Add option to use side by side 3D along with oculus head tracking, track ir or other,
Side by side 3D has very fast frame rates compared to the Oculus options.
Chromatic aberration and distortion can then be done using sweetfx, instead of the oculus dll.
I too would like an in-game clock. Maybe over on the status panel I can turn to look at. Oh, and let me set my time zone please, not everybody is in the UKWhy? Because if I don't take my headset off to check my system clock, I could end up over-playing and play right through the night! I have to work in the morning, and the fewer times I have to take my headset off and break immersion, the better.
- remove the headrest on the all the cockpit seats, so that when i look up at passing objects, my view isn't obstructed by the headrest.
headrest toggle next to sex in options settings
no way. I am playing in a cockpit.. and I have my oculus "reset" to the exact position so when I lean my head all the way back in my real chair, my head hits my real seat right when my VR head hits my VR seat. It's awesome.
yep... get with the program.I understand now,
I need to go out and buy a chair with a headrest, so that when i look back, i bump my head, and need to swing my body left or right, in order to continue looking around behind me.
That was my problem all the time. doh
If you say so mr dev. I'll stick them in at some point, in an "advanced" section.' Too much work for the devs'
you never know, some stuff for devs is actually really easy, people just think its hard.
im a dev,
and even if they see a suggestion, they may come up with a better idea that kills 2 birds with 1 stone instead.
my next idea,
- categorise the graphics options into sections,
-- pre porocessing
-- processing
-- post processing
this beacuse, i would like to remove all post processing from the ED loop, and do it in sweetfx, since it just does does such and amazing job.
This is a great thread, and my major beefs (note taking, onscreen KB and HUD colours) are already on the list- good work, drkaii. The galaxy map could use some work, but I added controller bindings, and that helps a lot. The main additional features, that I would like for improvement of VR are:
Galaxy map bookmarks system- it will be a lot quicker if you can tag systems and return to them quickly.. esp when trading! Setting up the navigation in the Rift is so time consuming that it puts me off playing- to the point where I play less than I did before I got the Rift.
{erk, forgot the other one, will try to remember}
Hah, I had this exact dilemma recently. Then I remembered that my phone was lying on the desk, somewhere out there. So I just said "OK Google... what time is it?" and it responded out loud. That is most pleased I have been to have that feature yet![]()
- remove the headrest on the all the cockpit seats, so that when i look up at passing objects, my view isn't obstructed by the headrest.
If you say so mr dev. I'll stick them in at some point, in an "advanced" section.
Well if you ever become mr project manager, and you need a dev, and i agree to the terms of the contract, i might just be your mr dev.
If you say so mr dev. I'll stick them in at some point, in an "advanced" section.
Well if you ever become mr project manager, and you need a dev, and i agree to the terms of the contract, i might just be your mr dev.
Although I imagine you are being sarcastic, I'd actually LOVE that. But it will never happen. I'm way to underqualified.
Hope you don't mind, but I'm leaving that one out. Too much work for the devs.