October Community Update Discussion Thread

Deleted member 38366

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Be realistic, there will be nothing in December.

Sad but true...

But there's always David's Vision "there's new content every week" [sic}.

As someone else so eloquently put it :
David Braben is so enthusiastic on this Space Game he keeps talking about. Sounds very exciting, I wonder if he'll ever get around to make it...
 
They gave us the forums where the real game lies. U can explore the infinite abyss of pleas for betterment, the thick ATMOSPHERE of dissatisfaction, the orange u glad u know the interface will be there orange as ever....I think fdev needs to purchase an anti procrastination dlc...I wonder how much that will cost in Arx.
 
So they're re-prioritising the next several months to "fix issues".

Is that going to be narrowly defined as fixing things that are actually broken (in b4 "...and adding new ones har har").

Or might it include stuff like polishing existing mechanics that are not broken per se, but don't work in a coherent way: exploration popups that block other on-screen info, "persistent" scenario NPCs changing ships/names/genders between visits to the same signal source, etc.

Because as disappointing as this is, I could almost work up some excitement if they were gonna include the latter. Obviously bugs should be the priority, but actually shoring up all the shaky set dressing in this game would be amazing.
 
So they're re-prioritising the next several months to "fix issues".

Is that going to be narrowly defined as fixing things that are actually broken (in b4 "...and adding new ones har har").

Or might it include stuff like polishing existing mechanics that are not broken per se, but don't work in a coherent way: exploration popups that block other on-screen info, "persistent" scenario NPCs changing ships/names/genders between visits to the same signal source, etc.

Because as disappointing as this is, I could almost work up some excitement if they were gonna include the latter. Obviously bugs should be the priority, but actually shoring up all the shaky set dressing in this game would be amazing.
Oh god if only. My fingers already fell off from crossing them too many times when Frontier made roughly equivalent announcements in the past, but I'll cross my toes on this one at least.
 
Given the laughable quality of updates delivered this year i am for one happy to read that the fleet carriers have been delayed.
View attachment 148250
Subsitute "game" with "update" and we get a suitable quote.
cough
148836
 
What I think would be useful is setting the expectations for the arrival of carriers i.e. what preparation work (credits, materials etc) does a Commander need to buy and upgrade a carrier. Thus giving purpose and some goals to achieve over the holiday season.

To me and maybe others too that would be very welcome.
 
I don't think concentrating on bug fixing for the next 8 months or so is really a good idea. There needs to be more interesting content even if its only cosmetic content (ice planets) etc.
 
To be honest, there's nothing to be disappointed about. That's what the Open Letter crowd asked for, and Frontier listened to them. I think that delayed fleet carriers and introducing public betas and bug fixes is a good move - would you rather get buggy fleet carriers in December that everyone will forget about in a week or wait a few months so they get properly tested and more refined?

I think it's worth the wait - have a bit of patience. Unfortunately there are some toxic people in this forum - they're either spoilt children or very strange adults. Looking forward to see how this progresses o7
 
To be honest, there's nothing to be disappointed about. That's what the Open Letter crowd asked for, and Frontier listened to them. I think that delayed fleet carriers and introducing public betas and bug fixes is a good move - would you rather get buggy fleet carriers in December that everyone will forget about in a week or wait a few months so they get properly tested and more refined?

I think it's worth the wait - have a bit of patience. Unfortunately there are some toxic people in this forum - they're either spoilt children or very strange adults. Looking forward to see how this progresses o7
No.


Bugs should have been fixed before last year. Quit making excuses for things like multicrew literally BSoD'ing peoples PC's, that should have been fixed since it came out. But look, everything broken from before horizons is still ignored
 
Haven't read all the posts here or on the associated announcement thread, so this may well already have been discussed. But as someone who (a) hasn't done everything currently on offer in the game, by a long way, and (b) hopes to be playing for years to come, I'm not terribly upset abut the delays to new content that I would probably not have got around to exploring for a while anyway.

But I really hope that the "bug fixing" campaign involves some updating and hardening of the core code so that future additions can be made more easily. By which I mean with fewer stumbles, delays and associated drama on the forums.
I'm in complete agreement with you bar the highlighted bit.... The imposible we can expect, but no drama - that would need a miracle :)
 
I wish they would have spent the time they invested in creating ARX into creating more content. Maybe they could have produced fleet carriers on time...

