Guide / Tutorial Nutter’s explorers guide to the Galaxy

LOL, i just realized, these two together are going to be an issue...
I mean, when you go out remotely to areas where nobody has been before, almost all systems will be first to explore. Presuming you will get a separate pop up for each one... so instead of selling 10 systems one at a time, you sell 10 and then have to acknowledge 10 pop ups :D
#firstworldproblems :p

Obsidiant Ant had put a video about some of these new features. You get one pop up with all systems if there are many. So, no worries. :)
 
Thought I would share this here too.

Not seen anything like this before.. a squashed gas giant.

Screenshot_0042.jpgScreenshot_0041.jpg
 
Long time lurker first time poster.
First off I would like to thank not only Nutter but everyone who has given info on how to effectively explore the vast space...in space.
I have always liked the idea of traveling away from everything know and seeing what could happen, and this thread has opened my eyes to what could be done better.
I would like to share my own two yen (I live in Japan and we don't use cents).

Beginner explorers: Before you have the money to get all the good stuff you should think of how much time it takes to find and scan. I stared out with the goal of only gaining money from exploration. A sidewinder BDS and free-time. What I did was went out about 100lys from inhabited space then over 100lys then back 100lys sold the data and rinse and repeat. Jump, horn, scan the star and if I saw something blue maybe scan it. I went half way around the bubble that is habitable space. The key factor was time. In one week doing this playing 4 hours a day I was able to get a better ship and outfit it for a medium range exploration. Most of the data you sell will be small change so you will need to get a lot of it. You will need shields and weapons for this part but remember you are an explorer so if you fight you could lose all your data, although sometimes it is fun to go pew-pew. As you sell your data upgrade your ship take it slow and remember that industrial or high tech systems have the best stuff.

Medium range exploration: This is when you really find how big the galaxy is. If you started off trading or bounty hunting, you may be able to skip the first part and pay for a fully outfitted ship as is right now the asp is the best and it costs over 10 million for the ship insurance and the right stuff, but if you are like me and never made a dime from anything other than exploration, then now you are ready to get one of two ships. The hauler has the best jump distance and the adder explorer has the highest cargo capacity. Makes no sense to me at all. But if you look at the hard-points you will see the difference. At this point you will need an ADS and a DSS. This is where you travel past interdiction range and truly see what is out there. It is best to pick a primary and secondary goal, for example Sagittarius A as a primary and secondary 10k lys. A better primary would be Barnard's star or the Elephant nebula. By choseing a Hauler or an Adder you will have not only a lower cost of equipment, but also a lower cost of repairs. Now you are trying to get far away then explore a sector, looking for planets and systems that payoff the best. There are many mathematical formulas and the such on this thread that can help you. The goal here is to spend a large amount of time exploring as much as you can, and get that data back safe. As people in this thread have stated your biggest danger is heat damage. Jumping into a binary star has killed me twice. I once wanted to get close to a neutron star and found out that if you drop out of SC under 1ly things get hot fast. Fuel scooping while drinking beer is not a good idea. True throttling to 0 most times will save you and, 99% of the time heat damage is due to user error, but The other 1% is scary, so how do you negate it and stay on mission? I suggest heat sinks, until you can fix hull damage in space the only way to protect yourself from heat damage is through heat sinks. True you can't use them in SC (not Star Citizen lol) but you can always emergency drop, look for exit vector, use a heat sink, charge FS drive then use another right when it starts countdown and you will not receive any heat damage. Of course you have to have heat sink programed to a key or button and keep a cool head while you do it. But... if done correctly you can keep on mission, and get your data back safe. This is where an Adder shines over a Hauler. An Adder has two slots for a heat sink and a Hauler has one. A heat sink launcher only has 4 slots for ammo so if you have one mistake you only have room for one more mistake. An Asp has four slots that is a total of 16 that leaves you with 8 mistakes to make. In the end you also have to think about weight. 1.3 tons can reduce your jump by almost 1ly, so a hauler is 1ly, an Adder is 2ly and an Asp is 4ly, fully equipped. It is up to you. Just my two Yen.

Advanced exploration: I will leave this up to better people than me. I am no expert but I know there are better people than me on this thread.

Step one explore
Step two ????
Step three profit
 
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Guys... one question which bothers me for some time: there is this talk about improving AFMUs in next patch, that they should be now able to fix thrusters, scanners and whatnot. Except the hull. Is this really making AFMU more useful for us explorers? I mean, on my last trip I've lost 93% of hull due to overheating, but everything on my ship was working just fine afterwards. Was I just very lucky, or the hull damage caused by the heat (which is pretty much only danger out there) doesn't damage modules at all? Because if it's the latter, I don't see why should I start carrying AFMU.

The other modules get damage as well, but my hull was far lower than the other non repairable modules (scanner, power planet, thrusters). Plus there are no actual deficiencies I know of when your modules get damaged. I took the admu with me to break up the monotony now and then. Park in 'orbit', turn off flight assist, turn off engines, just float around and repair the stuff.
It looks like you can actually freeze yourself to death. I turned everything off except life support, then my windows froze up after a while. The heat level kept dropping, even though I was orbiting a planet with 1200K surface temperature close to a star, while looking right at the star! When I turned a few things on again to warm up the ship it said atmosphere restored. Dunno how close I came to dying... I guess life support alone isn't enough to stay alive...
 
