Obtaining Guarding tech - is it really such a grind?

Depends if you get SRV nausea. The sentinels there use two weapons, one pushes you around [ugh] the other is a missile that knocks you flying :x (take ship point defence to mitigate that).

Strong stomach you'll be fine, otherwise it can be pretty horrific.

It's made worse that you have to run the site over and over, so it destroys your will to live mentally as well as physically.

Thanks. I am generally fine with the horizon lock on. Will do ram tah mission 1st
 
Can't really say, because I didnt do it, but maybe people feel it's a bit much on top of credit, rank, standing and material collection.

For me it's more that it's the same thing over and over again.

This is the list of Guardian Tech currently in game :

- gauss canonn fixed
- hull reinforement
- module reinforcement
- plasma charger fixed large
- plasma charger fixed medium
- plasma charger turret large
- plasma charger turret medium
- hybrid power plant
- fsd booster
- power distributor
- shard cannon fixed large
- shard cannon fixed medium
- shard cannon turret large
- shard cannon turret medium
- shield reinforcement

So in other games generally each one of those would require the player do something different, because other game companies understand that people want interesting gameplay.

But in Elite Dangerous it's the same piece of gameplay, exactly the same, for all of it.

I know this seems cynical but Frontier have literally created a minimum amount of gameplay and are linking everything they can to it.

It doesn't matter that it clearly is not fun, enjoyable or engaging, that does not matter, what matters is ticking boxes and adding the absolute minimum they can get away with.

Said this in another thread but I'll be disappointed if tmrw, all the new weapons require exactly the same grind. If that turns out to be the case, I think in my mind Frontier will have added nothing to the game besides yet another load of repetitive grind.
 
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Lestat

Banned
I am just playing. The grind just a benefit. The people who Grind without playing are the ones complaining.
 
Grind - this term is quite subjective as everyone has their limits and standarts, but here's my take on it!

How tech brokers work is thus :
>Tech brokers offer different item unlocks.
>>Each item requires a set amount of materials & commodities that you gather by doing different things!
>>> Do you have to perform different type of gameplay/tasks for different items? - NO!

To get say guardian power plant you have to do virtually the same thing you'd do to get the power distributer or FSD booster.....
...SO BASICALLY - YOU ARE GIVEN THE SAME TASK OVER AND OVER AGAIN!
(go to guardian sites, scan some obelisks , shoot some sentinels and ruins + some small amount of outside grind, like driving on planet surfaces)

To me GRIND here is in the fact that the gameplay you do for different things is the same making it repetitive and meaningless if done more than twice!

+repped. Summed it up nicely, in my opinion - was going to reply in a similar vein.

IMO the first Guardian module to go for would be the FSD Booster. Do that first - it'll make returning to Guardian sites that wee bit more convenient.
 
Nice, thanks.

Well, as I cannot see any in-game way to get me started with the Guardian stuff, I just did a quick search... I've found a system, "Synuefe NL-N C23-4" which is exactly 830ly from Shinrarta. Not a clue if there are inhabited systems nearby to use as a staging area. I'd likely fly out one session, park up - if possible - then do what's needed. Is there any in-game guidance for this? How did people discover it initially? I'm solely reliant on what I'm reading, but wouldn't have a clue if it wasn't documented outside of the game.

Edit: I just found out there's a "Guardians" filter in the map....proves how log ago I last checked the in-game tools lol. Interestingly though, despite selecting to only show Guardian systems, no systems were shown until I manually found the one above an bookmarked it. Now it remains on the map when I apply the filter...very odd!

Scoob.



when you get out there you'll find lots of systems coming up on the Civ tag - I guess you have to be close enough

some are ruins, some are sites
 
I just did it for the first time on Saturday. There were 2 sessions and I got 2 module blueprints plus several other mats and a bit of data. I watched 2 youtube movies and studied a bit the map, so I was prepared. Also I used my DBX with 4 PDs (3 of them actually fired) parked as close as possible.

At first I just explored and shoot the scenery to get mats, I scanned what stones I could for data and I also got 2 relics, the ones used to start the raise of the sphere. During this I was also attacked by sentinels which I found pretty easy to kill (but slow), no need for evasive maneuvers, just some PIP management. Only after I had cleaned the ruins of mats I started the pylon run. This way, I only had to kill just the remaining sentinels. I was never hit by a missile and only a couple of times turned upside down by the sentinels' fire.

What I didn't like was that I had some stuttering that once started (during the fight with the sentinels), degraded the game performance until I exited and entered again.

All in all, not a bad job (but not a great gameplay either), if you are doing it once. But since you probably need to do it 5 times for all modules and countless times for all the weapons, not to mention the additional times to search for the other Guardian mats involved (and data), it's definitely something I don't want to do unless I have to. From my 2 runs, I got enough mats for the FSD booster, but even if I also have an aditional module blueprint, I still don't have all the Guardian mats/data for another module (like PP, PD, HRP or MRP).
 
Thanks all for the additional replies.

