Odyssey - Optimisation/Performance and UI (Galaxy & System Map) Feedback

Tbh i just gotta say this..

Why on earth did you think you needed to remove the old one, the new one is not better so what was the point?
Just give us back the old one please, it works and it's better.

Ok I'll give you actual proper feedback in the next post but that's been bugging me so much I had to say it!
 
Overall Thoughts
The Galaxy and System Map changes just need some fine-tuning.

Specific Issue: UI Buttons
  • The panels popped up by the left-hand icons can't be hidden by re-clicking the icon, unlike the panels from the right-hand icons; those can be shown & hidden by re-clicking their icon.
Suggested Fix:
  • Make the left-hand icons correctly toggle their panels.
Specific Issue: Bookmarks
  • Plenty of people have already pointed out that you should be able to plot a course to a bookmark directly from the top-level bookmark list. Enough said. :)
Specific Issue: Mouse-Hover Info Panels
  • A number of people have asked for the reinstatement of the info panels that would appear when you mouse over a planet or star. I just have to say I found those panels immensely annoying, as they would inevitably pop up right over the top of the thing I actually wanted to point at, obscuring it. Much swearing resulted from this.
Suggested Fix:
  • The mouse-over popups are actually a good idea, and a great way to provide quick and useful context information. The solution to my issue with them is simple: have the popup panels attached to the mouse cursor, so they move with the mouse pointer, disappearing when the pointer moves off the thing they relate to. That way the pop up panels cannot obscure the thing you are trying to click on. The only down side of this is that with this solution the pop-up panels can only be informational - you couldn't interact with them, as they move with the mouse. That would be fine by me - particularly if you also added functionality for "click to select a thing and pop up a relevant context menu for it".
Specific Issue: Galaxy Map Compare-By-Size:
  • The Galaxy map doesn't remember the "Compare by size" setting from one invocation to the next. (I notice that the "Show System Connectors" and "Show Controls" settings are being remembered during a session, but forgotten when you exit the game)
Suggested Fix:
  • Have the map remember all its settings both during a session and from session to session.
Specific Issue: Galaxy Map Compare-By-Size Slider Control
  • Dragging the compare-by-size slider controls causes the map to rotate as well.
Suggested Fix:
  • While interacting with a UI control, mouse actions should not be applied to the map display.
Specific Issue: System Map - Prohibited Goods
  • There no longer seems to be a way to determine what goods are prohibited at a particular station or settlement. Or at least, if it is there I have not yet been able to find it.
Suggested Fix:
  • Include the information in the Description or Market Information panels for the station or settlement. TBH I don't find the "commodity prices" in the Market Information panel to be of any use; that whole section could be replaced by more useful general trade information and prohibited goods information.
 
I would like to know what fantasy land FDev is living in that 30fps was considered "good performance" even for their Recommended Spec hardware. I'd love to know the universe they live in where they can look at a game that knowingly has absolutely no frustrum or occlusion culling and think to themselves "this is good, this is how it should be."

Enabling culling would give a near-doubling of framerates across the board for all hardware, and yet it's the one thing you didn't do, and it's the one thing that apparently lead you to believe that the low framerates people are getting is ok.
 
Specific Issue: Galaxy Map selection highlight
  • The "higlight" (white ring) around the currently-hovered star is increasingly misplaced as you move towards the edges of the screen. It is only correctly aligned right in the middle of the screen. If you hover over a star towards the edge of the screen the highlight is misaligned (towards the screen center) by 3-4 times the diameter of the highlight.
Suggested Fix:
  • Review the maths being used to calculate the highlight position; I think you will find an error in there!
 
tbh reposting that broken renderer comment seems to be falling on deaf ears; Braben posted today saying that the low 30fps people are getting is "expected" for their Recommended Spec and that 60fps should only be expected for "high end" machines. FDev literally looked at their broken renderer with zero culling and said "this is great."
 
Overall thoughts – Galaxy Map and System Map are functional, nice-looking, and semi-intuitive for pre-Odyssey players, but the new quirks or omitted features seem unfriendly.

Specific Issues – As a Trader (primarily), I find myself visiting favorite locations frequently. You have given us the ability to flag a station or system with a Bookmark AND as a Favorite, but there doesn't seem to be any intuitive way to Plot a Course to a bookmarked Station or limit the Navigation options to Favorites or Bookmarked stations ONLY. This would be a huge timesaver, at least for me, rather than scrolling through a huge list of local systems and/or stations looking for the ones that I have bookmarked or flagged as favorites.

