Observations from upgrading the ol' graphics card

Upgraded from an nvidia 750ti to an nvidia 1070...

I guess I didn't realize how much the card effected everything ... with the 750ti I would routinely get 45-60 fps under most circumstances (most settings ultra... flying around, in and out of stations). I didn't think I needed to upgrade my card for elite... after the upgrade I've noticed...

- the galaxy map comes up nearly instantaneous... I always thought it was a networking / interwebs thing. Guess not!

- switching panels is also instant, thought the pauses were normal!

- taking the anaconda for a spin, it handles better! Was probably dropping more frames than I thought...

- system map and mission board come up faster...

- you go to super cruise and drop out of it faster

- landing on a planet is a much much much more seamless experience. Previously I'd pause when getting close, pause going into glide, pause coming out of glide.

Bottom line, if you're thinking about upgrading and you play the elite enough... it's worth it! It's also worth noting I'm a 1080p'er (with the old card and the new).... the pc is 8gb memory and an intel i5 that's 2 years old... hope this is useful to someone on the upgrading fence...
 
For some reason, galaxy/system map opening, menus and loadings are tied to your fps on some levels. Limiting fps to half pretty much make stuff work at 1/2 speed. First it feels awkward. Only bad side is that the small particles when you sc also move faster and look even worse when on higher fps. I am not sure if the faster comes from performance boost of just because animations are tied to fps and higher fps then make animations play faster, which then makes everything feel snappier. As opening menu shouldn't be that taxing.
 
Good choice, I have a 1070 as well after I had to RMA an R9 390 X Gaming because it was running so hot that I couldn't even run hi res settings. the fans were blasting at full rpm's even at med settings.

The 1070 runs everything at ultra and doesn't even work hard, the fans are inaudible and I haven't even OC'ed it at all.
 
You're probably more deserving than me - I was a 560 Ti but it died and now I've got something that came out of an office desktop.

Is that a good thing or a bad thing?

Mine would probably be dead now too, except I seem to have a knack for carefully and successfully taking things apart for maintenance and such. My card fan would have burnt out long ago if I hadn't discovered that regular car motor oil works just fine as long-lasting lubricant on it. (I wanna say 5W-30?) Plus, when I replaced my thermal paste on my CPU (and got a non-stock cooler), I opted to do the same on the graphics card, and it's been running smoothly.

Though my definition of "smoothly" is non-stuttering 30+ FPS, whereas the newer definition seems more like 60-220 FPS, so...it won't win any sprints but it will go the distance? :D

Get yourself a 1050 Ti. $125 USD and would be a massive upgrade.
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Get yourself a 1050 Ti. $125 USD and would be a massive upgrade.

Honestly, I'd probably be happy with a 760/80, maybe 9 series - I dunno if I want to go with x50 card again, even a ti.

Also, do you have $125 to spare, too? [money]

Congrats on the new toy :D
Next up, get a gsync monitor.

Oooh, that would be fun...at least if I could get all the compatible hardware...!
 
I use a 1050Ti on the eGPU dock for my laptop. If I plug it into a 1080p monitor, it runs the game at high settings. I haven't tested ultra yet, but there are only a very few situations where it's possible to tell the difference. Sure the 1070 will do 4k, but if you haven't got the monitor, the only scenario where the 1070 matters is supersampling.

The 1050Ti is a mighty little card. It runs off bus power too!
 
Wait so locking your FPS to 60 is a bad idea ?

Yes, I've found that leaving it unlocked definitely provides a smoother framerate, especially when you've dropped below 60 FPS.

I have a GeForce 980 Ti on a 4K display. I leave the framerate unlocked in the game and turn V-sync off. In the NVidia control panel / Manage 3D Settings tab, I set Vertical Sync to "fast", which uses a buffer flipping technique to provide as many frames per second as possible, with no tearing. (It uses more memory for this setting, so cards with less RAM may have issues.) I'm not sure that "fast" is an option for older NVidia cards, but for me, it provides a "near GSync" experience without an expensive GSync monitor. That means I often see effective framerates in the 120s, even though only 60 frames per second are actually sent to the monitor. I also get better framerates when I drop below 60 fps, compared to when I set VSync to "on" (50 fps, instead of dropping to 30).
 
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Yes, I've found that leaving it unlocked definitely provides a smoother framerate, especially when you've dropped below 60 FPS.

I have a GeForce 980 Ti on a 4K display. I leave the framerate unlocked in the game and turn V-sync off. In the NVidia control panel / Manage 3D Settings tab, I set Vertical Sync to "fast", which uses a buffer flipping technique to provide as many frames per second as possible, with no tearing. (It uses more memory for this setting, so cards with less RAM may have issues.) I'm not sure that "fast" is an option for older NVidia cards, but for me, it provides a "near GSync" experience without an expensive GSync monitor. That means I often see effective framerates in the 120s, even though only 60 frames per second are actually sent to the monitor. I also get better framerates when I drop below 60 fps, compared to when I set VSync to "on" (50 fps, instead of dropping to 30).

I can confirm I have no such option.

I've heard leaving frames capped at 120 - twice your monitor refresh rate - can show benefits, is that true?
 
I find with vsync on and the framerate capped at 60 results in 57fps. I have no idea why. Setting the cap to 120 gives 60fps. Again, I have no idea why.

Does fast vsync in the driver reduce stuttering in the client? That's the only issue I have with graphics settings in the game right now.
 
