ED needs to hand off emergent gameplay creation to its player base with greater social tools.
By the Great Prophet Zarqoun no. Burn this idea, burn it with fire before it lays eggs.
ED needs to hand off emergent gameplay creation to its player base with greater social tools.
I know what you mean. I remember a thread about space legs and atmopheric planets and comes a community manager and says that space legs won't be around for some time, but suspiciously leaves out atmospheric planets.
I'm not talking about earthlikes just the basic ones or it could be Gas Giants. Both would fit. We shall see.
Ye the changes I was thinking about were the non landables but not elw...I have a feeling something might happen with elw but not until Q4 at least...time will tell ^
Emergent content would be great, but still, what is it? What will it be if it would be possible? What do we want exactly? What we hear on this is mostly something from other games and you know what happens: don't play E: D if you want to play this other game. A legit reply, but still no answer to the "content" question.
It is the same old "lack of depth" argument - exactly the stance of a large portion of the serial complainers (nothing new).....
right then lovely people.... even Verminstar
Let's knock off the baiting and flaming and get back on topic please.
It's Friday and Sunny (well here it is) and let's all play nicely.
Thanks all.
Dude we are probably on the same page. I also have enjoyed many many hours on this game, but that doesnt make the content problem go away, and thats my opinion. Remembering the exciting and fun first months of playing, isnt providing a solution.
And yes it has content like power play, engineers, cqc, multicrew, guardian weapons, but it is all problematic. If you think it is all perfect and complete and engaging then what can i say..
Emergent gameplay creates itself if people have the social tools to easily meet and find each other and work together.
My ED experiance has mostly been a lonely one.. its very hard to meet people in game and build something that lasts.
suggestions.
Guilds, Home bases, guild missions (player created and RNG), guild wars, guild aliiances, guild trade, etc.
i want to be a part of a guild or clan and i want the ability to work with those people in laughter, friendship and gameplay both emergent and game generated.
It is the same old "lack of depth" argument - exactly the stance of a large portion of the serial complainers (nothing new).![]()
By the Great Prophet Zarqoun no. Burn this idea, burn it with fire before it lays eggs.
Emergent gameplay creates itself if people have the social tools to easily meet and find each other and work together.
My ED experiance has mostly been a lonely one.. its very hard to meet people in game and build something that lasts.
suggestions.
Guilds, Home bases, guild missions (player created and RNG), guild wars, guild aliiances, guild trade, etc.
i want to be a part of a guild or clan and i want the ability to work with those people in laughter, friendship and gameplay both emergent and game generated.
But i dont. When i was new the game felt massive and exciting. now im an old salt its feels small and empty.
My original post suggests that the game is great for newbies and empty for time invested players.
As for solutions.. ive suggested many ideas over the years on this forum and so have alot of other people. Fdev will be holding an Idea mixing pot thread soon talking about 3.4 and what we would like to see. So maybe that is a good place to engage.
I know the devs read these threads and comments... (Hello devs... Much respect Dudes!) So even here just talking about these issues maybe gives the professional game designers some food for thought.
Definitely a content issue. Everspace has more content and better gameplay loops. That’s just sad.
Guilds and homebases were never going to be in ED....EVER. Just go back a couple of years and even making the suggestion of clans would have a flood of fanboys descend upon you with braben quotes wielded in their clenched fists "Braben said NO GUILDS!!!!!!!!!! ARRGHHHHH!!!"
LOL
Maybe not that dramatic but it's funny now that those people aren't here anymore so they lasted long and cared about the game didn't they? All their defence of the game to keep it how it is and held the game back and now aren't anywhere to be seen or heard. Ironic that we now seem to be heading that way which is a great idea but unfortunately, too little and too late most likely.
Emergent gameplay creates itself if people have the social tools to easily meet and find each other and work together.
My ED experiance has mostly been a lonely one.. its very hard to meet people in game and build something that lasts.
suggestions.
Guilds, Home bases, guild missions (player created and RNG), guild wars, guild aliiances, guild trade, etc.
i want to be a part of a guild or clan and i want the ability to work with those people in laughter, friendship and gameplay both emergent and game generated.
Probably true - we can live in hope though.I wouldn't bother if I were you. It ain't worth your time.
We agree then. I just dont hold my breath that they will listen the community suggestions. They always seem to ask feedback when it is too late to change anything. Meaning ofc that they want to play the good guys, while their communication is terrible and all the updates after the release have failed to be completed and fixed.
Before I bought ED I checked to make sure they hadn't mistakenly put any player guilds in it.
Luckily DBOBE said no as he thinks they behave like Mafioso (his own extremely derogatory words), they just don't really fit with players blazing their own trails. ED's more Han Solo than it is Ming the Merciless.