Suggested Fixes for the Issues – Add a filter for the Navigation Panel that shows bookmarked or favorite systems and/or stations only. Allow us to plot a course to a bookmarked or favorite station without the need to open the Galaxy or System map. In other words, if I have bookmarked a station or flagged it as a Favorite, it should show up in my Navigation Panel and I should be able to plot a course to it from Navigation without opening the Map.

Disclaimer – The suggested fix above may already be possible, but I have not been able to determine how to do it. If this is already possible, I would appreciate some guidance so I can stop scrolling through the long lists and find my Favorite trading posts quickly in the Navigation panel.
 
Specific Issue: Galaxy Map - Search the Galaxy field
  • If you move the mouse over the top-centre of the screen it displays the "Search the Galaxy" input field. However, once this happens the mouse no longer highlights stars when you hover - you have to "click" to "get out" of the "Search the Galaxy" mode.
Suggested Fix:
  • Either have the "Search the Galaxy" field disappear when you mouse away from it, and require you to actually click on it to make it "stay", or allow mouse-hover to still work while the field is displayed.
 
Wow, another wave of "hello community QA team who paid to do our work, lets hear what youve found!"
Lets hear the suggestions that people who paid money for the finished product want to make.

Specific Issue: Elite Dangerous Odyssey - Being released as a finished product while being in fact an Alpha.
  • If you search in Steam Store, you can find the DLC for the game Elite Dangerous named Odyssey that is being sold as a finished and polished out DLC while in fact it is not.
Suggested Fix:
  • Mark the DLC in Steam Store as Early Access, provide refunds to everyone willing to, hire a QA team that will actually work, fire defective management. Stop making people who bought the game doing the work for the QA team and testers.
I can't even refund your crap pile of code because of the stupidiest Steam Policy I've ever seen - if you have more than 2 hours in a base game that is in market for 6 years, you can't refund a DLC you just bought.
Welcome to my mistakes folder FDEV, ain't getting a cent from me until you show completely finished product anymore.
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Could you bring back the feature in the Galaxy Map, where if you hold the cursor over a system, a menu pops up letting you know if you can access the system. As an explorer this instantly lets you know if you've been there or not....
 
My feedback on the Galaxy and System Map in Odyssey:

Overall thoughts – please keep this brief (one or two sentences)
I like the clean look with the icons split by function, and the nestled Pilot's Fed map mode is excellent. There's some really clever ideas (click to select, hold to plot), that when coupled with the UI changes, takes some getting used to. Somehow there's a feel about it that is futuristic and fun to interact with. The more I use it, the more I like it.

Specific Issues – clear and concise (bullet points are ideal)
Issues:
1 - The map zooms in/out whenever I use the mouse scroll, even though my zoom is mapped to keys, not the mouse. This means whenever I scroll through the System Information or other large information windows, it also zooms the map.
2 - Setting a destination on the Galaxy map by using a bookmark only sets the destination to the system, not the item bookmarked within the system.
3 - If my ship mass changes after setting a route, the route doesn't appear to update upon opening the galaxy map, as it does in Horizons. I need to manually set a new route.
4 - The right row of icons disappear too often. Windows often close as you're trying to navigate the map - this seems clunky.
5 - Some info windows change color if you mouse over them (ie: Faction), yet they're not clickable or anything. The highlighted window text is also difficult to read.
6 - The System Information window is a window I always need to open. Inside the system map, I find I need to compare the system info window to the description window contents, yet it generally doesn't allow me to open both windows at once, while I click on stations or move around the map.
7 - Galaxy Map -> Pilots Fed -> State window will de-selected options as you scroll the window.

Suggested Fixes for the Issues – clear and concise, directly linked to the issues
1 - Separate map zoom from information window scrolling
2 - I think this is a bug. Match the bookmark destination with the Nav route.
3 - Restore the Horizons function that automatically re-calculates your nav route whenever you open the galaxy map.
4 - Have the right row of icons set to permanently display, as the left row is permanent.
5 - Soften the highlight in the windows (ie: Factions) to something that still allows the text to be easily discernable, or remove the highlighting altogether.
6 - Have the following information always display when inside the System Map (a band across the top, maybe?): Allegience, Government, Security Level, State, Economies, Controlling Faction
7 - I'm sure this is a bug - make sure selected options in the State window don't automatically de-select (or appear to de-select)

Thank you FDev for implementing this approach to resolve issues.

