[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

this response is as stale as the soup that has been sitting in my fridge for a week, every day, hell every hour there are great suggestions, see Mengy's suggestions for exploration thread, that thing is great, or the discussion on this thread about how to make the mission system better, here in Mexico we have a saying for people like you and the guys who think Fdev is incapable of doing wrong "No hay mas ciego que el que no quiere ver" I leave it to you to use google translate for that

Wow, nasty much? Did anyone here say that FDev can do no wrong? There is a world of difference between constructive criticism, though, & personally abusing both the developers & anybody who dares to say they like the game-in spite of its flaws. Jex & a few others fall into the latter category, & I suspect you do too.
 
Regarding supposed lack of content in the game, ED prioritized the galactic sim in its base infrastructure where much of the loops to populate thousands to millions of systems had to be done procedural , so it's hard for them to add the typical content found in most mainstream games. The galactic sim was the main selling point imo. If it was just 50 star systems and a fantasy made up starbox, I think it'd be doubtful players would stick around after a few hundred hours at most, even if they stuffed it with equivalent story "content" of ME:Andromeda. And then look at NMS. While the devs for NMS tastefully tried to add extra content after the initial release "lies", the active playerbase of NMS is literally just a fraction of ED's where ED clearly beats it as the procedural space king in their now-passe rivalry. To add spacelegs to ships first, then stations, and atmospherics, will all take massive resources, perhaps even massive restructuring of ED's foundations and networking which would probably have to be made more server polarized to support persistent player assets (home bases, spacelegs personal items, controllable npc's etc.) requiring a massive new investment of resources and funds. I still have faith ED will get there eventually, but not today, not this year, and probably not for years to come if not decades.

Well, for many of us, content isn't "a lot of the same" as in quantity versus quality. But that's what FDev are good at: making a lot of the same. Sure, they created an RNG'd universe but one that is simply repetitive and lacking any depth = lacking any content, meaning or context (pick your word). Glad you're happy with 4 billion systems where there's literally nothing really to do. Suggest you think about what you wrote... A billion of nothing still equals nothing.
 
Wow, nasty much? Did anyone here say that FDev can do no wrong? There is a world of difference between constructive criticism, though, & personally abusing both the developers & anybody who dares to say they like the game-in spite of its flaws. Jex & a few others fall into the latter category, & I suspect you do too.

Well, from my perspective, I'd say the post wasn't nasty and that you were definitely confrontational with the broad shot-gun like attack on folks. Suggest taking a look at what you wrote... (Frankly speaking, your post reflects what you did and not what others had done.)

OT: already commented. Yep, it has a content problem. Has since day #1 and the dev's themselves have stated this from day #1 admitting they released of a minimal viable product.
 
Very nice video. My answer is that YES. Yes it does have a content problem. As a personal note, i think the biggest issue here is that, it seems that they dont know how to create proper content. Game is clearly turning towards pure grind, if someone sees the latest guardian grind. And it is only gonna get worse..

It sure feels like the crack team who originated the galaxy and base game have moved on. It appears the main drive we have seen lately is adding artwork to the game.
 
Far too many activities (pretty much all of them) are reliant on supporting engineering. It should be a fun side activity, not the reason to do everything.
 
I feel like the reasons to do something in this game should be more than to "get" something - by which I mean in-game 'property' like credits, engineered modules, etc. It should be more "I'm doing this because it's fun" or "I'm doing this because I'm curious about something" or "I want to experience this for myself". Those are the best moments in any game.

Like in KSP, where you set as your goal to get to the Mün "because it's there". I never really got the same feeling here, which is kinda a shame. The closest I got is exploration. So, basically, more adventures!
 
Far too many activities (pretty much all of them) are reliant on supporting engineering. It should be a fun side activity, not the reason to do everything.

Really? I barely even touch the engineers.....even if it is more fun to do so than previously. Yet I still do almost every activity in the game.
 