I must admit, I'm not a fan of jumping long distances, so that 830ly jaunt is going to be irksome lol. It also looks like I might have to reconfigure my controls so I can readily hit a (presumably) moving target in the SRV. I've only done surface prospecting in it thus far, so it has the default clunky controls. I assume I can easily map turret control to mouse movement? That'd likely be better for aiming I expect.

I do have slight concerns over the potentially glitchy nature of the SRV. When I've been exploring ship crash sites, it seems to have a habit of clipping through things that should be solid, which then become very solid when you try to unclip. I worry that in the potential panic of fighting a sentinel, or being knocked into/through something by their fire (hand brake helps?) is going to trigger one of these glitches, resulting in loosing an SRV - with a long jaunt for another - or having to log-out to attempt to unglitch and resetting things. I'm over-thinking it, aren't I? lol.

If I get the time, I might hop out to the location later, then attempt to do what's needed to unlock and get materials for, the FSD and Shield boosts. I understand the FSD gives +10.5ly on a larger ship, rather than a percent bonus. I assume the Shield Boost is the same, a fixed Mj increase? The smallest ship I fly is my Python, so perhaps it'd be more benefit on that rather than a Cutter, Corvette or Anaconda.

I'm not really interested in the weapons, but then I know nothing about them really lol. Are they a case of "this is the only weapon I'll ever use now" or are they perhaps more specialised? I tend to like laser weapons - cos lazors lol - and generally go efficient. I don't really want to do the work and be underwhelmed by the result.

Scoob.
 
Thanks all for the additional replies.

I must admit, I'm not a fan of jumping long distances, so that 830ly jaunt is going to be irksome lol. It also looks like I might have to reconfigure my controls so I can readily hit a (presumably) moving target in the SRV. I've only done surface prospecting in it thus far, so it has the default clunky controls. I assume I can easily map turret control to mouse movement? That'd likely be better for aiming I expect.

I do have slight concerns over the potentially glitchy nature of the SRV. When I've been exploring ship crash sites, it seems to have a habit of clipping through things that should be solid, which then become very solid when you try to unclip. I worry that in the potential panic of fighting a sentinel, or being knocked into/through something by their fire (hand brake helps?) is going to trigger one of these glitches, resulting in loosing an SRV - with a long jaunt for another - or having to log-out to attempt to unglitch and resetting things. I'm over-thinking it, aren't I? lol.

If I get the time, I might hop out to the location later, then attempt to do what's needed to unlock and get materials for, the FSD and Shield boosts. I understand the FSD gives +10.5ly on a larger ship, rather than a percent bonus. I assume the Shield Boost is the same, a fixed Mj increase? The smallest ship I fly is my Python, so perhaps it'd be more benefit on that rather than a Cutter, Corvette or Anaconda.

I'm not really interested in the weapons, but then I know nothing about them really lol. Are they a case of "this is the only weapon I'll ever use now" or are they perhaps more specialised? I tend to like laser weapons - cos lazors lol - and generally go efficient. I don't really want to do the work and be underwhelmed by the result.

Scoob.

830LY isn't really a problem if you use a DBX providing you have access to the engineers and the mats/data for it. You can do the Guardian sites in a Hauler if that floats you're boat!

I use the mouse for turret control in the SRV, works fine.

If you're concerned about the possibility of getting stuck in the SRV take a 4G Hanger with two of them (rules out the Hauler though).

I use the FSD boost on most of my ships, small, med or large. Yes the Shield boost is a fixed MJ but they, unlike the FSD Booster, are stackable.

Just get the Blueprints you want for now FSD boost and Shield boost maybe? Go back for others as and when.

I haven't got any Guardian weapons so don't know what their use is.
 
Actually its not a big grind id you only want the guardian stuff. Its gets much worse if you also do the Ram Tah missions.
I think i only spend 2 evenings to gather all for all the guardian stuff.
However doin the same stuff over and over again can be boring after a while.
 
Is it a grind? No - not since the revision, at least.

Is it dull, repetitive and unimaginative? Erm, probably.

Said it all before, in much more detail, but as long as you go to the system with the INACTIVE Guardian Structure to get everything other than BP fragments, it's alright.

Personally, I'd suggest obtaining ALL the Guardian modules (as in "modules" and not "weapons") in one go.
Make a list of all the required Guardian mat's, go and get them, come back and then go shopping for the required commodities.
Everybody wants the FSD booster but the PP and PDist (and anything else I might have forgotten about) make good substitutes for engineered modules, which you can buy off-the-shelf and fit to a ship to get it up and running, so you can then buy and engineer regular modules at your leisure.

*EDIT*

Also, if you want a hand with this, give me a shout.
I can tag along and show you where stuff is if you like. [up]
 
I think, once I'm out there, I'll do the work needed to unlock all modules at least, and gather some materials. I did see your comment on the "Simple Guide" thread, and re-read it today. I had hoped to get on the guardian stuff a little sooner, but things got in the way of that plan lol.