EDIT: Added #7, and some spelling.
 
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Overall thoughts – Tries to be minimalist at the cost of information and reasonable workflow.

Specific Issues
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  • "Search the Galaxy" is not obvious enough for people that have been using the left hand panel for managing "Tasks".
  • The icons on the left side are not fully intuitive.
    • Hyperspace icon is not intuitive. What is it supposed to mean?
      • Why is "Realistic" a top-level map function when it's likely the least used (at least for me?)
    • What is the PIlot's Federation icon supposed to mean? What does "Map Mode, Pilots Federation" mean?
    • What is the individual icon supposed to mean.
      • The icon for "User Data View" (which is different from Map Mode, PIlot's Federation, somehow?) , Services doesn't imply services.
    • The gear icon seems like it could be settings?
    • What does the three balls mean?
    • The trade icon was present before.
    • Route plotting is reasonable enough but the core function of plotting a route isn't with the route settings, meaning they're out of context.
    • Settings for the overlay are okay, but they don't make it clear what they do with their icon.
  • When you have "User Data" selected, it won't highlight/overlay the text for it if you want to figure out what it is again.
  • The good news is that these mostly identify themselves on mouse-over, but since everything moved around it's really hard to find the tasks I'm looking for.
  • How do I get quickly back to where I am on the map?
EliteDangerous64_QjMSvuBEPN.png

  • Old Problem: Trying to select a system either by mouseclick or by putting the "focus cursor" (the circle in the center of the map) fails to line up the system and causes issues selecting it for information or tasks. This is still present in Odyssey as it was in Horizons/Pre-Horizons
  • The right side feels like it's intended to be "tasks" that used to be on the left.
  • The right side uses the same "ship" icon, and doesn't differentiate itself from the left "ship" icon.
  • The bookmark "Task" is not with the rest of the bookmarks. This made this extremely confusing trying to add a bookmark. If I'm to manage my bookmarks, this may include adding one.
  • System View is missing for systems that you don't have system data for. This is a problem as the UI actively hides that option. This is counter to the Trade Data button that is disabled but visible.
  • The right side "Informational Widgets" do not update unless you click or select a system.

Suggested Fixes for the Issues – clear and concise, directly linked to the issues

Group the "tasks" with the information/management panes for things like routes, bookmarks, etc. Each "item" on the left is a toolbox I go to to complete a task.​
Do not disable "task icons" if it's not relevant. Show the option is part of the system, but it is disabled (and explain why.)​
Provide an option to expand the text of every icon regardless if they are highlighted. I need less icons, more literal text.​
The right side "Information Widgets" should update based on any system that is manually focused with WSAD.​
 
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Overall thoughts
The old UI was something that everyone was familiar with and worked well. The new UI is an example of "If it's not broke, don't fix it". You guys took something we didn't have a problem with and that had its own distinguished style and turned it on its head. The new UI seems like it was designed for an Ipad. It is objectively worse in nearly every way. I play on PC with an xBox controller and I had issues with navigating it. The redesign makes no sense.

Specific Issues
The layout of the UI elements on the Galaxy map takes far longer to navigate on controller and you have to go searching for the right button.

Suggested Fixes for the Issues
Revert the UI to the Horizons version. Do whatever technical changes you need to, but don't change the layout or design. It was fine how it was and had its own style that matched the in ship cockpits UI.

EDIT: Or at the very least, give players like me that prefer the old UI a setting to revert the UI back to how it was.
 
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Overall Thoughts

I like that it's trying to unclutter it a bit more and leave less empty space that was held by info screens and menus, but now selecting places seems very indirect, and requiring too many interactions and workarounds compared to Horizons, or less information than previously available.
Having the bookmarks organized by Systems, Bodies, Stations, and Settlements is nice.

The UI seems to be designed by and for someone sitting at a desk playing and is able to switch between HOTAS and Mouse and Keyboard at will, rather than console players in its current state. The amount of inputs required for selecting things in the menu in seems to have increased.

