Obtaining Guarding tech - is it really such a grind?

Nice, thanks.

Well, as I cannot see any in-game way to get me started with the Guardian stuff, I just did a quick search... I've found a system, "Synuefe NL-N C23-4" which is exactly 830ly from Shinrarta. Not a clue if there are inhabited systems nearby to use as a staging area. I'd likely fly out one session, park up - if possible - then do what's needed. Is there any in-game guidance for this? How did people discover it initially? I'm solely reliant on what I'm reading, but wouldn't have a clue if it wasn't documented outside of the game.

Edit: I just found out there's a "Guardians" filter in the map....proves how log ago I last checked the in-game tools lol.

Scoob.

That's the one you want, and there's a weapon blueprint site nearby. No, there isn't any ingame info/guide, but personally, much like trying to do anything today, I consider my tablet an integral part of the game - especially the Cannon site for all things alien. No, there are no inhabited systems nearby. How did they do it... massive ingame & outgame cooperation and sharing of information - which they have generously compiled and made available for us mere mortals.
 
It's not since they changed the requirements.

Although it will be if you try and unlock everything all at once, and just constantly try to do that.
 
I'm going to use this thread to make a question about the guardian tech myself.

Do I NEED to go to Ram Tah and pick a mission before setting out to the guardian sites, or can I just go there directly ?
 
Nice, thanks.

Well, as I cannot see any in-game way to get me started with the Guardian stuff, I just did a quick search... I've found a system, "Synuefe NL-N C23-4" which is exactly 830ly from Shinrarta. Not a clue if there are inhabited systems nearby to use as a staging area. I'd likely fly out one session, park up - if possible - then do what's needed. Is there any in-game guidance for this? How did people discover it initially? I'm solely reliant on what I'm reading, but wouldn't have a clue if it wasn't documented outside of the game.

Edit: I just found out there's a "Guardians" filter in the map....proves how log ago I last checked the in-game tools lol. Interestingly though, despite selecting to only show Guardian systems, no systems were shown until I manually found the one above an bookmarked it. Now it remains on the map when I apply the filter...very odd!

Scoob.


Have a look here - https://forums.frontier.co.uk/showt...-Guide-for-Unlocking-all-of-the-Guardian-Tech

Tells you what you need, where to go and site layouts for all your Guardian tech requirements. Also scroll down from the OP to Stealthie's data/mat post.
 
I'm going to use this thread to make a question about the guardian tech myself.

Do I NEED to go to Ram Tah and pick a mission before setting out to the guardian sites, or can I just go there directly ?

No, not to collect guardian blueprints and materials. Yes, if you want to complete one of his missions. These are two different enterprises, but I understand doing Ram's second mission will also get you loads of the stuff needed to unlock guardian tech.
 
I'm going to use this thread to make a question about the guardian tech myself.

Do I NEED to go to Ram Tah and pick a mission before setting out to the guardian sites, or can I just go there directly ?

You don't need a Ram Tah mission to collect Guardian stuff for the modules. So when you are at the sites, you won't need to collect urns, tablets, relics, etc., for the return journey, though that might change if the new Guardian installations in space require it.
 
It's not a "grind", pretty much all of the complaints regarding unlocking Guardians technology come down to either people who want "Mario Brothers duck jumping = result"/arcade style gameplay, or complaints regarding poor SRV handling during the process (which also has somewhat to do with existing game bugs/undocumented "features"), or having to unlock for each weapon type (the latter of which I'd agree is a bit much).

Engineering every single individual module for each ship... now that's a grind. Unlocking Guardian tech forever with a single process for each module type (and not each class...) I'd say it's really difficult to call that a "grind". Un-enjoyable game mechanics, perhaps- depending on the perception, but certainly not a grind.
 
[video]https://ak1.picdn.net/shutterstock/videos/28326301/preview/stock-footage-sparks-during-cutting-of-metal-angle-grinder-worker-using-industrial-grinder-slow-motion.webm[/video]
 
Here are the old GalNet articles detailing the discovery of the two main sites for the two types of blueprints. Unfortunately not easily referenced again with current ingame GalNet. Hopefully Q4's GalNet "codex" update could be something that improves this with past major stories becoming easier to backtrack and pinpoint. And if you first check out the guardian techbroker, you can see the required types and numbers of materials needed for unlocking each module type. ( All of this without having to refer to outside game sites info if you want to try to solve it on your own.)

https://community.elitedangerous.com/en/galnet/28-FEB-3304
https://community.elitedangerous.com/en/galnet/08-MAR-3304
https://community.elitedangerous.com/en/galnet/11-MAR-3304
https://community.elitedangerous.com/en/galnet/23-MAR-3304 (just a spoiler summary to recent Guardian background story)

(if you go to the orbiting station in Meene, you can trigger the new guardian mission, but it isn't necessary to just hunt for the blueprints and guardian materials.)
I'd say at most if you want all the modules for one of the types of blueprints (like module vs. weapon blueprints) it could take a few sessions of a few hours each making the "round trips". Suggested to scan the data obelisks on each trip. The time needed really isn't that much more than doing a session or two mining for surface rare mats in the SRV, imo. Have fun.
 
