Obtaining Guarding tech - is it really such a grind?

You could call in to Farseer at Deciat on the way and upgrade your existing FSD as far as you are able, to make your jump life more comfortable.

My DBX is already G5 for the FSD, not a maxed out role, but it has a 55ly max jump range, which I don't think is too bad. I think I lighten a few modules too, I'll need to check.

Scoob.
 
My DBX is already G5 for the FSD, not a maxed out role, but it has a 55ly max jump range, which I don't think is too bad. I think I lighten a few modules too, I'll need to check.

Scoob.

Probably best if you leave at least one cargo rack in it, to store any surplus Guardian Relics you collect.
 
Being able to grab the 8 HN shock mounts on the way back is nice too.

Are they not available in a few places? Not incredibly rare are they? My home base in Shinrarta, so I could just try to find some once I've gotten back...I'd like to get the jumping out of the way, rest, then go get them...well, all depending on where I can find them etc. I've not checked Inara for anything yet, but I may do.

Not been able to get in-game yet.

Scoob.
 
Are they not available in a few places? Not incredibly rare are they? My home base in Shinrarta, so I could just try to find some once I've gotten back...I'd like to get the jumping out of the way, rest, then go get them...well, all depending on where I can find them etc. I've not checked Inara for anything yet, but I may do.

Not been able to get in-game yet.

Scoob.

They are common but not having to switch ships and make another trip after jumping for that far is kind of nice.
My home base has the FSD boosters but not the HNs, so it was a no brainer for me.

This is the loadout I used:https://s.orbis.zone/7ur

There was another Cmdr at one of the sites so I gave an assist with the frags.
Kind of curious what that looked like from the ground!
I tried to make a show of it with my lights and circling around, but didn't want to make it too easy and left after killing just one sentinel.
 
I spent last night obtaining the "mundane" components. EDDB is your friend. Pro tip: unlock as you go rather than hoading them all up. Inara can locate the nearest Guardian tech broker for you. That way, if you do get blown up you haven't lost too much. Also, requires less cargo space.
 
If you want one module, its actually a fun diversion. If you want multiple modules of the same type (for example weapons) it becomes a chore. If you want them all you'll go insane.

This ^^^

I find getting the blueprint part to be very cool, first time I went there I absolutely loved it, it truly felt like an xeno-arquelogy expedition, in a very eerie setting. Precisely the kind of thing I always hoped to get from a space/scifi game. But getting some of the requirements to actually use the blueprints is quite a bit of a pain, more precisely the obelisk scans. Each guardian structure has less than a handful of obelisks (5 IIRC), and several blueprints require over 20 obeslisk data of specific types. Of course, I could do a relog marathon and farm thoss 5 obelisks for hours, but what crap gameplay is that?..

IMO, the best implementation would be each guardian site having it's own distinct blueprint, AND all the items you would need for that specific blueprint. Alternatively, there could be only the blueprint, no additional requirements and make it more difficult to get the blueprint.
 
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This ^^^

I find getting the blueprint part to be very cool, first time I went there I absolutely loved it, it truly felt like an xeno-arquelogy expedition, in a very eerie setting. Precisely the kind of thing I always hoped to get from a space/scifi game. But getting some of the requirements to actually use the blueprints is quite a bit of a pain, more precisely the obelisk scans. Each guardian structure has less than a handful of obelisks (5 IIRC), and several blueprints require over 20 obeslisk data of specific types. Of course, I could do a relog marathon and farm thoss 5 obelisks for hours, but what crap gameplay is that?..

IMO, the best implementation would be each guardian site having it's own distinct blueprint, AND all the items you would need for that specific blueprint. Alternatively, there could be only the blueprint, no additional requirements and make it more difficult to get the blueprint.

See, this is where FDev's insistence of being inscrutable is responsible for players problems.

Of the 3 original sites (no idea what the current total is), the 3rd, inactive, site is probably intended as the place where you're supposed to go to get scans and Guardian Sentinel wreckage.
There are more Sentinels and Obelisks than you can shake a stick at - and the site serves no other purpose.

