Hi,
good thread. My addition: I would love to free drag & drop all the ingame-menues - farmost the left menue of the galaxy map. I can´t use her as needed, because the menue is too far left and I cant read all the info. It would be better, if it would be possible to move the menue free at the screen. And: I would love to see the support of a new device coming up - the MYO (Info: https://www.thalmic.com/en/myo/). It would be amazing if we could turn and move the galaxymap just by moving the fingers of our hand. To imagine, what would be possible here, just watch the video on their website.
olipilot
The issue with the random screen flashes from what I have seen, does appear to be common. Although I haven't heard anyone else mention it, I have seen various ED DK2 youtube vids which have shown this issue. I quickly looked up a couple of vids and you see a very similar issue happen in their jumps as well.
https://www.youtube.com/watch?v=aKPa-mb6bVw @2:40 although vid doesn't show the issue head on.
https://www.youtube.com/watch?v=SqvJRT0tVe4 @3:39 this vid shows the similar issue to mine, but does not appear to flash a black frame, plus the image that flashes looks warped or glitched, where as mine flashes a planet, star or station, depending on what I previously looked at.
As for the black hole white dot issue, again, I haven't heard anyone else mention it, and can't find a vid with one, although do believe I saw this in one video I watched previously.
What about an old phone keypad lol? You know 1-9 and you have to tap 2 three times to get C etc? That would save space+1 for this idea. there is also leap motion and nimble VR. both attachments to the dk2. I prefferably like the nimble VR as i believe it to be more flexible in its software. This is from what ive read or watched. If we had this with say an android qwerty keypad for galay map/chat window ect. the imersion would be insane. most actions could essentially be done via looking at pannels and the like and touching like an ingame touchscreen. Although i dont know what sort of adjustments would be needed to make the arms/hands of our ghostlike man in the chair move. I would imagine that may take some doing in terms of the devs implementing such a thing. however the qwerty keypad would be easy enough, allowing us to use the mouse or stick with x52 to select letters numbers.
Thanks for reading
CMDR W E S Fisher
My contribution :
•Direct mode support
•Better performance for a steady 75 FPS (adaptive quality setting seem a good idea)
•Ingame UI color switcher with a default theme suitable for the rift
•Ingame FPS counter (visible in the rift)
•Adjustable left/right panel distance
•Visible paintjob (from cockpit view)
•Finish modeling / texturing of some ship exterior (from cockpit view)
A button to toggle (at any time) between playing the game in VR mode and playing the game in desktop-monitor mode..
Thanks for the input, check my responses
As for the black hole white dot issue, again, I haven't heard anyone else mention it, and can't find a vid with one, although do believe I saw this in one video I watched previously.
Yeah, the ship clock thing is a pretty valid one, especially as you get shown a clock when you get docked at a station. Like, that's already part of the UI. No reason not to allow it to be enabled when in space.
I have had this floaty white dot, but not in a system with a black hole. The companion star was quite a long way from the primary, about 280k LS, so that could be a factor. At first I thought that the dot was a dust mote, like the ones in space stations, but it moves about oddly as you move your head or rotate the ship.
One thing I would like adding is more joystick models, so that the stick that you see matches the one that you are using. Having the fingers press the correct button/hat would be even better.
And yeah, finish painting my ship. I paid for that paint job so I want to see it when I look out of the window.
I've updated the main thread (finally) with some of the new suggestions.
Again, mods, please make this sticky! Show you care!
Hi,
I agree with all this requests ! I want suggest also to implement triple buffer because using d3doverrider I saw that I get better fps. In general triple buffer it's the right way to implement VSync.
If you implement Direct Mode it's even better.
In general I hope for better fps consistency because right now I noticed that fps can go up and down without reason, and it's skip frames costantly even if I setup everything to low, and I have good hardware.
Usually I disable core parking so I don't thing it's a cpu power management related problem (i7-4770k).
When implement VR please let the graphics engine run freely, async from every other subsystem to have smooth rendering.