[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

I posted a lot of constructive solutions on the last page. Care to actually comment on that instead of complaining about the people feeling down? ;)

I have commented and come up with a number of things in this thread already on how things can be improved upon. Polite discussions with other forum members who both want the game improved upon. The difference is, is that we don't include a huge amount of negativity pointed at FDev and the developers. Like you generally don't either.

I also was not pointing at you with my post either. I think it's pretty obvious whom I am talking about.
 
I have commented and come up with a number of things in this thread already on how things can be improved upon. Polite discussions with other forum members who both want the game improved upon. The difference is, is that we don't include a huge amount of negativity pointed at FDev and the developers. Like you generally don't either.

I also was not pointing at you with my post either. I think it's pretty obvious whom I am talking about.

I seriously hope this isn't going to turn into another Jex v Max Punch and Judy show... it was entertaining the first time perhaps :p
 
I don’t think “content” per say is the actual problem, but rather the mechanics associated with and between said content which is the true issue.

For example:

  • Wing Missions – These were a great idea which were mostly well done by Frontier, but instead of adding new wing mission types to an already full mission board they should have simply converted the existing missions into “shareable missions” which could generate over a wide range of parameters and accommodate anybody from a solo player to a full wing of four. The rewards would be set for the amount of work required, so either a pilot can try it solo and get a large payout or a wind can do it together and divide the rewards between them. Wing missions as they exist today are a great idea terribly executed.
  • Mining – This is actually a well done feature right now, but the mechanics around mining could use some improvements. Generate mining missions for more ore types, increase the profit per hour rate of ice mining, implement “goldrush” system states into refinery systems which could boost mining demand and profits immensely for a short time, thereby giving miners reasons to roam about the bubble hunting lucrative mining spots.
  • Combat Zones – I’d like to see more variety to CZ’s which pop up in systems at war. Stuff like a CZ centered around a megaship or an orbital outpost, even CZ’s where the goal is to assault megaships or outposts. More capital ship combat too, and even a mechanic where you can “win” a CZ, providing players with short term goals when blasting ships away.
  • Bounty Hunting – Some new mechanics are desperately needed here. Better ways to hunt down criminals, especially wanted commanders, would be fantastic. Improve bounty hunting missions too, give them more random variety.
  • Trading – The new 3.0 tools were very nice, but trading could use some more interesting mechanics too. The shareable mission revamp I described above could greatly improve trading. Also implement hireable NPC wingmen so traders can hire combat escorts to protect them.
  • CQC – This was honestly not a terrible idea, it was just poorly implemented as a completely separate feature. Bring CQC into the game itself as a “Galactic VR Sport”, the most popular esport of the galaxy. Pilots can easily queue up from their ships UI panel and telepresence into the VR CQC game, where they could compete in seasonal arena combat, complete with competitive ladders, ranks, and quarterly reward tiers to strive for.
  • Exploration – Players have an entire galaxy to explore with billions of systems, yet nothing to actually find out there. See my signature for a lot of ideas on how to solve that, but suffice it to say that the procedural galaxy needs to have procedural content coupled with improved exploration mechanics in order to provide some honest to God Gameplay to exploration.


Elite has “content”, it just needs better mechanics to interact with said content. This is what a lot of people had hoped Beyond would be doing, instead we got the Tech Brokers of 3.0 with some of the best content yet worst mechanics of the past four years. This is why a lot of people have become vocally negative since 3.0, even more so than usual, even some of the normal white knights. It’s the realization that Frontier is still making the same mistakes, and that they just might not truly understand what the core problem really is. Because if they did understand then how could they go live with the mess which were the Tech Brokers?

Frontier is great at making “content”, they are just terrible at giving it purpose or meaning or including satisfying mechanics along with that content. It often feels like they look at their own game but don’t actually play it.

Pretty much agree with this and mirrors a lot of what I have said many times in the past.
 
There are four major mind-sets (amongst the complainers) I have noted:-
  1. The Builders - those that effectively are looking for constructive gameplay mechanics
  2. The Emperors - those that hope to rule a corner of the galaxy (this includes those looking for guild gameplay)
  3. The Lost - those looking for incentives to explore
  4. The Rudderless - those looking for reasons to play at all (directed RPG focused gameplay essentially - whether bespoke or procedurally generated)

While I can understand their viewpoints I do not agree with their stances. In some of the discussions some valid points have been raised but I think NONE of these groups should be pandered to too much.

