I think that faces here and there would add character. The game is quite sterile in that regard. Commanders are just ships, bulletin boards are just that... Text. And why in heavens name is nobody else required to pilot these massive vessels? No crew, nadda. But then, Rome wasnt built in a day and I know its supposedly "coming". One day... The underlying theme is that this game needs a bit more life. Didnt artwork show people roaming about the station at some point? The planets also look like they're all completely untouched by civilization

For me, this emptiness breaks immersion in a big way. I
expect space to be empty and bleak, but where there are these massive stations or planets supposedly inhabited by billions, I expect more than what we have.
Just my two credits.
This X 10000000000000000000.
Sterile is the word that comes to mind, or clinical. It is dissapointing to land at these giant stations with (supposedly) millions of people onboard and see absolutely no-one walking around, manning the towers, assisting with cargo etc..
I suggested the points below in another thread but it seems to fit better on this one:
* I would also really like to see some human models in the stations. The complete lack of any life in the game makes it easy to lose perspective. In its current state it is quite easy to forget you're piloting a massive vehicle when everything else around you is massive (stations, other ships, planets, asteroids etc..) Having human models walking around near the landing pad,, moving cargo on/off ships (using a space forklift?) talking with one another, watching ships fly in and land etc...
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*Even something as simple as adding silhouettes to the towers near the stations landing pads could help give a sense of perspective. I would REALLY like to see people occupying the windows on either side of the letterbox entrance to the stations. This would be a great opportunity to allow us players to get up close during our entering/exiting of the station and would help the stations feel more like a busy airport than a vacant parking lot.
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Our brains are programmed to pick out / recognize the human form in a scene and to use this info to establish our sense of scale in an environment. We do this with other things too (typically things we see/ interact with every day, (bicycles, cars, trees, etc..) Other games use objects like these to give a sense of scale, and to give the player a sense of distance travelled, unfortunately due to ED being set in space we don't have the luxury of these particular visual cues, and as such the only really viable scale marker FD have to work with is people/pilots/station workers etc... (an exception would be the stations with palm trees inside them that do help with giving a sense of scale)
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