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If I want a single bit of Guardian tech it is not so bad for instance, today I decided I wanted a Guardian FSD Module Booster. It took just a few hours to go from having nothing (it's a relatively new account) to having all the materials, data and commodities I needed to get the module, i.e.:

x01 Guardian Module Blueprint Segment
x21 Guardian Power Cells
x21 Guardian Technology Components
x24 Focus Crystals and
x08 HN Shock Mount

A 22-jump run out to HD 63154 B3a (picked up almost a million credits worth of exploration data along the way) for the Guardian data and tech, a quick jaunt over to Dav's Hope for Focus Crystals (and a bunch of other stuff), a stop off at some random station along my route for the HN Shock mount and winding up at the Guardian Technology Broker closest to my "home base". Entertaining enough not to be grindy . . . o7
 
Hey all,

I've been wanting to get some Guardian tech for a while now - mainly for the FSD boost - but I hear it's quite the grind potentially. I've read some guides - no videos, don't want to spoil everything - and it seems fairly straight-forward. However, I don't want a "simple" activity to be too intense - i.e. have to be completed at once during an extended play session. My time is limited at the moment for various reasons and, what time I've had in game lately has been a more relaxed, running fairly low-risk passenger missions for the Materials reward.

So, those of you who've done this, what did you think of the process? A fun but short diversion or a long and grindy chore?....or somewhere in the middle of course :)

With the new update imminent, it's sorta spurred me to think about this again. However, I'm currently out in Robigo area, so would need to get back to Shinrarta and ensure I have the right ship and loadout for the role...just jumping "home" would likely use up one play session lol...well, maybe not quite.

Note: I have a DBX equipped for jump range and little else, I understand it's a good choice for Guardian stuff? It also has Point Defence, which I understand is also useful. I can easily add an SRV bay.

Anyway, just thought I'd ask about this, doubtless it's been asked countless times and there are many threads on it, but this one's mine :)

Cheers,

Scoob.

Edit: Blimey, why did "Guardian" get changed to "Guarding"? *sigh*



I just qualified for the FSD booster in one play session a couple of days ago.
Excluding the travel time gathering the materials was probably about an hour max, taking my time and enjoying the scenery.

I probably would have had enough mats for the MRPs too but I forgot to scan the obelisks!

Well worth it and not very grindy at all for just one or two.
 
Grind - this term is quite subjective as everyone has their limits and standarts, but here's my take on it!

How tech brokers work is thus :
>Tech brokers offer different item unlocks.
>>Each item requires a set amount of materials & commodities that you gather by doing different things!
>>> Do you have to perform different type of gameplay/tasks for different items? - NO!

To get say guardian power plant you have to do virtually the same thing you'd do to get the power distributer or FSD booster.....
...SO BASICALLY - YOU ARE GIVEN THE SAME TASK OVER AND OVER AGAIN!
(go to guardian sites, scan some obelisks , shoot some sentinels and ruins + some small amount of outside grind, like driving on planet surfaces)

To me GRIND here is in the fact that the gameplay you do for different things is the same making it repetitive and meaningless if done more than twice!
 
Yes, past the first 2-3 blueprints collecting guardian stuff becomes repeating a simple action (past mastery) only for the extrinsic reward : aka grind.

edit : I do like the ruins. They are fun and really immersive IMO. For the first few times.

The guardian thingy should have been built as follow :

1) Doing the Ram Tah mission should ensures that you get enough blueprints a good number of modules.
2) While doing the mission, each site should lead you to the next one, e.g. using the relic pillars in some way for example. No fumbling arround/using external ressources that way.
3) Regroup weapon unlocks by type : i.e. plasma charger unlock Class 1 to 3. Same goes for others.

I.e. doing the "personal narative" mission ensures you a nice credit reward and a good selection of guardian modules with no need of grinding. As most RPG/open world games do...
 
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It's fine. I'd have completed the FSD in good time had there not been a problem scanning the orb. As a result I had to relog and do it again, only to fall off a piece of scenery, get jammed upside down and blown up by 2 sentinels. Will try again today. lol.
 
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I really fancy getting into the guardian tech dance . I have not seen the ruins yet. Does it work well in VR as I don't play on a screen at all for ed
 
I was trying to get 'delta oblisk' data yesterday,need 24, spent 3 hrs and got 9 ( 3 drops of 3 ); then logged off in disgust. It really shouldn't take this long to find the ingredients for ONE module!
 
I really fancy getting into the guardian tech dance . I have not seen the ruins yet. Does it work well in VR as I don't play on a screen at all for ed

Depends if you get SRV nausea. The sentinels there use two weapons, one pushes you around [ugh] the other is a missile that knocks you flying :x (take ship point defence to mitigate that).

Strong stomach you'll be fine, otherwise it can be pretty horrific.

It's made worse that you have to run the site over and over, so it destroys your will to live mentally as well as physically.
 
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