# of jumps should be displayed on the screen where you select routing so you don't have to exit and go the left panel to see the difference.
So you're not actually complaining about something being removed, now you know it's still there, you're now complaining it doesn't do something it didn't do previously?
Rather than just saying "Ah, I see, I missed it".
You want to see the remaining number of jumps without plotting a route? How does that work?
Sorry, I really don't get it. If you select a target in nav pannel it's just one jump anyway. If you plot a route in Galmap it tells you the number of jumps. I understand that you want to see the number of jumps in the main HUD (which, in my opinion, is a fair suggestion even if I disagree with it) but I can't see how you want to see the remaining jumps for unplotted routes. How could the game know where you want to go without plotting a route first?Yes I do. Seeing how the FSC does the plotting and not us, what difference does it make if we click on a thing in GalMap or in Nav pannel. If I click it, that must mean I want to go there. Plot it, route it, call it what you want and let me see my jumps on HUD.
Even my free GPS app can do this in 2019. I really don't see what all the confusion is about.
Guardian Mind Implant confirmed. You read it here first.Sorry, I really don't get it. If you select a target in nav pannel it's just one jump anyway. If you plot a route in Galmap it tells you the number of jumps. I understand that you want to see the number of jumps in the main HUD (which, in my opinion, is a fair suggestion even if I disagree with it) but I can't see how you want to see the remaining jumps for unplotted routes. How could the game know where you want to go without plotting a route first?
Maybe it's just me being dense...![]()
Sorry, I really don't get it. If you select a target in nav pannel it's just one jump anyway. If you plot a route in Galmap it tells you the number of jumps. I understand that you want to see the number of jumps in the main HUD (which, in my opinion, is a fair suggestion even if I disagree with it) but I can't see how you want to see the remaining jumps for unplotted routes. How could the game know where you want to go without plotting a route first?
Maybe it's just me being dense...![]()
The NAV panel is only one jump? Are you sure?
I recall in my 15LY Vulture NAV-selecting CD-33 8748, while floating in Bunda, is min 2 jumps. The FMC set it as destination and plot/route me there just fine.
I though the two perform the same function. NAV closeby systems and GalMap well, GalMap.
Now I'm getting confused![]()
Unconfirmed, but I think it's around the 20ly range and not sure on the limit, 4 years ago it was about 50.IIRC, the Nav Panel shows the stars closest to you, within a certain range, up to a certain number of stars. I'm not sure what that range and number is, however, because once we started being able to set filters, the first thing I did was filter out nearby systems. I do remember feeling like it was useless when in the Bubble because my jump range was normally a lot greater than what was shown on the panel, and when I was out exploring I already had a route plotted.
IIRC, the Nav Panel shows the stars closest to you, within a certain range, up to a certain number of stars. I'm not sure what that range and number is, however, because once we started being able to set filters, the first thing I did was filter out nearby systems. I do remember feeling like it was useless when in the Bubble because my jump range was normally a lot greater than what was shown on the panel, and when I was out exploring I already had a route plotted.
It's possible they added this in a recent update. I don't play much these days. Anyway, in that case I agree, it should also tell you the number of required jumps.The NAV panel is only one jump? Are you sure?
I recall in my 15LY Vulture NAV-selecting CD-33 8748, while floating in Bunda, is min 2 jumps. The FMC set it as destination and plot/route me there just fine.
I though the two perform the same function. NAV closeby systems and GalMap well, GalMap.
Now I'm getting confused![]()
Yes, as an explorer you're on the other end of the spectrum.
So then the question still remains and that being, a NAV panel selection is not identical to a GalMap one? Nav will set your destination at a lower level and get you there but with no route feedback. Plotting with GalMap will do the same plus give you the route and jump numbers.
Pretty weird design. They should just combine the two.
Thanks for the confirmation.Yes, what you said. Because I'm free to do so as I see fit.
Besides, what's it matter to you?
Can we get off of me and back to topic?
It's possible they added this in a recent update. I don't play much these days. Anyway, in that case I agree, it should also tell you the number of required jumps.
I'd say you are going space nuts. But that's not worth much because I went space nuts ages ago myself.Just got home and fired up Ed. I t seems the Nav panel has changed more than I thought. It only displays systems that your ship is actually capable of jumping to. All others are red with Excess Mass label. If I remember correctly, this was not the case before. We could select any system to to bottom of the list.
Tell me I'm not going space nuts.
I’ve seen the red Excess Mass ones in the list long ago.Just got home and fired up Ed. I t seems the Nav panel has changed more than I thought. It only displays systems that your ship is actually capable of jumping to. All others are red with Excess Mass label. If I remember correctly, this was not the case before. We could select any system to to bottom of the list.
Tell me I'm not going space nuts.
I’ve seen the red Excess Mass ones in the list long ago.
I'd say you are going space nuts. But that's not worth much because I went space nuts ages ago myself.
Is it just me or did they seriously remove the number of jumps remaining from the Nav Panel?????
Tell me this is not true after begging them to display this info on the HUD as well!