I suppose it could be argued that the fact that one site provides weapon BPs and another provides module BPs hints that the 3rd site should be useful for something else but, unless you've already done Ram Tah's new mission, there's nothing that intuitively directs a player to the 3rd site.

In summary: Go to the 3rd site and you'll get all the Sentinel junk and Obelisk-scans you need in half an hour.
 
Thanks all, sadly I've run out of time and energy tonight to give this a go. Looks like I'll be doing it after the update has dropped - I wonder if things will change with obtaining existing guardian tech? Guess we'll find out!

Edit: @Bob Lighthouse - thanks for the build.

Scoob.
 
See, this is where FDev's insistence of being inscrutable is responsible for players problems.

Of the 3 original sites (no idea what the current total is), the 3rd, inactive, site is probably intended as the place where you're supposed to go to get scans and Guardian Sentinel wreckage.
There are more Sentinels and Obelisks than you can shake a stick at - and the site serves no other purpose.

I suppose it could be argued that the fact that one site provides weapon BPs and another provides module BPs hints that the 3rd site should be useful for something else but, unless you've already done Ram Tah's new mission, there's nothing that intuitively directs a player to the 3rd site.

In summary: Go to the 3rd site and you'll get all the Sentinel junk and Obelisk-scans you need in half an hour.

I followed that advice and can testify it works ... there's so many scannable blue-glowing obelisks at two local sites that they provide all your needs within a couple of relogs.

COL 173 SECTOR QU-0 D6-25
 
I’ve only done the FSD booster so far but really enjoyed it. The site itself was well worth the visit and they are something that I think FD have done really very well indeed. Unfortunately even as someone who is hugely forgiving of ‘the grind’ in this game I do think it’s such a shame that they went with the rinse and repeat approach for each of the modules. This is enough to have kept me from doing more, for now.

Having read through the thread I haven’t noticed anyone mention landing particularly, so apologies if I’ve missed it and it is mentioned regularly in other threads regarding this but it’s worth repeating, you should be able to land within the boundaries of the Guardian site. It can take a while to find a decent spot and seem impossible at first but your DBX will manage it so keep going until you do find somewhere, otherwise it’s a very long haul over tough terrain in your SRV.

Good luck and enjoy the scenery, sounds and atmosphere.....well worth 15-20 jumps.
 
I followed that advice and can testify it works ... there's so many scannable blue-glowing obelisks at two local sites that they provide all your needs within a couple of relogs.

COL 173 SECTOR QU-0 D6-25

I did the same, only used those two sites I believe. Went for just the FSD booster and ended up with all the mod and weapon blueprints in the end because I didn't want to have to go back to get them later on and realized I wanted to do some Thargoid hunting.

It did take some time and was a bit tedius making the circuit over and over, but mine took longer as I grabbed every mat I could and capped out on those. Without doing that, I could have cut the time down a lot easier...
 
Okay, I have decided it would be nice to get my hands on one of them new fangled FSD booster thingies. I have read the guides, watched the videos, even done a plot to SYNUEFE NL-N C23-4 Planet B3 to see how many jumps it will take from home. I have prepped my DBX, added a couple more PD's - even selected a movie to watch for the boring bits when travelling, but I still have some, err dumb questions (yeah I know, I am known for dumb questions lol):

(1) Will I need more than 16T cargo space? I have the option of swapping my fuel scoop between a Size 3 and 4 and thus changing my cargo capacity between 16 and 32. I would prefer to have the larger scoop of course but just worried I might run out of cargo space or are the majority of items I will be picking up are mats and not cargo?

(2) This is the ultimate dumb one I know, but I just get a blue print right, and can use that for any of the guardian modules (I know there is a difference between the Guardian modules blueprint and the Guardians weapons blueprint.)?

(3) Is there more than one site for these blueprints and if so, where can I get a list of them (hey there could be one closer to me)

Ta muchly in anticipation :D
 
Actually, I think it's fine, and is a model for how engineers should have worked. Once you've earned a module, you can buy as many as you like. It's just one grind.
Z...
 
