Can't really say, because I didnt do it, but maybe people feel it's a bit much on top of credit, rank, standing and material collection.
Depends if you get SRV nausea. The sentinels there use two weapons, one pushes you around [ugh] the other is a missile that knocks you flying :x (take ship point defence to mitigate that).
Strong stomach you'll be fine, otherwise it can be pretty horrific.
It's made worse that you have to run the site over and over, so it destroys your will to live mentally as well as physically.
Can't really say, because I didnt do it, but maybe people feel it's a bit much on top of credit, rank, standing and material collection.
Grind - this term is quite subjective as everyone has their limits and standarts, but here's my take on it!
How tech brokers work is thus :
>Tech brokers offer different item unlocks.
>>Each item requires a set amount of materials & commodities that you gather by doing different things!
>>> Do you have to perform different type of gameplay/tasks for different items? - NO!
To get say guardian power plant you have to do virtually the same thing you'd do to get the power distributer or FSD booster.....
...SO BASICALLY - YOU ARE GIVEN THE SAME TASK OVER AND OVER AGAIN!
(go to guardian sites, scan some obelisks , shoot some sentinels and ruins + some small amount of outside grind, like driving on planet surfaces)
To me GRIND here is in the fact that the gameplay you do for different things is the same making it repetitive and meaningless if done more than twice!
Nice, thanks.
Well, as I cannot see any in-game way to get me started with the Guardian stuff, I just did a quick search... I've found a system, "Synuefe NL-N C23-4" which is exactly 830ly from Shinrarta. Not a clue if there are inhabited systems nearby to use as a staging area. I'd likely fly out one session, park up - if possible - then do what's needed. Is there any in-game guidance for this? How did people discover it initially? I'm solely reliant on what I'm reading, but wouldn't have a clue if it wasn't documented outside of the game.
Edit: I just found out there's a "Guardians" filter in the map....proves how log ago I last checked the in-game tools lol. Interestingly though, despite selecting to only show Guardian systems, no systems were shown until I manually found the one above an bookmarked it. Now it remains on the map when I apply the filter...very odd!
Scoob.
Thanks all for the additional replies.
I must admit, I'm not a fan of jumping long distances, so that 830ly jaunt is going to be irksome lol. It also looks like I might have to reconfigure my controls so I can readily hit a (presumably) moving target in the SRV. I've only done surface prospecting in it thus far, so it has the default clunky controls. I assume I can easily map turret control to mouse movement? That'd likely be better for aiming I expect.
I do have slight concerns over the potentially glitchy nature of the SRV. When I've been exploring ship crash sites, it seems to have a habit of clipping through things that should be solid, which then become very solid when you try to unclip. I worry that in the potential panic of fighting a sentinel, or being knocked into/through something by their fire (hand brake helps?) is going to trigger one of these glitches, resulting in loosing an SRV - with a long jaunt for another - or having to log-out to attempt to unglitch and resetting things. I'm over-thinking it, aren't I? lol.
If I get the time, I might hop out to the location later, then attempt to do what's needed to unlock and get materials for, the FSD and Shield boosts. I understand the FSD gives +10.5ly on a larger ship, rather than a percent bonus. I assume the Shield Boost is the same, a fixed Mj increase? The smallest ship I fly is my Python, so perhaps it'd be more benefit on that rather than a Cutter, Corvette or Anaconda.
I'm not really interested in the weapons, but then I know nothing about them really lol. Are they a case of "this is the only weapon I'll ever use now" or are they perhaps more specialised? I tend to like laser weapons - cos lazors lol - and generally go efficient. I don't really want to do the work and be underwhelmed by the result.
Scoob.
I think, once I'm out there, I'll do the work needed to unlock all modules at least, and gather some materials. I did see your comment on the "Simple Guide" thread, and re-read it today. I had hoped to get on the guardian stuff a little sooner, but things got in the way of that plan lol.
Thanks for the offer Stealthie, very generous of you, especially as it's a little ways out! I'll see how I get on, but will yell for assistance if I get really stuck. I arrived back in Shinrarta yesterday and it's only 17 jumps to the site in my DBX, possibly a little more once I add in an SRV bay. If I get the chance this evening, I'll jump out there - after having another read of the guide.
Scoob.
Thanks all for the additional replies.
I must admit, I'm not a fan of jumping long distances, so that 830ly jaunt is going to be irksome lol. It also looks like I might have to reconfigure my controls so I can readily hit a (presumably) moving target in the SRV. I've only done surface prospecting in it thus far, so it has the default clunky controls. I assume I can easily map turret control to mouse movement? That'd likely be better for aiming I expect.
I do have slight concerns over the potentially glitchy nature of the SRV. When I've been exploring ship crash sites, it seems to have a habit of clipping through things that should be solid, which then become very solid when you try to unclip. I worry that in the potential panic of fighting a sentinel, or being knocked into/through something by their fire (hand brake helps?) is going to trigger one of these glitches, resulting in loosing an SRV - with a long jaunt for another - or having to log-out to attempt to unglitch and resetting things. I'm over-thinking it, aren't I? lol.
If I get the time, I might hop out to the location later, then attempt to do what's needed to unlock and get materials for, the FSD and Shield boosts. I understand the FSD gives +10.5ly on a larger ship, rather than a percent bonus. I assume the Shield Boost is the same, a fixed Mj increase? The smallest ship I fly is my Python, so perhaps it'd be more benefit on that rather than a Cutter, Corvette or Anaconda.
I'm not really interested in the weapons, but then I know nothing about them really lol. Are they a case of "this is the only weapon I'll ever use now" or are they perhaps more specialised? I tend to like laser weapons - cos lazors lol - and generally go efficient. I don't really want to do the work and be underwhelmed by the result.
Scoob.
I made the journey last month for the FSD booster. And I keep going back for the other blueprints.
I've done the major grinds in this game, the guardian puzzles are not even close.
If it helps, I took a photo of all the blue obelisks activated at the Modules site before departing, so I could remember where they are.
I put it in a spoiler for obvious reasons ... no obligation to click on it.