There is something in this video (which is a good discussion generator Mr Ant). It’s all been said before that what we have at the moment is placeholders everywhere, and even the Thorgiod content added feels the same. I think the Game needs a lot of work, which is what this season is about. My thoughts though always go to the missions and the potential to develop detailed and lasting relationships with NPCs, i’ve put some of my thoughts below and would love to see some of these picked up and developed.
NPCs
- high paying missions need to be locked behind the Allied rep and spawn at the end of a mission chain. Making Credits harder to make
- NPC missions should be more closely linked to community activity, ie if 100 cmdrs decend on a system the missions for that faction drys up and raises as other faction gain support.
- NPCs sometimes throw in rouge missions if you have done a load of missions for a competing faction. Effectively putting you up against their best assassin (whose rank is linked to the current faction support)
Gamplay
- we desperately need a reason to stay in normal space when arriving at USSs, this would allow for sustained encounters with local missions or trade opportunities. These should not be too heavily scripted and should involve a lot of scanner interpretation like the SRV one and work at extreme ranges. My thinking here is situations where you drop out of Super cruise 100mil away from a station, you see something big in the distance and have to travel to it.
- Situations could be generated procedurally from a large number of events ie. 2 Vipers searching for targets, requiring the cmdr of rely on stealth or attack which again generates another situation based on the actions of the cmdr. Much like the USSs with the sidy followed by the vipers.
- exiting super cruise should have more randomness to the drop location, when entering USSs, not stations as beacons/tech should help. This with the exception of damaged or attacked stations/facilities which require you to travel some distance in normal space to get through hostiles or environment or encounters.
- Missions from USSs. Coming i think but needs a mention, hopefully some will require us to stay in normal space.
- i would also like to see less need for repeated actions as the range of activities diversifies.
I’ve been looking at the videos on Outsider the FD project that was cancelled and a lot of the gameplay seems to fit.
I would appreciate the communities thoughts on the above and some discussion as i think the game really needs to be worked in this direction.
Flay safe
CMDR Valleys
NPCs
- high paying missions need to be locked behind the Allied rep and spawn at the end of a mission chain. Making Credits harder to make
- NPC missions should be more closely linked to community activity, ie if 100 cmdrs decend on a system the missions for that faction drys up and raises as other faction gain support.
- NPCs sometimes throw in rouge missions if you have done a load of missions for a competing faction. Effectively putting you up against their best assassin (whose rank is linked to the current faction support)
Gamplay
- we desperately need a reason to stay in normal space when arriving at USSs, this would allow for sustained encounters with local missions or trade opportunities. These should not be too heavily scripted and should involve a lot of scanner interpretation like the SRV one and work at extreme ranges. My thinking here is situations where you drop out of Super cruise 100mil away from a station, you see something big in the distance and have to travel to it.
- Situations could be generated procedurally from a large number of events ie. 2 Vipers searching for targets, requiring the cmdr of rely on stealth or attack which again generates another situation based on the actions of the cmdr. Much like the USSs with the sidy followed by the vipers.
- exiting super cruise should have more randomness to the drop location, when entering USSs, not stations as beacons/tech should help. This with the exception of damaged or attacked stations/facilities which require you to travel some distance in normal space to get through hostiles or environment or encounters.
- Missions from USSs. Coming i think but needs a mention, hopefully some will require us to stay in normal space.
- i would also like to see less need for repeated actions as the range of activities diversifies.
I’ve been looking at the videos on Outsider the FD project that was cancelled and a lot of the gameplay seems to fit.
I would appreciate the communities thoughts on the above and some discussion as i think the game really needs to be worked in this direction.
Flay safe
CMDR Valleys