This post for me highlights the fundamental problem FD have. These categories of people do exist and others and no one agrees on a way forward. FD sift through the noise and do what they think is best on balance. Usually trying to adopt some middle position. Inevitability multiple groups disagree and on we go toward the next release.

I have stopped actively listening to OA. He used to be a quiet voice of enthusiasm, now he is a voice of one line of constant, albeit reasoned complaint. Classic and inevitable having played the game for years. You stop seeing the joy and only see the negative.
 
I suggest you rewatch the video and address my question, not the one you just made up please.
I suggest you watch the video again because the topic was triggered by an apparent growth in complaints - my comments above refer to that perception. It perfectly applies in the case of serial complainers that have been moaning about not getting specific content they wanted from day one.

I watched the video once (no need to view it again) - I disagree with OA's viewpoint about the nature of content in ED. From my perspective, the content division OA tries to apply to ED does not fit (it is more fragmented than that). To my mind ED is not targeted at any specific group of players but seems to take a holistic approach to the environment. That will inherently mean at least some players will never be happy because their kind of content is not present (yet) for one reason or another and in at least some cases may never be present (due to being inappropriate for the environment).
 
Last edited:

verminstar

Banned
Irony, maybe you should read the the thread, yes.

Sometimes its not the content which is the double irony...its the fact the thread exists at all and gathers pace quickly on the forums. That alone suggests an issue that anyone posting will have an opinion on. Players opinions are subjective at best...the more salt, the bigger the issue obviously is ergo then hopefully someone actually hears the message. Politely listening in silence is not hearing anything...its just listening but its going in one ear and out the other through the path of least resistance.

All threads have salt and trolling and tears and moaning in every gaming forum ever created...but threads that become busy should at least suggest a serious issue that needs to be heard. The content of the thread only becomes relevant when that realization sinks in ^
 
Sometimes its not the content which is the double irony...its the fact the thread exists at all and gathers pace quickly on the forums. That alone suggests an issue that anyone posting will have an opinion on. Players opinions are subjective at best...the more salt, the bigger the issue obviously is ergo then hopefully someone actually hears the message. Politely listening in silence is not hearing anything...its just listening but its going in one ear and out the other through the path of least resistance.

All threads have salt and trolling and tears and moaning in every gaming forum ever created...but threads that become busy should at least suggest a serious issue that needs to be heard. The content of the thread only becomes relevant when that realization sinks in ^

It's the way people do it though. I have my complaints about the game and try to be as constructive about it as possible, but I don't insult the devs, call them liars etc. That is uncalled for an unnessarily unpleasent.
 
Very nice video. My answer is that YES. Yes it does have a content problem. As a personal note, i think the biggest issue here is that, it seems that they dont know how to create proper content. Game is clearly turning towards pure grind, if someone sees the latest guardian grind. And it is only gonna get worse..

The game does have enjoyable content... i managed to make about 4-500 hours of gameplay in Elite feeling very excited to play, every day was something new and an adventure was had.

The trouble is that you invest so much time and love into this game and its not long (for an MMO) that soon enough you hit a wall, where nothing is new... everything is small (even the galaxy)... you find yourself involved in the same gameplay loops trying desperately to find some glimmer of excitement similar to what you experianced when a newbie.... the wonder disappears and you are left with thousands of hours invested but little sense of purpose, wonder or reason to keep playing at the end.

....but you really want to keep playing.... you hope so hard for something wonderful to happen so that the excitment can return like its back to 100 hours in all over again.

Mostly when i log in now, i wander about looking for some random emergent gameplay thing with people. Ive even started looking for fights in game now because i need something to do.

I could delete my save and start again or get another account, but for me a journey is a journey and suicide or rebirth isnt going to deliver anything new.

New players of Elite have a wonderful time ahead of them. (if they gel with the game).
Long term players are all beached on a deserted island with very little to do.

Elite for me now is a girlfriend that i still love, but have little interest in sharing a bed with anymore.
 
Last edited:

verminstar

Banned
It's the way people do it though. I have my complaints about the game and try to be as constructive about it as possible, but I don't insult the devs, call them liars etc. That is uncalled for an unnessarily unpleasent.