I feel like the reasons to do something in this game should be more than to "get" something - by which I mean in-game 'property' like credits, engineered modules, etc. It should be more "I'm doing this because it's fun" or "I'm doing this because I'm curious about something" or "I want to experience this for myself". Those are the best moments in any game.

Like in KSP, where you set as your goal to get to the Mün "because it's there". I never really got the same feeling here, which is kinda a shame. The closest I got is exploration. So, basically, more adventures!

This is why I'd like to see more varied & fleshed out text for the missions. It doesn't have to be Shakespeare or ens......just sufficient depth & variety to make me *care* about my mission. For example, I get given a mission to Assassinate a Pirate Lord for a Faction in an Outbreak state. So tell me how the Pirate lord & his minions have been robbing trade ships filled with Medicines & Diagnostic Equipment, thus preventing the sick from getting the treatment they desperately need. It's not much, but it might make me more invested in doing the mission (as I am a role-player at heart). Throw in a variety of different locations & complications & I'd be hooked. Especially if, after I finished the Assassination, I'm told how the medical transports are arriving more frequently now.....oh, & we've received intelligence that $Pirate Name stashed some of those medical supplies in a Hide-out in $System Name. Could you please go & salvage them for us? Or, maybe the follow-on mission is "Thank you for removing that thorn in our side, the medical transports are arriving more routinely now. However, $Pirate Name's Minions, members of $Faction Name, are still trying to wreak havoc.....even after his death. We'd like you to send a message to his former followers by massacring X Pirates of $Faction Name"
 
Wow, nasty much? Did anyone here say that FDev can do no wrong? There is a world of difference between constructive criticism, though, & personally abusing both the developers & anybody who dares to say they like the game-in spite of its flaws. Jex & a few others fall into the latter category, & I suspect you do too.

I know what constructive critisism is, many here do, I like the game even tho it's flawed, but hell responses like "you are just serial complainers" "you just want an I win button" "you don't anything constructive", well if the dozens of threads and comments cannot come up with constructive criticism then I will eat my left nut, you for example are one of the guys from which I loved their suggestion, I think in other thread you came up with a way to make missions feel more alive and meaningful (something about missions chains I think we replied to each other), but sadly you can also fall into the "nothing constructive, just another whiner" from a "just play it breh" point of view.

I wasn't intending it to be nasty, maybe it's my Mexican bluntness but damn if I don't find the kind of "those who criticize are wrong and I'm correct" responses stale and obtuse, it gets on my nerves
 
Far too many activities (pretty much all of them) are reliant on supporting engineering. It should be a fun side activity, not the reason to do everything.
Hardly - the ONLY activity that can truly be considered "reliant" on engineering is engaging in PvP, and that is only because of the meta-build addicts.
 
this response is as stale as the soup that has been sitting in my fridge for a week, every day, hell every hour there are great suggestions, see Mengy's suggestions for exploration thread, that thing is great, or the discussion on this thread about how to make the mission system better, here in Mexico we have a saying for people like you and the guys who think Fdev is incapable of doing wrong "No hay mas ciego que el que no quiere ver" I leave it to you to use google translate for that

And. It's obviously not directed at Mangy is it. I myself have been adding suggestions due to the issues of the game. Your own response shows that you have completely missed the mark.

Maybe you should read through the thread before replying to someone and making up assumptions about them.

My original post on this thread:
There is plenty of content. The issues are with it is that it feels pointless. The game has most things needed for a good game, it's giving a purpose to those things which isn't just credit gain.

Its not about critisising the games issues, I do it all the time, it's how you do it.

So instead of pointing your finger at people and accusing people of something they are not, why don't you be a bit more constructive instead and do like the most of us and come up with good idea. Or do you want to be one of those guys frothing at the mouth, ranting at FDev from all the injustice of it all. Or is that more your kind of thing? The choice is yours.
 
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Hardly - the ONLY activity that can truly be considered "reliant" on engineering is engaging in PvP, and that is only because of the meta-build addicts.

Well if you play in open and you don't want to die, you pretty much need an engineered ship.
 
