Depends how you want to drill down.
There are levels of content, and gameplay that's contingent on that content.
For example. A kitchen
FDEV have provided a very clean, very big kitchen loaded to the teeth with hardware. One could not want for better or modern equipment in their kitchen. The problem is, there's NO content in the cupboards. because of this absence of behind the scenes content, what you can do in the kitchen is very very limited.
The kicker is, when you see photos of this kitchen you're lured in. It's perfect show room quality, it's all show, from the gleaming spotlights reflecting off the polished work surfaces. It's very very easy to get drawn in and attracted to it. And people love what they SEE, and people bite.
The players cannot fill the cupboards themselves, they need content, ingredients, seasoning. Chefs need ingredients to create master pieces. We're all chefs in the making here, in this already fantastic kitchen. We need provisions to allow our imaginations to create, build and demonstrate our own individual visions. Cooking our own food, blazing our own trail.
So you're right, The kitchen has plenty of level 1 content. We lack level 2 content, and what suffers is the game play.