Also, let us hope for unicorns and peace in the middle east![]()
I can help with one of those. THe second one is probably more difficult to find

Also, let us hope for unicorns and peace in the middle east![]()
Well it's finally been released !!!!!
Anybody thinking of upgrading would need to use some different drivers
Nvidia
https://developer.nvidia.com/oculus-07-sdk-driver-support
AMD
http://support.amd.com/en-us/kb-articles/Pages/Oculus07SDK-Driver.aspx
I can help with one of those. THe second one is probably more difficult to find
where can i download Oculus SDK for Windows V0.6.0.1? I tried to download it but its gone.
Thanks
Indeed. ED needs VR SLI capable graphics hardware as using even a single 980Ti or Titan X with the Rift still doesn't allow anything much above low/off GFX settings when using SS 1.5 or 2.0 (SS being a must of OR users as the visibility is dramatically improved).
Do you realise DSR does not work on the Dk2 screen ? Sorry Fact DSR cannot render on the Rift, reports contrary are placebo effect.
Do you realise DSR does not work on the Dk2 screen ? Sorry Fact DSR cannot render on the Rift, reports contrary are placebo effect.
it most definitely works. just dont confuse super sampling and dynamic super sampling. (dsr is an nvidia control panel setting)
Super sampling an image then viewing it on a lower resolution screen effectively aliases the image better. That is all.
it is a must in ED.
dsr < in game super sample.
interesting stuff, as you can tell, I am not really up to date with this, and do not even get me started on the countless numbers of anti aliasing techniques!!!
Do you realise DSR does not work on the Dk2 screen ? Sorry Fact DSR cannot render on the Rift, reports contrary are placebo effect.
The biggest issue thus far has been implementing direct mode. For whatever reason Frontier couldnt get it working properly and insist that the issue lies on oculus' side and not theirs. My hope is that .7 will bypass this issue and hopefully make impemetation easier and faster, not harder and further. They have been working closely with oculus for some time on this issue and my guess is that .7 is oculus answer to the problem.
interesting stuff, as you can tell, I am not really up to date with this, and do not even get me started on the countless numbers of anti aliasing techniques!!!
That is like saying Anti Aliasing has no effect and reports contrary are placebo.
DSR is almost the same as SSAA. SSAA takes multiple samples from different locations within the same pixel and blends them in order to get a higher-fidelity final result. DSR is similar in that it renders the game at a higher resolution and shrinks the image with a gaussian filter to the desired resolution, smoothing out jaggies. DSR was introduced to provide SSAA to games that have no support for AA with an additional "smoothing" option to allow the user to tweak it to their own preference.
The benefits of SSAA (and DSR, because it is almost the same thing) is that it performs anti aliasing on all objects (MSAA cannot perform AA on textures, so menus for example won't recieve AA).
In ED the difference is very noticeable in the DK2 because of the low screen res and the heavy use of 2D menus. Supersampling the menus makes them significantly easier to read on the DK2.
To put the shoe on the other foot, would you do it? I know what my answer is.Do you think Elite Dangerous will get updated to the Oculus 0.7 SDK?