Thanks for the offer Stealthie, very generous of you, especially as it's a little ways out! I'll see how I get on, but will yell for assistance if I get really stuck. I arrived back in Shinrarta yesterday and it's only 17 jumps to the site in my DBX, possibly a little more once I add in an SRV bay. If I get the chance this evening, I'll jump out there - after having another read of the guide.

Scoob.
 
I think, once I'm out there, I'll do the work needed to unlock all modules at least, and gather some materials. I did see your comment on the "Simple Guide" thread, and re-read it today. I had hoped to get on the guardian stuff a little sooner, but things got in the way of that plan lol.

Thanks for the offer Stealthie, very generous of you, especially as it's a little ways out! I'll see how I get on, but will yell for assistance if I get really stuck. I arrived back in Shinrarta yesterday and it's only 17 jumps to the site in my DBX, possibly a little more once I add in an SRV bay. If I get the chance this evening, I'll jump out there - after having another read of the guide.

Scoob.

You could call in to Farseer at Deciat on the way and upgrade your existing FSD as far as you are able, to make your jump life more comfortable.
 
If it helps, I took a photo of all the blue obelisks activated at the Modules site before departing, so I could remember where they are.

I put it in a spoiler for obvious reasons ... no obligation to click on it.

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Thanks all for the additional replies.

I must admit, I'm not a fan of jumping long distances, so that 830ly jaunt is going to be irksome lol. It also looks like I might have to reconfigure my controls so I can readily hit a (presumably) moving target in the SRV. I've only done surface prospecting in it thus far, so it has the default clunky controls. I assume I can easily map turret control to mouse movement? That'd likely be better for aiming I expect.

I do have slight concerns over the potentially glitchy nature of the SRV. When I've been exploring ship crash sites, it seems to have a habit of clipping through things that should be solid, which then become very solid when you try to unclip. I worry that in the potential panic of fighting a sentinel, or being knocked into/through something by their fire (hand brake helps?) is going to trigger one of these glitches, resulting in loosing an SRV - with a long jaunt for another - or having to log-out to attempt to unglitch and resetting things. I'm over-thinking it, aren't I? lol.

If I get the time, I might hop out to the location later, then attempt to do what's needed to unlock and get materials for, the FSD and Shield boosts. I understand the FSD gives +10.5ly on a larger ship, rather than a percent bonus. I assume the Shield Boost is the same, a fixed Mj increase? The smallest ship I fly is my Python, so perhaps it'd be more benefit on that rather than a Cutter, Corvette or Anaconda.

I'm not really interested in the weapons, but then I know nothing about them really lol. Are they a case of "this is the only weapon I'll ever use now" or are they perhaps more specialised? I tend to like laser weapons - cos lazors lol - and generally go efficient. I don't really want to do the work and be underwhelmed by the result.

Scoob.



I brought 2 SRVs just in case.
You'll want to bring mats for SRV ammo and repair too, also just in case.
You want to use something smaller than a Python and use PDTs.
That way it will take care of the missiles for you.
The terrain is often rough so a python might be a real PITA.
A DBX is ideal, even if it means slapping one together like I did.

Don't go on until you have killed the current sentinel.
They only spawn 1 or 2 at a time until the end, and even then they are not very aggressive.
They give you a long warning before firing.

Don't charge any towers until you're ready to kill the sentinels.
Figure out the layout and collect your mats, refuel and rearm as necessary then charge the towers.

o7 and have fun out there!
 
EDDiscovery has a great shopping list feature where you can select which unlocks you want and, because it knows your cargo and materials inventory, it dynamically tracks how much of everything you still need to get. Makes it a lot more bearable as you can see that you're progressing.

There are probably some other tools that do the same but EDDiscovery is the one I happen to have installed.
 
If it helps, I took a photo of all the blue obelisks activated at the Modules site before departing, so I could remember where they are.

I put it in a spoiler for obvious reasons ... no obligation to click on it.

That's the main thing that catches people out, IMO.
You fly over the site in a ship, think you've got a rough idea of the layout, but when you land it's all just baffling.

I dunno if some people might consider it "cheating" but it's well worth regularly using the external camera to get your bearings.

Also, don't forget that you need to feed the Terminal Guardian Relics to get a Blueprint Fragment so make sure you either bring a bunch of them with you or pick up any you find while you're exploring the site.

Related to the above, the Terminal doesn't always reset after you feed it a Relic, which leads to you wasting a circuit of the shooty-things.
Because of that, it's usually best to menu-log after every go-around.
That, in turn, means you should be able to hoover up enough Relics to feed the machine.

And, to add a bit more detail regarding the active Guardian Structure sites (which you might want to ignore if you want to figure it out for yourself)...
All the sites are, basically, laid out in a "J" shape, with the Terminal, itself, at the top-centre of the "J".
There'll be a shooty-thing about 100m either side of the terminal, at the top-edges of the "J".
There'll be another shooty-thing somewhere near the middle of the "J" and another one at the bottom of the "J"
Lastly, there might be a couple more shooty-things somewhere either side of the middle one. I think that only applies to the Weapon Blueprint site(s) though.

As long as you can figure out where the terminal is, you should be able to navigate toward all the other shooty things.
 
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