😕
 
Given the laughable quality of updates delivered this year i am for one happy to read that the fleet carriers have been delayed.

Yep, just keep letting them know that all they have to do to string this player base along is to keep releasing crap and you all will give them a free pass when they delay something.

Don't forget to hit up the ARX store folks! Those fleet carriers are right around the corner! Until then, here are some buggy roll outs to write open letters about...

o_O
 
Bugs should have been fixed before last year. Quit making excuses for things like multicrew literally BSoD'ing peoples PC's, that should have been fixed since it came out. But look, everything broken from before horizons is still ignored
I'm not saying that they shouldn't have been fixed before last year, but it's better late than never, right? So would you like fleet carriers to be full of bugs too, or would you prefer them tested in a public beta first, but released a few months later. I'm not being a fanboi or anything, just trying to look at this from an unbiased perspective. I'm not making up excuses, but as far as I can see, you would prefer them not fix bugs at all and release fleet carriers in December.

I think that now that we have a public beta system, the problem with disastrous updates will be reduced or even fixed completely. A few month delay isn't such a big deal, for me anyway. I think that having a more or less stable game is more important than pushing new content and getting it ruined by the instability.
 
but it's better late than never, right?
cough Duke Nukem Forever was the epitome of why "better late than never" can be a big huge whopping fallacy and lazy excuse for lack of real substance of content.

That said, I'd rather both. So far we have gotten NOTHING from official threads that bring up ALL bugs that they have to work on so much that they have to delay fleet carriers for 2 freaking years in a row. Not to mention it's as if they completely forgot about Ice planets, multi-crew has been so broken that it's crashed entire PC's ever since it first came out. And let's not even get started with the we call CQC, they couldn't even make it worth doing, like putting it as a part of conflict zones or whatever.
 
Yep, just keep letting them know that all they have to do to string this player base along is to keep releasing crap and you all will give them a free pass when they delay something.
That's either not the intent of my post or i misunderstood Yours.
I do not give FD a "free pass" but seeing as they were so eager to release new stuff only to find out it's a buggy mess i believe their decision to delay fleet carriers is a good decision.
It's not that they are forgiven delaying stuff rather than i am happy to see them not rushing the stuff as it should have been in the first place.
 
That said, I'd rather both. So far we have gotten NOTHING from official threads that bring up ALL bugs that they have to work on so much that they have to delay fleet carriers for 2 freaking years in a row.
You're contradicting yourself a bit there and also demonstrating your lack of knowledge in the gaming industry. In game development, there is a lot of plan changes, reprioritisation, postponing, etc.. - which is why Frontier doesn't communicate what they plan to release early - they learnt their mistake from announcing fleet carriers and ice planets - then the excited community had to be disappointed.

multi-crew has been so broken that it's crashed entire PC's ever since it first came out.
Not trying to be smart here or anything, but what kind of PC do you have? Is it a laptop by any chance? :) I only got a BsoD once while playing Elite Dangerous, and I later found out that it was a corrupt RAM module. I frequently do multicrew and have not experienced any technical problems so far.

And let's not even get started with the we call CQC, they couldn't even make it worth doing, like putting it as a part of conflict zones or whatever.
A lot of people wanted an alternative to the usual combat in Elite - something more arcade-like, where you could just pop in, blow a few ships up, then get blown up and not lose anything - some fast paced action. Yeah, it's not incredibly busy, but I know many active CQC squadrons and Commanders that do a lot of CQC. It's not my cup of tea, though. ;)
 
No.


Bugs should have been fixed before last year. Quit making excuses for things like multicrew literally BSoD'ing peoples PC's, that should have been fixed since it came out. But look, everything broken from before horizons is still ignored

Wait so, bugs should have been fixed already but reprioritising to fix them is bad.
That doesn't make sense.
 
I think it's worth the wait - have a bit of patience.

I kept telling myself that for the last couple years.
To be honest, my patience, and expectations for that matter, have been worn pretty thin by now.

I'm all for bug fixing but it shouldn't have come to having to delay announced content.
Lots of devs fix bugs while they're adding content, Fdev obviously can't do two things at the same time.

Imho it's just a matter of bad planning.
They were so concentrated on adding or changing features that they didn't take enough time for fixing the bugs that came with said features resulting in an ever growing pile of them.
 
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