Galaxy Map:

Specific Issues:
1. The selection indicator (both upon hovering over a system and having selected it) is off-center. This shifts over on top of the selected point if focused on, but can get hard to figure out what exactly you're selecting , especially if two things are extremely close together as is the case for some systems. This is a problem for System Maps (both map and orrery mode) as well.
2. Bookmarks from the farthest out menu only plot to the star, not to the specific landmark in the system like was done in Horizons. Workaround available in going to Manage Bookmarks, but why am I having to go into a menu that's filed beside the types of landmark rather than the bookmark itself?
3. Cannot quickly edit or delete bookmarks like in Horizon, requiring going to Manage Bookmarks.
4. No way to tell where you made a first discovery or first footfall.
5. Many colors used to highlight one object from another are close, and can make it difficult to tell which is which, such as starter areas, the engineer base, and bookmarks icon being the same color. This can also apply to different government, economy, and faction state types under their respective filters.
6. No way to know what services are available within a system without visiting it first. This makes finding a specific service or commodity much more difficult than necessary.
7. Despite the menu being reduced to mouse-over icons, the total space taken up by info panels on both sides of the screen feels often MORE than in Horizons when both sides are used, leaving less area on the map to actually see what you're doing. The menus and info panels use a large amount of negative space between the spacing and margins that squeezes into the center of the screen heavily from the sides.
8. Between Stations, Planetary Ports and Settlements, and Fleet Carriers, looking at market information means having to sift through a high number of possible import/export locations. And some Settlements seem to only have small landing pads when that information is also unavailable unless you already know what type is there.
9. Powerplay view no longer highlights the area a given power has influence in, and no ability to turn off viewing certain powers. This makes finding systems under a specific power more difficult.
10. Prohibited Commodities list no longer available from Galaxy Map or System Map.


Suggested Fixes:
1. Attach it directly to the body? It being off-center may simply be a bug, but may also be involved with the 3D generation of the selection point.
2. Enable a small menu on the info panel for the system similar to the one in Horizons, and actually select the bookmarked landmark in the system as the plot target if applicable.
3. Fixable in same way as 2 by keeping the Manage Bookmark menu option.
4. Add an option to view and select these under Visited Systems.
5. Use more varied colors for different icons, or allow players to set colors.
6. Allow BGS states and Services information to be available as part of Trending Trade Data. Black Market availability, Interstellar Factors, Fleet Carrier vendors and administration, and Material Traders are all business transactions of some form, and can logically be a part of Trade Data. Also allow a lower level of data (faction states, economy type, and services, but not commodity prices) being acquired for a small radius of systems around a visited star, maybe around 10-15 Ly.
7. Lower the size and spacing of text of the UI panels some, and use the same smaller icons as system map for bookmarks instead of the larger pictures if that landmark is part of a list. Shrink or remove the unnecessary large ship pictures for Stored Ships, but still say the name and type of ship it is.
8. Add filters by type of landmark (orbital stations/outposts, planetary ports and bases, settlements, Fleet Carriers), and landing pad size availability for markets. This will help players find a specific point to sell to much faster.
9. Add a filter to turn off viewing a Power's area on your map, possibly with the ability to remove those locations from route planning.
10. Make the Prohibited Commodities list available as part of the Market information in both Galaxy Map and System Map.

System Map:

Specific Issues:
1. Same issue as in Galaxy Map of selection indicator being off-center unless the landmark is focused. The aura denoting atmospheric planets also seems to be off center, but is static around the planet/moon, and more noticeable on smaller bodies.
2. Loads in much slower than Horizons. Possibly due to the other graphical bugs on the Planetary Tech side of things, when bodies in the system attempt to load in with their features, including stars all appearing as black voids. May also have been part of why the first system in the Alpha loaded so slowly, as it had a higher number of planetary bodies to load than most systems.
3. A large amount of fleet carriers in a single system can leave a System map extremely cluttered. This is especially noticeable in more popular systems.
4. Settlements in a system are all in one long list for every body in a system, split by type, rather than being selectable from the body itself but without zooming in on the body and manually finding it. Systems with a large amount of settlements can make finding a specific one more difficult than necessary.
5. Minor Factions only show one of the states they are in on System Map, when they can be effected by multiple states simultaneously.
6. Prohibited Commodities list no longer available from Galaxy Map or System Map.
7. Settlement economy type is not displayed at a glance. This is useful information for traders and people looking for specific materials.
8. Planetary information no longer available at a glance (the hover info in the System Map in Horizons). This will slow down players looking for planet type searching for a specific planet or ring type, raw materials, or terraformability, especially explorers and miners, if no third party tools are used.

