[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

Jex =TE=

Banned
I suggest you watch the video again because the topic was triggered by an apparent growth in complaints - my comments above refer to that perception. It perfectly applies in the case of serial complainers that have been moaning about not getting specific content they wanted from day one.

I watched the video once (no need to view it again) - I disagree with OA's viewpoint about the nature of content in ED. From my perspective, the content division OA tries to apply to ED does not fit (it is more fragmented than that). To my mind ED is not targeted at any specific group of players but seems to take a holistic approach to the environment. That will inherently mean at least some players will never be happy because their kind of content is not present (yet) for one reason or another and in at least some cases may never be present (due to being inappropriate for the environment).

Why are you prattling on? I made a point, you still haven't addressed it and now you're trying to say I don't understand my own point?
 
Hmm...I cant argue with that cos I know Im possibly a bit guilty of that too...Im a passionate guy sometimes the filter between brain and mouth gets a bit clogged up and goes off somewhere less wholesome.

Overall though I try and keep it light hearted most days...but not all days are good days and if I have come across as offensive in the past, it was almost certainly intended at the time, and then regretted afterwards. But regret is harder to communicate after the ignore function takes place ^

We're all guilty of that at times.

Just for the fact that we care enough to comment, means we care enough to care. When we don't care enough to comment, it's a sign that we stopped caring. And THAT is bad!

Wait... did any of that make sense? :S
 
I'm not sure GalNet can deliver, because of an issue with scale - it's a broad brush look at goings-on in the galaxy, some of which are relevant to me, some not so much. I do appreciate the effort FDev put into creating the articles, but there's a level of granularity below the high level stuff which it seems they either don't want to, or are unable to, tap into yet.



Agreed, but the Ram Tah mission chain was not really what I had in mind. I'm arguing for missions which play to what for me are the strengths of the game - its size, the mystery of what might be out there, the sense of discovery when you land on a planet no one else has ever seen.

If scale is the problem, then why not extend the Galnet Audio concept to the local system news as well? On another note, HCS Voice-packs were putting together a mission creation system that drew upon the Commander's log. I think this is something that FDev would do well to sit down with HCS Voice-packs & really flesh out.
 
The trouble is that you invest so much time and love into this game and its not long (for an MMO) that soon enough you hit a wall, where nothing is new... everything is small (even the galaxy)... you find yourself involved in the same gameplay loops trying desperately to find some glimmer of excitement similar to what you experianced when a newbie.... the wonder disappears and you are left with thousands of hours invested but little sense of purpose, wonder or reason to keep playing at the end.
I believe this is the burned out section of the community that OA was referring to.

As for not long for an MMO - I have more hours in ED than I do ESO and many times more hours than in FO4 - these later two games get old reasonably quickly, but ED on the other hand has a lot more mileage in it for me. ESO grants a short surge of interest for a while when they introduce beautifully done hand crafted content but mostly it is the same regurgitated stuff in another form - still enjoyable for the first run through, beyond that it is a chore. ED on the other hand always calls back to me and is a well melded environment IMO.

Yes, I can find flaws with it but that is true of EVERY game I have ever played. Unless the flaws are show stopping bugs then it does not typically stop me from enjoying the game in question. Where ED is concerned, there are very few if any flaws that I would consider show stoppers and I personally think the atmospheric planetary experience is likely to be the main game changer where ED is concerned.
 

verminstar

Banned
I think we agree on a lot of stuff to be honest and I don't think I have anyone on my ignore list at the moment. We can all get a bit heated and pationate at times and I have apologised at times due to that.

I agree in that we more or less reading from the same hymn sheet...I dont always communicate the best and treat light trolling like a hobby sometimes which I know annoys some and amuses others, but really it amuses me most of all. I can be very direct sometimes and I can be extremely unpleasant when I wanna be...Im naturally very good at being unpleasant which is why I try and stay glass half full...the alternative never works out too well fer me ^
 
Why are you prattling on? I made a point, you still haven't addressed it and now you're trying to say I don't understand my own point?
Your point is from the perspective of what I would call the serial complainers - i.e. Nothing to see here. :rolleyes:
 
It has a problem with content if you've played if for a long time, which many people have. Content in this game is also many things to many people. Exploring, combat, BGS etc. Some people do a bit of everything, some only want to do one of them. That makes creating enough of it hard work.

That's not to say it won't or can't be improved on, but there will never be enough for some people and that's fine.

Personally I'm waiting for more planets to be opened up. That for me is a huge chunk of content and I suspect it will add longetivity for many other parts of the game, even if it's not directly content related (which I'm sure it will begin some forms).
 
I recall that, during the beta test of 3.0, the Devs did mention extending the new Mega-ship interactions to other CQC assets, & that they wanted to build in new missions around those new interactions. It's one of the things I hope we will see in either 3.1 or 3.2!

Same here.
 
The game does have content... i managed to make about 4-500 hours of gameplay in Elite feeling very excited to play, every day was something new and an adventure was had.

The trouble is that you invest so much time and love into this game and its not long (for an MMO) that soon enough you hit a wall, where nothing is new... everything is small (even the galaxy)... you find yourself involved in the same gameplay loops trying desperately to find some glimmer of excitement similar to what you experianced when a newbie.... the wonder disappears and you are left with thousands of hours invested but little sense of purpose, wonder or reason to keep playing at the end.

....but you really want to keep playing.... you hope so hard for something wonderful to happen so that the excitment can return like its back to 100 hours in all over again.

Mostly when i log in now, i wander about looking for some random emergent gameplay thing with people. Ive even started looking for fights in game now because i need something to do.

