's to stop us doing this mission in our ship?
 
Although not always successful, the game Carrier Command: Gaea Mission had NPC pathfinding for the Walrus sea/land vehicles; on the overhead map you could watch them set up intermediate waypoints to get to their destinations, then update them on-the-fly (then usually become utterly befuddled by a rock or tree and commence a 16-point turn or get stuck on slippery terrain). The “Deadly Islands” mod improved it somewhat, and I always found it cool to watch on the map screen.

That was on bespoke terrain though, I’d love to see what solution the Elite devs come up with. Maybe a dev video for spaceyear 2020?
 
Then there should be completely offline mode. For those who do not care about BGS.
Why I am bothering: rare materials in conjunction with always online design the search for the mats could be quite frustrating. Consider HGE in 40Kls away, when you almost there after traveling several minutes network issue -> game restart -> and you are in new instance without the HGE.
Its not about bothering about the BGS. It's the fact that the BGS is constantly changing, which means there is ever changing markets, wars etc in the BGS. Remove the players and the BGS stays completely static. You won't stumble accross any wars, there won't be gold rushes etc. It would become stale and boring.

While you or whoever you are talking about may not be bothered about the BGS, I am sure they are bothered that the BGS changes as the players use. Other players give you gameplay and reasons to do things in the game. Without them and it, there is no reason.

The only way to have an offline mode is to have a random NPC controlled BGS which may work, but could be a lot of work with all the background stuff needing to be worked out by one CPU instead of it being done by servers. Look how games such a civilisation slow down when making decisions for the NPC's. That is what it will be like constantly with the BGS.

I really can't see it working currently.
 
FTFY - https://forums.frontier.co.uk/threads/alecs-best-of-the-forum-and-elsewhere-v2.404657/post-7835266 (😁)

So now we HAVE to make sure this thread is full of positive discussion! Anyone want to spit-ball some possible scenarios?

I'll start ...

You pick up a surface mission to track down a couple of thieves who've stolen some military blueprints from a surface base. The thieves were last seen heading West from Smith Base in the Beta Sculptoris system. You deploy the SRV and head on out in that direction. After a while you start to see SRV tracks. A short while later the tracks divide and head off in two different directions. You drop a maker beacon and then follow one set, eventually catching up with an SRV hiding in a narrow gorge. You take out the SRV with your dual repeaters and then scoop up the dropped blueprint. Still need one more tho. You head back to your marker and then follow the other set. You find an abandoned SRV but scanning its data core reveals the name of a pilot and the system he's gone to. You recall your ship, track him down in supercruise, finish him off, scoop the other blueprint. Roll credits.

One problem - what's to stop us doing this mission in our ship?

The first SRV isn’t in a gorge any longer it is in the cave system that turned off the gorge.
 
The bigger starports in the game are really massive -- like, city sized -- and are circled with roads. Imagine those streets full of vehicles, and having to track an enemy amid the bustling traffic. There almost room for GTA-lite gameplay there, IMO.
 
Another possibility is that we can hire NPC crew to drive SRVs, so with 3 crew on board and a 4 SRV hanger we could handle 8 containers at a time.
 
Talking about AI, these NPC don't need to be super expert.
I can imagine one problem on the coding would be to let them recover from blocked situations, or avoid these situations at all.
Instead I guess it would add gameplay and immersion when a NPC is stuck and instead of having weird behaviour it simply stops and asks for help. If you are nearby you see his request, you just push it back in place and he thanks you, or if you're a pirate you could take advantage from this situation and steal his cargo (this implies a new type of hatch breaking limpets)
 
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