Suggested fixes:
1. Same as in Galaxy Map.
2. Work on the graphical bugs involving Planetary Tech. Many people wanted Odyssey in no small part for the graphics update, and having the lighting, gamma, and terrain generation problems as they are feels like a downgrade from Horizons, and that working correctly and smoothly may help here.
3. Make Fleet Carrier placement around a body an expandable icon around that body if 4 or more carriers are orbiting the same body. Icon can easily be a Fleet Carrier Symbol with a small chevron beside it to allow selection between different carriers orbiting the same body. If the player owns a fleet carrier around that body, or it's a megaship for an NPC faction (for a Community Goal or station rescues for instance), then that should be its own separate icon outside of that. This can also be applied to Squadron members' Fleet Carriers, giving them their own selection menu.
4. Make a trimmed selection list menu for landable ports on a selected body as applicable, available from system map without needing to zoom in on the planet, including reputation and (wanted status if applicable) with the controlling faction of that port.
5. Show all of the states a faction is currently in on system map.
6. Make the Prohibited Commodities list available as part of the Market information.
7. Add settlement type into it's description in the external panel.
8. Combine the Planetary Information panel with the Description panel. Make that information pop up upon hovering over the body (and vanish if the cursor is removed) and when the description tab is selected. The long-form description of the type of body can be collapsed into a toggleable info panel within that info box. The Features tab when a station/settlement is selected can be merged into this the same way.
 
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UI Feedback

Overall Thoughts

I'm not against change, but I use Xbox controller and the Odyssey UI is cumbersome to navigate.
I appreciate the graphical design aspects; it's refreshing and more modern looking.

Specific Issues

  • Scattered UI elements require a lot of eye movement and searching for info
  • Increased layers with the menu system requires much more time/effort to find an item especially if unfamiliar, then to remember them
  • Lack of tabs results in a significant loss of navigational ability of a gaming controller

Suggested Fixes for the Issues

  • Keep the UI elements, but borrow Horizons layout concepts: panel on the left, map on the right. This gives clarity and focus on the information, reduces eye-wondering.
  • Reduce layers/separation of menu items, utilize scrolling or filters instead. Almost everyone is more familiar with this UI as we interact daily with mobile devices and social media apps/websites.
  • Utilize tabbed UI as with other parts of EDO and Horizons UI. Tab will instantly give another dimension to the menu that is quickly accessible by another button thus providing efficient navigation.
Thank you reading, I look forward to further improvements!
 
Can you PLEASE LET US quit all menus, all dialogs, and finish computer interactions by pressing only 1 button (UI BACK)... i don't understand, WHY we can't finish dialogs by just pressing an "EXIT" botton ??? o.0 the HALF of interface has a HOTKEYS but the other HALF are MOUSE ONLY ??? WHY ? WHY is so hard to make hotkeys inside dialog menu. (key"1" - chose first line of dialog. key"2" - choose second line of dialog, key"3" /// key"4". key "UI BACK" - EXIT DIALOG MENU !!!)
 
We’re also keenly aware of feedback on several aspects of the updated User Interface in Odyssey.