On my current voyage I had two systems of interest. Now that I have visited Gliese 2026 and last night CD-26 1339 with its NGC 1360 Nebular I'm out of waypoints. Any CMDRs familiar with the region so kind to point me in an interesting direction.

I think I'll go "down" a few ly more, but from galmap it seems there won't be anything exciting coming.
 
So ... I had a very interesting close call ...
going from HD 164933 to HD 315017 triple star system nothing too weird ...
until I exited into the system and in that 1-1.5 second saw a full blue star appear, me pass through it, ... and emerge out the other side with 95% heat ....
I'm a little shaken now ...

Here's how it looked when I exited:
ZvnCJtI.png

I think I need to stay away from multiple VZ stars ... that's the 2nd crazy system found.
First one was another one with two B0 and two A0 Vz stars all within 15 Ls:
OuZY0HY.png
 
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hi, so you actually made it home with 7% hull hauler? how far away you made that mistake? i'm also in hauler and i burned down to 34% 6000ly from sol and i'm pretty scared of that last 500ly.

I was about 5000 LYs away from civilization... made it home in one piece. I was avoiding jumps into the suspiciously close binaries on my way back, got intercepted three times in the twilight zone but somehow managed to survive (my Hauler doesn't have shields). All in all, it was pretty epic voyage. And here's me wishing you safe comeback too :)
 
On my current voyage I had two systems of interest. Now that I have visited Gliese 2026 and last night CD-26 1339 with its NGC 1360 Nebular I'm out of waypoints. Any CMDRs familiar with the region so kind to point me in an interesting direction.

I think I'll go "down" a few ly more, but from galmap it seems there won't be anything exciting coming.

https://www.dropbox.com/s/nxsaqshqx61q881/Screenshot_0075.bmp?dl=0

Good place to go :D - Getting down low can have some nice views of the core - Whats your range? max jump?
 
How frustrated are you explorers that you don't have a simple nose cam screenshot ability at the moment. eg: Press a key to take a screenshot with no cockpit or hud at all?

Surely it's a tiny addition/feature?
 
How frustrated are you explorers that you don't have a simple nose cam screenshot ability at the moment. eg: Press a key to take a screenshot with no cockpit or hud at all?

Surely it's a tiny addition/feature?

The only reason I can think of not to have it is that if you bring in external views they are afraid of more client side exploits/cheats with it. So either you let it be used in gameplay or you don't have it. But that's just an assumption.
 
The only reason I can think of not to have it is that if you bring in external views they are afraid of more client side exploits/cheats with it. So either you let it be used in gameplay or you don't have it. But that's just an assumption.

I think it's just not on their list of things to do :(

I just feel sorry for all these folks going on huge journeys to see the ED universe, and they can't even get a simple clear screenshot of it. Hell, just get the pilot to hold his iPhone 236 upto the glass and take a photo!

Frankly it's as daft as it is sad IMHO. I even raised a ticket some while ago I felt it was such a glaring (needless) omission!


As for it offering an advantage, the suggestion is, you won't see the view/shot ingame. ie: The result will only appear as a screenshot on disc. If the game engine can't maintain the cockpit view while rendering a nosecam view, blank the screen for a second with a message or something. People would be willing to put up with that I'm sure for a screenshot without cockpit and hud clutter!
 
So ... I had a very interesting close call ...
going from HD 164933 to HD 315017 triple star system nothing too weird ...
until I exited into the system and in that 1-1.5 second saw a full blue star appear, me pass through it, ... and emerge out the other side with 95% heat ....
I'm a little shaken now ...

Here's how it looked when I exited:
ZvnCJtI.png

I think I need to stay away from multiple VZ stars ... that's the 2nd crazy system found.
First one was another one with two B0 and two A0 Vz stars all within 15 Ls:
OuZY0HY.png

I had a similar thing last night. Exited at a system, only to see a star rushing towards me.... and me go THROUGH it, as I then stopped by its bigger twin on the other side of it!
 
I think there's a key combination for HUD free screen shots, something like Ctrl/Alt/G. I'm heading out again once the new patch is in place, taking a little hauler this time rather than wearing out my Asp.
 
I think there's a key combination for HUD free screen shots, something like Ctrl/Alt/G. I'm heading out again once the new patch is in place, taking a little hauler this time rather than wearing out my Asp.

You can turn of most of your HUD... Still leaves a dirty big pointless cockpit in the way :)

A dedicated option to take a nosecam screenshot (cockpitless/hudless) I'm sure would be very popular, and surely easy to introduce?
 
You can turn of most of your HUD... Still leaves a dirty big pointless cockpit in the way :)

A dedicated option to take a nosecam screenshot (cockpitless/hudless) I'm sure would be very popular, and surely easy to introduce?

Old-fashioned gun camera footage. :)

In-game video and screenshot menu options would be nice. I don't mean just key bindings, I mean a left or right panel selection.
 
Not sure what all everyone else is exploring in but when I want a cockpit free screenshot in my Asp I just look up and snap a pic. Granted it's not 100% cockpit free as there are two hull frame bars holding cockpit glass in place but a lot better than having full cockpit in view. Screenshot_0013.jpg
 
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