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SlackR

Banned
My new rig has finally arrived in Saudi ...
2x gtx 980
Cpu 5960x
16 Gb RAM
Asus Rampage V Extreme Intel X99 Motherboard

Will be experimenting over the next few days to see what it can accomplish...
 
@ Milamber,

Quote " This is probably VRAM related, given you are running 970's with only 4GB RAM."

Wrong, as i already said, before Gamma i was running @4K with SLI, please read posts properly before commenting.

See here i quote myself " was running @ 4K using DSR before Gamma, now if i enable DSR @ 4k with SLI i get bad frame stuttering " and if you read some other posts in the VR forum including some in this thread even, you will see that other people have the same issue now, nothing to do with 4096K video RAM which is actually plenty. People running 2 970s in SLI where able to use Dynamic scale reduction ( DSR ) to get 4K on a 1920*1080 monitor on the rift as i said before Gamma......
 
@ Milamber,

Quote " This is probably VRAM related, given you are running 970's with only 4GB RAM."

Wrong, as i already said, before Gamma i was running @4K with SLI, please read posts properly before commenting.

See here i quote myself " was running @ 4K using DSR before Gamma, now if i enable DSR @ 4k with SLI i get bad frame stuttering " and if you read some other posts in the VR forum including some in this thread even, you will see that other people have the same issue now, nothing to do with 4096K video RAM which is actually plenty. People running 2 970s in SLI where able to use Dynamic scale reduction ( DSR ) to get 4K on a 1920*1080 monitor on the rift as i said before Gamma......

I've run E: D on my monitor at 4K downscaled to 1440p on my single 980. Ran pretty well, some dips to 50fps when in stations etc.. but ran at 70fps if I remember rightly in space.

I can run E: D at 4K on the DK2 but when I say "run" I mean it works OK (better than expected TBH), too juddery in stations to play like that though.

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Eh? My 980 is doing pretty much the same as freehotdawgs too. The "no frame drops" is different, but it's not down to horsepower as the GPU is never struggling for breath, it's something to do with the game itself. I can be sitting in a scene where the fps is 75 (of course) and the GPU is 30% and I still drop a few frames every now and again for some reason - doesn't happen in other games and demos. Also I get 75fps in stations and the GPU tops out at about 90%.

Pics or it didn't happen dude.
It's very easy to say that you everything is hunky dory diddly ory when in reality it's not quite true.

My own experience of a single 980 is that it is the best single card for E: D on the DK2 at the moment but to claim you can run it maxed out at 75fps all the time even when you are in the entrance of a station (biggest FPS drop I experienced) or parked up in a station seems a bit too good to be true.
It's close to 75fps and it might kinda look like 75fps if you ignore the minor judder but it's not really 75fps.

Happy to be proven wrong, maybe Gamma 2.0 improved things enough so this no longer happens, didn't strap into VR last night (will tonight though).
 
I've run E: D on my monitor at 4K downscaled to 1440p on my single 980. Ran pretty well, some dips to 50fps when in stations etc.. but ran at 70fps if I remember rightly in space.

I can run E: D at 4K on the DK2 but when I say "run" I mean it works OK (better than expected TBH), too juddery in stations to play like that though.

I can still run @4K using DSR with 2 EVGA Superclocked 970s SLI enabled in Gamma on my 1920*1080 144GHZ monitor with very playable framerates ( if i remember correctely it was about 70-75 FPS ?, and i used to be able to run @4K with 2 SLI enabled 970s on my DK2 without any juddering anywhere at all before Gamma was realeased albeit with AA/Blur/Bloom/ turned off but if i try it now in Gamma i get frame stuttering so something must have been altered at EDs end i guess, hope it gets fixed as i prefer running on the rift @4k using DSR rather than @1920*1080 with SSAA on.

I am very impressed with these new 980/970 cards, i just hope Nvidea are able to bring out their new driver tech that will allow 2 980s/ 2 970s in SLI to have one card rendering to the left screen and the second card rendering to the right screen on the DK2, together with us being able to use the Direct mode on our DK2s.
 
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Happy to be proven wrong, maybe Gamma 2.0 improved things enough so this no longer happens, didn't strap into VR last night (will tonight though).

I must say I did notice an improvement in performance in DK2 last night. I didnt try enough to give real figures but it was clear to me it was running better than 1.05. A step in the right direction (looks better too!)

(gtx980 @ 7600/1500 & I5 2500K @ 4.35ghz)
 
Running everything maxed out @ 2560x1440@75hz on the Rift with DSR.

Intel 4770k @ 4,5ghz
16GB Ram @ 1600mhz
Samsung 250 EVO SSD
2x EVGA 980 Superclocked in SLI
 
Pics or it didn't happen dude.
It's very easy to say that you everything is hunky dory diddly ory when in reality it's not quite true.