Yes, I've found that leaving it unlocked definitely provides a smoother framerate, especially when you've dropped below 60 FPS.

I have a GeForce 980 Ti on a 4K display. I leave the framerate unlocked in the game and turn V-sync off. In the NVidia control panel / Manage 3D Settings tab, I set Vertical Sync to "fast", which uses a buffer flipping technique to provide as many frames per second as possible, with no tearing. (It uses more memory for this setting, so cards with less RAM may have issues.) I'm not sure that "fast" is an option for older NVidia cards, but for me, it provides a "near GSync" experience without an expensive GSync monitor. That means I often see effective framerates in the 120s, even though only 60 frames per second are actually sent to the monitor. I also get better framerates when I drop below 60 fps, compared to when I set VSync to "on" (50 fps, instead of dropping to 30).

Interesting, i did see the fastsync option and wonder what it did. How does it affect temps? Generally my card while playing elite will hit a toasty 62 degrees, unlocking the framerate pushes this to around 68...

I generally use adaptive sync, it locks to 60 if you're getting 60+ FPS, but if it dips below 60, it will allow tearing to maintain FPS, rather than the usual vsync which will try to drop to 30fps if a threshold is passed. (Like the OP I'm also on a 1070)
 
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I can confirm I have no such option.

I've heard leaving frames capped at 120 - twice your monitor refresh rate - can show benefits, is that true?

That's too bad. It works really well.

Yes, I'd suggest using a higher cap than your monitor refresh rate. I leave mine uncapped, which probably generates a little more heat, since it drives your graphics card to the max (but I don't care about that). I'd like the best performance possible, as long as there's no "tearing".

I find with vsync on and the framerate capped at 60 results in 57fps. I have no idea why. Setting the cap to 120 gives 60fps. Again, I have no idea why.

Does fast vsync in the driver reduce stuttering in the client? That's the only issue I have with graphics settings in the game right now.

I've had the same result. Fast VSync doesn't have an apparent effect on the stuttering; it also improves the framerate when you drop below 60 fps (I get 40-50 fps, instead of dropping to 30).

No, but I have good news: In the beta patch, the stuttering is greatly reduced. There's also a much shorter pause, before displaying the galaxy map.

Don't you want your fps and monitor refresh rate to be the same, or as close to it as possible? Is that no longer the case?
It depends. I don't like to see "tearing", so I would normally set V Sync to ON, but the "fast" is a better option, if available. I still only see 60 frames per second (the extra frames are just skipped), but the update is faster, usually 90-120 fps, so the game feels more responsive. Limiting the framerate in-game tended to generate an FPS which was somewhat slower than the cap; I'm not sure why.
 
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- the galaxy map comes up nearly instantaneous... I always thought it was a networking / interwebs thing. Guess not!

- switching panels is also instant, thought the pauses were normal!

- taking the anaconda for a spin, it handles better! Was probably dropping more frames than I thought...

- system map and mission board come up faster...

- you go to super cruise and drop out of it faster

- landing on a planet is a much much much more seamless experience. Previously I'd pause when getting close, pause going into glide, pause coming out of glide.

Much of the UI and several other aspects of the game are heavily dependent on frame rate.

The last point probably has more to do with the extra VRAM you have now, as well as faster GPU terrain generation.

Bottom line, if you're thinking about upgrading and you play the elite enough... it's worth it! It's also worth noting I'm a 1080p'er (with the old card and the new).... the pc is 8gb memory and an intel i5 that's 2 years old... hope this is useful to someone on the upgrading fence...[/QUOTE]

I find with vsync on and the framerate capped at 60 results in 57fps. I have no idea why.

The game is probably including the render queue (which is three frames deep, by default) in the count.

Setting the cap to 120 gives 60fps. Again, I have no idea why.

Because 120 - 3 is a lot more than 60.

Wait so locking your FPS to 60 is a bad idea ?

Unless tearing bothers you more than everything else being crap, yes.

Don't you want your fps and monitor refresh rate to be the same, or as close to it as possible? Is that no longer the case?

Any frame rate not exactly synchronized with refresh rate will result in screen tearing...parts of more than one frame being displayed at a time. Frame rate being close to refresh rate doesn't help. Indeed, it can make things worse because the tear line will creep up and down across the screen slowly and often be more noticeable.

In ED, I just run without vsync because so much is dependent on frame rate. I can either put up with the occasional bit of tearing, which doesn't really bother me...or I can induce stuttering and make the UI sluggish, which does.

A higher refresh rate or a variable refresh rate display will make syncing in Elite: Dangerous much more palatable.
 
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I have an 780 GTX and with vsync off and framelimit off, the games runs incredibly smooth with NO tearing and it is crazy responsive with around 180 FPS reporting in space and 45 to 65 on planets. The card builds lot of heat and i have the fans running in 80%. Monitor is freesync and NOT gsync.
When i enable vsync, the FPS caps at 60 and the responsiveness goes away and i can clearly see that happening when opening the side panels or in free look mode. Havent touched anything in nvidia settings. Cannot explain why..

You can see the effect in this short video:

[video=youtube_share;e9MLVJL9Xdo]https://youtu.be/e9MLVJL9Xdo?t=8[/video]
 
Went from a 650m to a 1050ti and while i expected to see some serious performance increases (which i did) i never expected so many other little things to also go so much faster as well.
 
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