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(1) Will I need more than 16T cargo space? I have the option of swapping my fuel scoop between a Size 3 and 4 and thus changing my cargo capacity between 16 and 32. I would prefer to have the larger scoop of course but just worried I might run out of cargo space or are the majority of items I will be picking up are mats and not cargo?


No.

Theoretically you don't need any cargo space.
You'll drive around the site in your SRV and Relics will pop up out of the ground, you'll pick them up and then feed them to the terminal in return for BP fragments.
However, you'll be able to pick up 2 or 3 Relics every time you re-log so you might as well keep 'em and transfer 'em to your ship after every go-around.
It's better to be looking at them than looking for them.

And you shouldn't feel guilty about re-logging 'cos, as I said, the terminal doesn't reset reliably after each use so your best bet is the do a "lap", board your ship (thus transferring any spare Relics) and then re-log.

(2) This is the ultimate dumb one I know, but I just get a blue print right, and can use that for any of the guardian modules (I know there is a difference between the Guardian modules blueprint and the Guardians weapons blueprint.)?

Each "lap" of one of the active sites gives you a single BP fragment.
You'll need a total of however many are required for each module or weapon.
The BP fragments aren't "unique" though - other than actually being either module fragments or weapon fragments.

So, for example, if the FSD booster needs 3 module BP fragments, the PDist needs 2 and the PP needs 2, you just need to get a total of 7 module BP fragments.
If you want weapons, you'll have to collect weapon BP fragments rather than module BP fragments.
Some sites provide module BP fragments and some provide weapon BP fragments.
Make sure you go to the appropriate site.

And then, once you've got the BP fragments, there's also a shopping list of Guardian junk to collect too, and the obelisk scans.
Same deal; it's all generic stuff. Just make sure you've got enough for ALL the modules/weapons you want to unlock.

Finally, there are commodities to buy too.
When you get back from the Guardian sites, you'll either need to use EDDB to locate where to buy these things (some of them are only available in remote systems) or do missions that offer them as rewards.
Again, work out how many you'll need in total and buy 'em all at the same time.

With all that done, you unlock the module/weapon and it'll be available "off the shelf" in the outfitting screen.

(3) Is there more than one site for these blueprints and if so, where can I get a list of them (hey there could be one closer to me)

Erm, I dunno.

One of the original 3 sites provides weapon BP fragments, one provides module BP fragments and the 3rd provides lots of Sentinels to shoot at to collect the required junk and also a giant heap of obelisks to scan.

Don't really see the point of visiting other sites which provide the same stuff... unless there is, perhaps, a site significantly closer to the bubble.


Also, a movie? C'mon!?
It's, like, ~900Ly to get to the Guardian sites.
It'll take 15 minutes, tops, in a half-decent DBX.

I've traveled further for a carton of milk. :p
 


No.

Theoretically you don't need any cargo space.
You'll drive around the site in your SRV and Relics will pop up out of the ground, you'll pick them up and then feed them to the terminal in return for BP fragments.
However, you'll be able to pick up 2 or 3 Relics every time you re-log so you might as well keep 'em and transfer 'em to your ship after every go-around.
It's better to be looking at them than looking for them.

And you shouldn't feel guilty about re-logging 'cos, as I said, the terminal doesn't reset reliably after each use so your best bet is the do a "lap", board your ship (thus transferring any spare Relics) and then re-log.



Each "lap" of one of the active sites gives you a single BP fragment.
You'll need a total of however many are required for each module or weapon.
The BP fragments aren't "unique" though - other than actually being either module fragments or weapon fragments.

So, for example, if the FSD booster needs 3 module BP fragments, the PDist needs 2 and the PP needs 2, you just need to get a total of 7 module BP fragments.
If you want weapons, you'll have to collect weapon BP fragments rather than module BP fragments.
Some sites provide module BP fragments and some provide weapon BP fragments.
Make sure you go to the appropriate site.