My own experience of a single 980 is that it is the best single card for E: D on the DK2 at the moment but to claim you can run it maxed out at 75fps all the time even when you are in the entrance of a station (biggest FPS drop I experienced) or parked up in a station seems a bit too good to be true.
It's close to 75fps and it might kinda look like 75fps if you ignore the minor judder but it's not really 75fps.

Happy to be proven wrong, maybe Gamma 2.0 improved things enough so this no longer happens, didn't strap into VR last night (will tonight though).

Afterburner graph ticks along at 75fps (albeit with the "random" frame drops I get everywhere), I have it running on a second monitor... besides which, I'd notice if it wasn't! :p

My 980 is overclocked to 1500-odd boost... if I ran it at stock speeds it would not manage, I will admit that... because I tried it! ;)
 
Afterburner graph ticks along at 75fps (albeit with the "random" frame drops I get everywhere), I have it running on a second monitor... besides which, I'd notice if it wasn't! :p

My 980 is overclocked to 1500-odd boost... if I ran it at stock speeds it would not manage, I will admit that... because I tried it! ;)

Fair enough, that's a enough of a boost that you could be scraping past 75fps in stations ;)
 
1zf0hgg.jpg


On my system running maxed out.

Game VR definitely needs more optimumization. I hope we get that in our release build along with HUD (lines and bars) toggle option.
 
Oh I should mention that I'm talking about running in Multiplayer rather than SP or a tutorial. I get very different results in a tutorial for some reason.

I notice that, and it doesn't entirely make sense. Even the asteroid field remains buttery smooth in the tutorial but performance in the actual game doesnt come anywhere near that, even with the settings bottomed out. Something is really bogging it down.
 
@ Milamber,

Quote " This is probably VRAM related, given you are running 970's with only 4GB RAM."

Wrong, as i already said, before Gamma i was running @4K with SLI, please read posts properly before commenting.

See here i quote myself " was running @ 4K using DSR before Gamma, now if i enable DSR @ 4k with SLI i get bad frame stuttering " and if you read some other posts in the VR forum including some in this thread even, you will see that other people have the same issue now, nothing to do with 4096K video RAM which is actually plenty. People running 2 970s in SLI where able to use Dynamic scale reduction ( DSR ) to get 4K on a 1920*1080 monitor on the rift as i said before Gamma......

Whether you say it was running fine is irrelevant, the symptoms you have mentioned indicate VRAM limitations and to compliment that 4K resolution will do that, no need to get all emotional with the tone!
 
Tried this again last night.
at 1080p everything on high I still get a small amount of judder in stations.
Out in space though it's fine (occasional hitches though from time to time).
Turned a few things down like AA off, AO off and Blur off and it improves things a bit but I still see judder.
It's only a very small amount but it's still there when you look for it.

I'm on a fresh install of windows, fresh install of everything, the other VR games I've tried over the last few days (shufflepuck cantina and radial G) are perfect.
 
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Whether you say it was running fine is irrelevant, the symptoms you have mentioned indicate VRAM limitations and to compliment that 4K resolution will do that, no need to get all emotional with the tone!
"Whether you say it was running fine is irrelevant" WHAT ??????? how is the fact that it WAS running fine before Gamma irrelevent ????????? it is not irrelevant at all, it proves that there is no Vram issue at my end, if something has changed with the game with Gamma it has nothing to do with my vid memory, there is obviiously a technical change at EDs end, what do you not understand about that ?????


Sigh.....not sure if you are trolling now, let me say it again, i WAS running SLI at 4K resolution with DSR on the DK2 BEFORE GAMMA, so, that would prove that i have no VRAM limitations, you do realise that the majority of GTX 980s/970s have 4096K on the video memory ? so, this problem has been effecting not just me but others too as they have posted on the forum with the same problem as me, and again as i have already told you, i not only have been runing in SLI on the DK2 at 4K on the rift using DSR BEFORE GAMMA, i AM ABLE TO RUN SLI at 4K on my 1920*1080 144HZ monitor IN GAMMA right now using DSR, do you understand now ? as i am not going to keep repeating myself to you, so, there is no video memory issue, sorry,i tend to get emotional when i have already said in plain english that i have been running SLI already before Gamma @4K resolution on the Rift and you just post again ignoring what i have told you.

If you dont GET IT then sorry, but i cannot help your lack of understanding and i will not be explaining this again to you.
 
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SlackR

Banned
Finally got my rig set up and began "testing"...
Haven't crunched any numbers yet because the testing was more like playing but my initial impressions are very positive...