I could delete my save and start again or get another account, but for me a journey is a journey and suicide or rebirth isnt going to deliver anything new.

New players of Elite have a wonderful time ahead of them. (if they gel with the game).
Long term players are all beached on a deserted island with very little to do.

Elite for me now is a girlfriend that i still love, but have little interest in sharing a bed with anymore.

That is exactly where I am currently. Very well written.

But in the context of missing content there is still the question: what can be done to fill the above emptiness with "content"? What is this "content"?

I can't answer these questions and I can't find answers here in the forum.

To adress some earlier "suggestions": allowing modders to enter is a good idea, but the content is still a future unknown thing, it may come or not.

space legs and atmospheric landing is not content, its additional mechanics, like the SRV was not new content, but a new mechanic of moving around on a planet. Planets with flora and fauna could be new content, but must not automatically be. If it just something new to view it is like guardians ruins. Yes, still content in a sense, but viewed once it is done. Thats not what we are looking for when asking for content.

Emergent content would be great, but still, what is it? What will it be if it would be possible? What do we want exactly? What we hear on this is mostly something from other games and you know what happens: don't play E: D if you want to play this other game. A legit reply, but still no answer to the "content" question.
 

verminstar

Banned
We're all guilty of that at times.

Just for the fact that we care enough to comment, means we care enough to care. When we don't care enough to comment, it's a sign that we stopped caring. And THAT is bad!

Wait... did any of that make sense? :S

Very much so...would prove it too but this bloody rep system has been nerfed again ^
 
eg: Like a mission to go and scan a pirate outpost in an asteroid field? Later, you might then get a mission to go and nutralise/destroy it?

Or simply even just using assets/locations that are otherwise collecting dust? - https://forums.frontier.co.uk/showt...of-quot-galactic-breaking-news-quot?p=5439127

Yep. I think well all want some of these places to have some kind of purpose instead of just screen shot potential. I know they have plans for them and I am hoping we get to see some of that in the next two minor updates.

<Residual cleanup>
 
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I believe this is the burned out section of the community that OA was referring to.

As for not long for an MMO - I have more hours in ED than I do ESO and many times more hours than in FO4 - these later two games get old reasonably quickly, but ED on the other hand has a lot more mileage in it for me. ESO grants a short surge of interest for a while when they introduce beautifully done hand crafted content but mostly it is the same regurgitated stuff in another form - still enjoyable for the first run through, beyond that it is a chore. ED on the other hand always calls back to me and is a well melded environment IMO.

Yes, I can find flaws with it but that is true of EVERY game I have ever played. Unless the flaws are show stopping bugs then it does not typically stop me from enjoying the game in question. Where ED is concerned, there are very few if any flaws that I would consider show stoppers and I personally think the atmospheric planetary experience is likely to be the main game changer where ED is concerned.

I agree and as OA states... mileage may vary.

But i have played a good number of MMO's during my life i always find that the human eliment is what makes them so appealing. ive experianced so much emergent gameplay in MMO type games when that game had developed social tools and the ability to build associations, groups and guilds.

The social tools in ED are not great. Im hoping that 3.4 and the squadrons update will fix this.

ED needs to hand off emergent gameplay creation to its player base with greater social tools.

And i agree again atmospheric planetary landings... will add much wonder back into the game... at least where im concerned.
 
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The video from OP is about ED having a content problem. It depends on your perspective if that content is enjoyable or lacking.

i've edited my comment to say Enjoyable content.

Dude we are probably on the same page. I also have enjoyed many many hours on this game, but that doesnt make the content problem go away, and thats my opinion. Remembering the exciting and fun first months of playing, isnt providing a solution.

And yes it has content like power play, engineers, cqc, multicrew, guardian weapons, but it is all problematic. If you think it is all perfect and complete and engaging then what can i say..
 
Same here.

Then imagine if they're prepared to let these same assets be placed in a procedural fashion.....along with Outposts too (not ones you can land on). You could then get missions to Sabotage a Rebel held Mega-ship, or a military refueling depot. Give us some interesting text to go along with it, & you've suddenly got a whole range of new missions that are worth doing.....especially for those who are working the BGS.
 

verminstar

Banned
Yep. I think well all want some of these places to have some kind of purpose instead of just screen shot potential. I know they have plans for them and I am hoping we get to see some of that in the next two minor updates.

On that note before I gotta go back to real life fer a bit...I keep having this weird idea that we might be getting something done with gas giants before the Q4 update. Its based on odd little bits and pieces that would be hard to explain without sounding merely paranoid...but still, I just cant shake that 6th sense feeling that there is something in the pipeline.

Its not naive optimism either...its just a hunch if ye like ^
 
Then imagine if they're prepared to let these same assets be placed in a procedural fashion.....along with Outposts too (not ones you can land on). You could then get missions to Sabotage a Rebel held Mega-ship, or a military refueling depot. Give us some interesting text to go along with it, & you've suddenly got a whole range of new missions that are worth doing.....especially for those who are working the BGS.

Yep, that would be great. I would also like to see combat zones around some of these places too.
 
On that note before I gotta go back to real life fer a bit...I keep having this weird idea that we might be getting something done with gas giants before the Q4 update. Its based on odd little bits and pieces that would be hard to explain without sounding merely paranoid...but still, I just cant shake that 6th sense feeling that there is something in the pipeline.

Its not naive optimism either...its just a hunch if ye like ^

I know what you mean. I remember a thread about space legs and atmopheric planets and out comes a community manager and says that space legs won't be around for some time, but suspiciously leaves out atmospheric planets.

I'm not talking about earthlikes just the basic ones or it could be Gas Giants. Both would fit. We shall see.
 
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