Hmm...I cant argue with that cos I know Im possibly a bit guilty of that too...Im a passionate guy sometimes the filter between brain and mouth gets a bit clogged up and goes off somewhere less wholesome.

Overall though I try and keep it light hearted most days...but not all days are good days and if I have come across as offensive in the past, it was almost certainly intended at the time, and then regretted afterwards. But regret is harder to communicate after the ignore function takes place ^
 
E-D suffers from a lack of context...not really a lack of content.

Adding content is all well and good but it needs a context to make it work, otherwise the content becomes merely a series of Post Scripts added to an essay.

Well yes, that does seem to be the general consensus from looking back through this thread. Plenty of Content, but often sadly underutilized & with precious little inter-connectivity. One other thing I've noticed, speaking of which, is that they have a large number of in-game assets......yet they insist on hand-placing the vast bulk of those assets. I think they need to allow for some of these assets to be created in a procedural fashion-assets like Mega-ships, Capital Ships, Outposts, CQC assets, larger & more complex Surface Structures/Settlements & Wreckage Sites. These could then be incorporated into USS's & PoI's.....& into Missions-either as a target or a destination. That would help to add a bit more variety to the game.
 
The game does have content... i managed to make about 4-500 hours of gameplay in Elite feeling very excited to play, every day was something new and an adventure was had.

The trouble is that you invest so much time and love into this game and its not long (for an MMO) that soon enough you hit a wall, where nothing is new... everything is small (even the galaxy)... you find yourself involved in the same gameplay loops trying desperately to find some glimmer of excitement similar to what you experianced when a newbie.... the wonder disappears and you are left with thousands of hours invested but little sense of purpose, wonder or reason to keep playing at the end.

....but you really want to keep playing.... you hope so hard for something wonderful to happen so that the excitment can return like its back to 100 hours in all over again.

Mostly when i log in now, i wander about looking for some random emergent gameplay thing with people. Ive even started looking for fights in game now because i need something to do.

I could delete my save and start again or get another account, but for me a journey is a journey and suicide or rebirth isnt going to deliver anything new.

New players of Elite have a wonderful time ahead of them. (if they gel with the game).
Long term players are all beached on a deserted island with very little to do.

Elite for me now is a girlfriend that i still love, but have little interest in sharing a bed with anymore.

Who said that the game doesn't have any content?
 
Hmm...I cant argue with that cos I know Im possibly a bit guilty of that too...Im a passionate guy sometimes the filter between brain and mouth gets a bit clogged up and goes off somewhere less wholesome.

Overall though I try and keep it light hearted most days...but not all days are good days and if I have come across as offensive in the past, it was almost certainly intended at the time, and then regretted afterwards. But regret is harder to communicate after the ignore function takes place ^

I think we agree on a lot of stuff to be honest and I don't think I have anyone on my ignore list at the moment. We can all get a bit heated and pationate at times and I have apologised at times due to that.
 
Well yes, that does seem to be the general consensus from looking back through this thread. Plenty of Content, but often sadly underutilized & with precious little inter-connectivity. One other thing I've noticed, speaking of which, is that they have a large number of in-game assets......yet they insist on hand-placing the vast bulk of those assets. I think they need to allow for some of these assets to be created in a procedural fashion-assets like Mega-ships, Capital Ships, Outposts, CQC assets, larger & more complex Surface Structures/Settlements & Wreckage Sites. These could then be incorporated into USS's & PoI's.....& into Missions-either as a target or a destination. That would help to add a bit more variety to the game.

eg: Like a mission to go and scan a pirate outpost in an asteroid field? Later, you might then get a mission to go and nutralise/destroy it?

Or simply even just using assets/locations that are otherwise collecting dust? - https://forums.frontier.co.uk/showt...of-quot-galactic-breaking-news-quot?p=5439127
 
I found my first generation ship the other day, I liked it, but yeah, there needs to be more gameplay linked to these places as well as the CQC structures though. Hopefullly there will be in the future.

I recall that, during the beta test of 3.0, the Devs did mention extending the new Mega-ship interactions to other CQC assets, & that they wanted to build in new missions around those new interactions. It's one of the things I hope we will see in either 3.1 or 3.2!
 
Back
Top Bottom