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It sure feels like the crack team who originated the galaxy and base game have moved on. It appears the main drive we have seen lately is adding artwork to the game.

They did move on, on to planet coaster and Jurassic world. It feels like we're just left with the barest of a skeleton crew on elite anymore. It's like they sat down one day and asked 'Okay, how many people can we take off elite without completely killing it?' and then took a few more off for good measure.
 
They did move on, on to planet coaster and Jurassic world. It feels like we're just left with the barest of a skeleton crew on elite anymore. It's like they sat down one day and asked 'Okay, how many people can we take off elite without completely killing it?' and then took a few more off for good measure.

Dr Anthony Ross created the galaxy and is still working on ED. Maybe good to get your facts correct.
 
Engineers is entirely optional, and fun unless you grind at it till it hurts.

Its no where close to what it used to be though. Material Traders, Raw materials and Mat Gathering in General has all been buffed. Raw materials spawn like crazy.

And it takes less rolls to max out. And even then you dont even have to max out. Getting 136 drives like we used to, and getting 142's the difference is outstanding. Once you Grade 5 it comes down to the .00 tenths of the total amount. Its awesome.

The grind is not bad.

They only thing that hasnt changed is High Grade Emissions. If they would retune that. Oh baby.

Engineers are worth it my dudes. Put in the time and have fun with it. To someone new coming in. They just dont know how good they have it. And for those of us that min/maxed before. We;re extremely happy.

High grades are the only thing that needs changing.

The new engineering is Fantastic in my opinion. And I have to do them in order to PVP.
 
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People typically stop playing Grand Theft Auto 5 / Far Cry 4 / Fallout 4, etc. after they finish the story missions. Whats the time spent? 50 - 65 hours on average? Steam says I've spent 220 hours in Skyrim.

I have well over 4,700 hours in Elite. No matter how good any story mode is that is put in the game, no matter how deep and immersive, there are players out there who will finish it and go "Meh, is that all?" then move onto the next fad game.

Neither Elite, nor Elite: Dangerous, were written for that type of player. E: D is the Flappy Bird of space sims. Well, at least it used to be before the monstrous amount of buffs. E: D is flawed and has multiple issues with even stranger solutions (that I strongly diasagree with on a game design level), but by all that's holy it's still a damned good game. E: D was written for players like me and I love that.

you can put even 10000 hours but how many of that aren't wasted in time sink? in time travelling beetwen system for example, in pressing j countless time ?

Funny things is that fanboy and White knight which defends elite (not referring to you) watch movies on internet during system travel...

About ed as a good game? yes It was 'till 1 years ago when there were the hope fd would bring the things they promised.

Now it's just a placeholder itself with no more attention by Fd so, after 3 years i don't think it0s a good game anymore...
 
Its no where close to what it used to be though. Material Traders, Raw materials and Mat Gathering in General has all been buffed. Raw materials spawn like crazy.

And it takes less rolls to max out. And even then you dont even have to max out. Getting 136 drives like we used to, and and getting 142's the difference is outstanding. Once you Grade 5 it comes down to the .00 tenths of the total amount. Its awesome.

The grind is not bad.

They only thing that hasnt changed is High Grade Emissions. If they would retune that. Oh baby.

Engineers are worth it my dudes. Put in the time and have fun with it. To someone new coming in. They just dont know how good they have it. And for those of us that min/maxed before. We;re extremely happy.

High grades are the only thing that needs changing.

The new engineering is Fantastic in my opinion. And I have to do them in order to PVP.

Yep I never minded V1 because I was happy with the best of three G5 rolls, since the V2 dropped it's much more convenient. My favorite thing is that I can switch the experimental effect at will just by visiting the engineer, and remote engineering means I don't need to visit more than once.

A fantastic upgrade all round.

I grab HGE's by getting to the right area then dropping into any random signal that pops up, I get bonus bounties and other mats and every time I do it it resets the RNG so I don't sit in an instance that isn't popping up HGE's.

(I'm out of rep, you have one in the pending tray)
 
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