And then, once you've got the BP fragments, there's also a shopping list of Guardian junk to collect too, and the obelisk scans.
Same deal; it's all generic stuff. Just make sure you've got enough for ALL the modules/weapons you want to unlock.

Finally, there are commodities to buy too.
When you get back from the Guardian sites, you'll either need to use EDDB to locate where to buy these things (some of them are only available in remote systems) or do missions that offer them as rewards.
Again, work out how many you'll need in total and buy 'em all at the same time.

With all that done, you unlock the module/weapon and it'll be available "off the shelf" in the outfitting screen.



Erm, I dunno.

One of the original 3 sites provides weapon BP fragments, one provides module BP fragments and the 3rd provides lots of Sentinels to shoot at to collect the required junk and also a giant heap of obelisks to scan.

Don't really see the point of visiting other sites which provide the same stuff... unless there is, perhaps, a site significantly closer to the bubble.


Also, a movie? C'mon!?
It's, like, ~900Ly to get to the Guardian sites.
It'll take 15 minutes, tops, in a half-decent DBX.

I've traveled further for a carton of milk. :p

Thanks Stealthie, I can't give you rep so have a virtual beer (or beverage of your choice) on me.

Two things, according to Inara and what is listed on the Tech Broker I thought I only needed one blueprint segment for the FSD, not three?

As secondly, I have this terrible compulsion to do a full DSS scan hence the movie bit (hangs head in shame lol)
 
Two things, according to Inara and what is listed on the Tech Broker I thought I only needed one blueprint segment for the FSD, not three?

As secondly, I have this terrible compulsion to do a full DSS scan hence the movie bit (hangs head in shame lol)

Oh, right.

Does each blueprint only require a single fragment now?

One of FDev's dafter decisions is that the blueprints are removed from the brokers completely once you've unlocked them so somebody who's already unlocked them has no way (other than the 21st century internet, of course) of checking what's currently required.

If each module/weapon only requires one BP fragment now, that's what you need.
If you plan on unlocking the Guardian FSDB, PP and PDist, you'll need a total of 3 module BP fragments - on the assumption that you DO just need one fragment for each.

As for the DSS, fair enough.
Be warned, though, some of the systems out there have over a hundred objects in them so you're gonna need a long movie.
 
Thanks Stealthie, I can't give you rep so have a virtual beer (or beverage of your choice) on me.

Two things, according to Inara and what is listed on the Tech Broker I thought I only needed one blueprint segment for the FSD, not three?

As secondly, I have this terrible compulsion to do a full DSS scan hence the movie bit (hangs head in shame lol)

Confirmed ..... one module blueprint for the FSD, then one module blueprint for the Shield Booster, then one for the whatever is next. But once each module is unlocked, it is unlocked in any size for any ship, which is jolly handy.
 
Grind is a dumb topic because its optional here, there are no rails.

Though what did click when i first researched this.. there's a station mission somewhere for the guardian structures. Its a longer commitment and you have to research and do a non zero (but ultimately easy) amount of prep to complete it.. but you get the logs from it.. and it seems really clear by the end of the full mission you'll have well enough mats to unlock the guardian blueprints BEFORE they were nerfed.

This i completely blame on frontier. Instead of a public statement saying 'you need to do the mission for the unlocks' as even a hint to players, they said nothing to guide players and nerfed it instead. I dont get it. It made sense. Unlocks via the lore experience. While many people whine like reddit (one dumb voice of wants), im sure a majority aren't that stupid, and with even a basic hint dropped they would have had a look. Instead of having to determine their own expectations and not be happy with the result that was designed to frontiers hidden ones.

It also should be said.. digging though cannon to find the information and be sure i had all i need was a 15 minute process in itself, before even planning out how to do it in game..

Hand holding vs giving people a pointer are two different things.

EDIT: With a bit of cleanup, frontier could have packaged and even sold the whole experience and unlocks as a campaign type mini dlc and would have well received. Instead its turned out like this.
 
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