Oculus pre order information

Situation is tricky. My preorder will stand for the CV1 but I am really thinking to buy the HTC Vive as well and sell then one or the other. Crazy, but probably the safest way currently.
 
At 2 bills more its the Vive for me. Thought quite a bit about it and I think it just makes more sense, more tools to work with and I don't have to sign into Facebook to use it like the surprise awaiting all the CV1 users.
 
At 2 bills more its the Vive for me. Thought quite a bit about it and I think it just makes more sense, more tools to work with and I don't have to sign into Facebook to use it like the surprise awaiting all the CV1 users.

I fully expect this.

eyeclamp.jpg
 
At 2 bills more its the Vive for me. Thought quite a bit about it and I think it just makes more sense, more tools to work with and I don't have to sign into Facebook to use it like the surprise awaiting all the CV1 users.

The Oculus store does not require a Facebook account. They've started flat out that this won't change.
 
The Oculus store does not require a Facebook account. They've started flat out that this won't change.

That's not what he means. He believes that the Rift platform apps (such as Configuration Utility and the inevitable Facebook VR messenger) will require a facebook account for login. I'd put the likelihood of this somewhere around 75% for at least one of the apps.
 
That's not what he means. He believes that the Rift platform apps (such as Configuration Utility and the inevitable Facebook VR messenger) will require a facebook account for login. I'd put the likelihood of this somewhere around 75% for at least one of the apps.

You really think a Facebook VR messenger app would need a Facebook account? :eek: I'd put the likelihood of this somewhere around 100%, same as a Facebook app on any device. ;)
 
The Oculus store does not require a Facebook account. They've started flat out that this won't change.

Zuckerberg has put a lot of money into this project. I've got no problems with a FaceBook app.

I'm glad that they keep stating categorically that a Facebook account won't be mandatory to use the headset. The fact that they are saying this as part of their marketing means they know how abhorrent that would be to a majority of their customers.

I'll wait until after the commercial release of the headset to find out if they were telling the truth.
 
OK 1st off this needs confirmation I guess, however from what I have read it is now official. If ED is getting no more updates till 2.1, and now 2.1 is delayed to may beta, june launch at the earliest, then, if I am reading it correctly then it is now certain that the oculus rift CV1 will not be supported by ED on launch.

only hope will be if steamVR gets fixed to support it I guess.
 
I'm glad that they keep stating categorically that a Facebook account won't be mandatory to use the headset. The fact that they are saying this as part of their marketing means they know how abhorrent that would be to a majority of their customers.

Just curious - is Steam necessary to use the Vive? Because a lot of people have issues with Steam but I don't see much anti-Steam rhetoric in the Vive discussions; usually it's fairly rife.

Genuinely don't know if it's needed or not.
 
Well, SteamVR is as it is the Vive driver.

And SteamVR is a Steam library tool program, so yes Steam is required. Besides, just like Oculus Steam makes its money from its store so it's a given that they will want Vive owners to use the store.

Does not mean that programs must be on steam to be usable tough - Just Like Elite does not need to be on steam to use SteamVR.
 
OK 1st off this needs confirmation I guess, however from what I have read it is now official. If ED is getting no more updates till 2.1, and now 2.1 is delayed to may beta, june launch at the earliest, then, if I am reading it correctly then it is now certain that the oculus rift CV1 will not be supported by ED on launch.

Not natively, no. You'll be stuck with the v0.8 SteamVR workaround.
 
Boooo! No Rift support from ED devs? Shameful. I was going to order Oculus Rift, but I will not after all. And I do not want the Vive with the lightboxes...
No VR for me then. :(
 
Boooo! No Rift support from ED devs? Shameful. I was going to order Oculus Rift, but I will not after all. And I do not want the Vive with the lightboxes...
No VR for me then. :(

We're merely talking about support by the end of March when the Rift starts shipping to consumers. It's still just as likely they'll support it later, the only thing that has changed is they won't be shipping any patches between now and the Rift release date.
 
Last edited:
All the song and dance about vr and them using the dk2 to sell the game at trade shows and they completely drop the ball when vr finally launches.

I've personally ordered both the rift and the vive but will be disappointed if they support the vive but not the rift at launch.

I'm sure there's a lot of people who bought ED purely for vr and whilst it might be possible using workarounds etc it's really not on.

I think they've spent way too much time adding new features without getting the basic functionality working and it really shows throughout the whole game and not just the vr side of things.

Looks like I'm still not playing ed until they sort it out.
 
Well... I went ahead and pre ordered after all. Shipment in July, so I have plenty of time to see other peoples reviews of the Rift. And hopefully Elite Dangerous will support the Oculus Rift by then. I guess I will make it work anyways. You guys have good guides after all. But a plug and play experience would be great!
I can`t wait to se fellow commanders report on their time with the consumer version og Rift in ED. [yesnod]
 
Last edited:
Well, SteamVR is as it is the Vive driver.

And SteamVR is a Steam library tool program, so yes Steam is required. Besides, just like Oculus Steam makes its money from its store so it's a given that they will want Vive owners to use the store.

Does not mean that programs must be on steam to be usable tough - Just Like Elite does not need to be on steam to use SteamVR.

i think his point was, there are many people saying they would be furious if oculus made you sign up to a facebook account to use the rift, so he was questioning if the VIVE would make you have a steam account to use it.
 
i think his point was, there are many people saying they would be furious if oculus made you sign up to a facebook account to use the rift, so he was questioning if the VIVE would make you have a steam account to use it.

Probably yes and probably yes so which would you be inclined to suffer?
 
Probably yes and probably yes so which would you be inclined to suffer?
i already have a facebook account.. i never use it however and can push any emails into spam, so truth is, neither of them bother me.

Dunno if you were with steam on day 1? I still remember people raging when halflife 2 forced everyone to sign up to a steam account even if you bought on CD. The rift ISNT going to force everyone to have a facebook account, but if they did, so long as i didnt get notifications every 2 mins whilst playing a game, the truth is, it would not really bother me one way or the other it would just be another POS platform which forces me to give details of a junk email account too..
 
Back
Top Bottom