The problem, IMHO, is not about the balance, but broken actions exchange between in-ship and on-foot "worlds". Basically those on-foot can only shoot a ship with firearms and ship can only respond with unguided weapons, like dumbfire or flack launchers (BTW former are very effective from 1-2 kilometers). That is all the actions exchange possible. Personally, no matter how hard I tried, I can't find no balance nor immersion in that exchange.
BTW, taking into account that after intro of PP2.0 that is pretty typical that settlement in power-down are filled not only with scavengers but with clean-status armed(!) guards it would be really immersive to know who will be a target of ship's weapon before shot and other way than kill bounty issued on me after.
Not even dreaming about S&R of PowerPlay Person or simply rescue somebody from settlement under pirate attack with a ship.
BTW, taking into account that after intro of PP2.0 that is pretty typical that settlement in power-down are filled not only with scavengers but with clean-status armed(!) guards it would be really immersive to know who will be a target of ship's weapon before shot and other way than kill bounty issued on me after.
Not even dreaming about S&R of PowerPlay Person or simply rescue somebody from settlement under pirate attack with a ship.