I don't think we'll see any further support on Oculus in ED until at least 30 April 2016, that is the date the original Microsoft context sensitive menu system patent expires,
http://www.google.co.uk/patents/US5664133
and since ED uses context menus triggered by a HMD, there will be other patents on top of that.
Don't hold your breath people, unless someone such as FD or Facebook, or even the customer, can come up with the money to pay off that backlog of patent violation claims.
I don't think we'll see any further support on Oculus in ED until at least 30 April 2016, that is the date the original Microsoft context sensitive menu system patent expires,
http://www.google.co.uk/patents/US5664133
and since ED uses context menus triggered by a HMD, there will be other patents on top of that.
Don't hold your breath people, unless someone such as FD or Facebook, or even the customer, can come up with the money to pay off that backlog of patent violation claims.
First, that patent expired Dec 13, 2013 (20 years from date of priority). Second, infringement of a patent would be irrelevant of SDK version unless you are thinking of a feature that specifically was added in 0.7. The main change in 0.7 is direct mode support.
This is nonsense. What patents are you talking about that are blocking HMDs? Who are the patent holders that you are worried about?
You obviously don't understand how patent infringement (not violation) works.
The likely reason that Frontier is not supporting 0.7 SDK is because either (1) they have struck a deal with HTC Vive to move Elite to that platform, or (2) the Elite engine is completely incompatible with Direct Mode rendering and Frontier is too busy working on Horizons to bother spending dev cycles fixing it.
You won't see any further support for Oculus until at least 30 April 2016,
I said it first.
Only 228 days to go, before we get our next word on the future of Oculus in Elite Dangerous.
First, that patent expired Dec 13, 2013 (20 years from date of priority). Second, infringement of a patent would be irrelevant of SDK version unless you are thinking of a feature that specifically was added in 0.7. The main change in 0.7 is direct mode support.
This is nonsense. What patents are you talking about that are blocking HMDs? Who are the patent holders that you are worried about?
You obviously don't understand how patent infringement (not violation) works.
The likely reason that Frontier is not supporting 0.7 SDK is because either (1) they have struck a deal with HTC Vive to move Elite to that platform, or (2) the Elite engine is completely incompatible with Direct Mode rendering and Frontier is too busy working on Horizons to bother spending dev cycles fixing it.
Only 228 days to go, before we get our next word on the future of Oculus in Elite Dangerous.
Just got a twitter response from Elite Dangerous official account: "We're still working with Oculus. We'll keep everyone informed once we have more information." at least is an answer.
Looks like they're ditching OR for the HTC now.
Just got a twitter response from Elite Dangerous official account: "We're still working with Oculus. We'll keep everyone informed once we have more information." at least is an answer.
Actually it isn't an answer at all. Could mean "we don't have decided whether we'll support the Rift further", could mean "we won't support the DK2 any futher but are talking with Oculus about CV1 support later next year" or even "we are currently not planning to support Oculus any further right now. We keep in touch with Oculus to try to work out some contract all parties can agree upon."
FUD.
Actually it isn't an answer at all. Could mean "we don't have decided whether we'll support the Rift further", could mean "we won't support the DK2 any futher but are talking with Oculus about CV1 support later next year" or even "we are currently not planning to support Oculus any further right now. We keep in touch with Oculus to try to work out some contract all parties can agree upon."
Just got a twitter response from Elite Dangerous official account: "We're still working with Oculus. We'll keep everyone informed once we have more information." at least is an answer.