Rig:
Asus rampage V x99 motherboard (water cooled)
CPU: 5960x heavily oc'd
RAM: 16 GB
GPU's: 2x GTX 980's in SLI
DK2

So the first thing I tried was setting everything to max... No problem. The SLI config wasnt causing any latency at all.
Next I applied DSR and was able to get as high as x3... So not quite 4k, but things were more than clear enough to read.
The only number I got during my two hour session was the CPU temp sitting pretty at 38c
I'll test actual frame rates and GPU workloads later, but the entire session was as smooth and clear as I'd hoped it would be... Except for the Galaxy map, which needed to be set back down to low.
Obviously the recent update of the SDK and optimisations are helping here, but the rumours of SLI not playing nicely seem to be greatly exaggerated.
 
Finally got my rig set up and began "testing"...
Haven't crunched any numbers yet because the testing was more like playing but my initial impressions are very positive...

Rig:
Asus rampage V x99 motherboard (water cooled)
CPU: 5960x heavily oc'd
RAM: 16 GB
GPU's: 2x GTX 980's in SLI
DK2

So the first thing I tried was setting everything to max... No problem. The SLI config wasnt causing any latency at all.
Next I applied DSR and was able to get as high as x3... So not quite 4k, but things were more than clear enough to read.
The only number I got during my two hour session was the CPU temp sitting pretty at 38c
I'll test actual frame rates and GPU workloads later, but the entire session was as smooth and clear as I'd hoped it would be... Except for the Galaxy map, which needed to be set back down to low.
Obviously the recent update of the SDK and optimisations are helping here, but the rumours of SLI not playing nicely seem to be greatly exaggerated.

I am glad you are up and running with SLI 3X DSR, i have a question, i have noticed that if i select my 1920*1080 144HZ monitor as primary at DSR 4X enabled in nvidea control panel and with ingame settings i turn V sync off and it stays off and i get no flickering in game at all, everything is great at 4K DSR on my monitor, but when i select secondary display (DK2) as soon as i save those settings the game switches on Vsync automatically so the rift is at 75HZ and V snync goes on and i do not want V sync on and with 4K DSR on i get very slight frame flickering but before Gamma DSR4 X ran fine, is this happening on yours too ? so i am wondering why some here can run 3X/4X DSR on the rift with no flickering and other people with the same cards in SLI get the flickering with 3X/4X DSR especially as i have spent most of Beta running 4X DSR in SLI on my 2 Superclocked EVGA 970s with no frame flickering at all, only started getting frame flickering since Gamma on the rift.
 
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SlackR

Banned
I now have some preliminary numbers for those interested...

With hyper threading enabled I can see cores coming online when required. Temps are hitting 50c tops and maxing out 100% capability (in stations) before bringing another online. Some cores still sitting at 0%, meaning the i7 5960x is probably overkill at the moment.

The two GTX 980's in SLI aren't going past 50% even in stations and temps are holding steady below 60c with minimal cooling. (Didn't bother overclocking as there's seems no need.)

All settings are maxed out (except in the galaxy map) and DSR is set to x3.
FPS with vsync on is sitting at 74.

Edit: sat in station for 10 mins watching temps are workload... CPU has stayed the same (as above) but both GPU's are working between 85 - 93 % of Max (not oc'd) and temps are hitting 80c!
... Time to turn up the fans!

FPS still sitting at 74 but occasionally dropping to 71-73
 
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@ Slack IR, "When I play with the rift I disable the monitor ... "


I cant see that making any difference as its not as if our cards are drawing the game twice one on the rift and one on the monitor, all your monitor is doing while you are ingame on the rift is displaying your desktop.
 
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SlackR

Banned
It's just a habit I got into when using the rift on my gaming laptop... Monitor was 60hz... Disabling it just made things run a lot smoother. That was a while back but I set the NVIDIA profile for single monitor performance as well... I figure if I'm not using it then it can't get it in the way if it is turned off! :)
 
:)Thanks for your answer in the PM, i have now disabled my monitor when the rift is on, one less thing for the GPUs to do whilst the rift is on.


Update, this tip fixed it for me, i am now back running at 4K DSR on my DK2 with no frame flicker at all, i even have SMAA turned on as well and the text is really easy and clear to read now on the panels etc but i will probably turn off SMAA now i am at 4K, i would never have thought that a simpe thing like disabling my monitor when i turn on the DK2 would have such a dramtic effect on the game when its running, i mean after all, the monitor is only displaying the desktop whilst ingame on the DK2 so its not as if the cards are having to display the game twice at the same time.


Thank you SlackR for the tip, you have made me happy and i dont get much of that these days due to my circumstances :)
 
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