Odyssey UI Feedback from me, without reading 16 pages (so possibly many repeated sorry):
  • New Galaxy Map:
    • "Hold to plot/target" is great but need another shortcut to open system (if known?) to avoid extra steps. Also move targeting/plotting to near the top of the right menu?
    • Needs to be able to plot course directly to bookmarked in-system targets like before, not just the system. Shouldn't have to target bookmark again after arriving.
  • New Shipyard:
    • Horizontal tile list is hard to use and lacks a lot of details. Vertical list with more stats at the bottom for each would be better instead?
    • "Details view" lacks a huge amount of details, e.g Only shows totals of module slots, hardpoints, etc and not the sizes of each like before - which we all know is very important when buying a ship.
    • "Mange your own ships" still only gives you totals and no details on what modules are installed where, what is modified with what or anything. Do you really need to switch to each ship to inspect what modules or modifications they have, or even worse - recall or fly over to them first if they are around the galaxy!
  • New Outfitting:
    • Do we still need to use dots for class size of items in the left pane? Is it possible to just say on the item e.g "7E" like you do in the right pane info anyway?
    • Don't like the new "sliders" to switch between selling or storing modules, please just do it the old way and ask to either sell or store each time? I lost several modified modules accidently already.
    • The new ship specs section doesn't fit with text going past the bottom of the screen. Some room exists at the top to move everything up a few pixels?
  • Pioneer Supplies:
    • Horizontal tile list is hard to use and lacks a lot of details. Vertical list with more stats at the bottom for each would be better instead?
    • Suits give you good stats/information, but weapons give you nothing except a vague magazine size analog bar? Is this unfinished?
    • Players have no idea the differences in damage, range, speed, sound, ammo size, etc between different models, types and grades of weapons!?
    • Same goes with the mods/engineering for both suits or weapons, there are no details provided at all only words like like "longer range", "extra capacity" or "reduced consumption" with no details or vague analog bars. Compared to the level of detail and info you get for ship modules and mods this seems.. silly..?
  • Loadout Browser / Inventory / Trade:
    • Same problem, stats for suits are provided but nothing shown for weapons or mods.
    • Why no access to Odyssey storage in a port? Do we really need to go talk to a bartender or back to our ship just to browse what we have?
    • Trading with the bartender is VERY confusing to use, Would the existing horizons trading UI not have been better to use here instead?
    • I can understand selling some picked up goods to a bartender, but why are you able to sell engineering materials? How is a player supposed to know what are ok to sell and what should be kept? You can't sell engineering materials for ship mods in the rest of the game, only trade them.
  • Odyssey Engineering.
    • Seems like a major step backwards compared to modern Horizons engineering.
    • No stats provided for mods, only words like "longer range", "extra capacity" or "reduced consumption" and no details or vague analog bars. Please add detailed numbers like Horizons mods, so players can weigh up their decisions before spending the materials and time.
    • Material pickups give 1 item not 3 like Horizons, yet large 1000 slot material storage and high material grind for blueprints required. Is this still being balanced?
    • No way to pin blueprints for mods like Horizons!.
    • No way to remote engineer like Horizons!.
    • And no way to replace an existing mod like Horizons! If you want to replace a mod you have to sell/replace your entire item?
Thanks, and hope these suggestions and questions are considered by the team. :)
 
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Overall I think the Galaxy and System maps are quite good after I got used to where everything lives. I use an XBox controller so I think console users will be happy.

One thing that bugs me is that it's hard to scan quickly through a system to find a surface POI with particular features (eg Interstellar Factors).

You can select the first Orbital Port in the POI menu on the left, then select the features tab on the right, and the features tab will remain visible as you cycle through the Orbital Ports. But if you select a Surface Port on the left, the focus becomes the body, not the port, so tab on the right switches to Planetary Information, and you have to manually zoom in on the body and spin it to find the surface port. Ideally when selecting a surface POI, the map should automatically zoom in on the body and center on the surface port and keep the right-hand tab selection intact. Then you can hold down to target the surface POI.

Another thing that bugs me is that the filter on population in the Galaxy map keeps turning itself off.
 
Galaxy/System map feedback:
Overall thoughts – I enjoy the system map more now, but the bookmark system needs some work.

Specific Issues – Bookmarks should send you to their location. Even if it's in a different map. Also bookmarking something should be a toggle. (Currently it only enables it, and you have to go through a long process to unbookmark it. This makes bulk unbookmarking unviable, which makes bookmarking multiple places at once undesirable. )

Suggested Fixes for the Issues – If that location is in another ui (such as system or planetary map) it should bright you there (such as from galaxy map to planetary map) so you can plot a course immediately. Alternatively, have a button next to the bookmark that brings you there immediately.
 
The main portions of the UI that are bad, in my opinion, are the Galaxy and Outfitting screens.

In the map, the filter buttons are on top of the map all around it, like icons have been dragged and placed on top of a scene. They're almost in the way, and there's too many of them. Having a side bar that contained all this information and tabs worked out much better. It was tidy, it didn't blend in with the busy map, it doesn't get in the way when you're trying to navigate the map and mouse over it when you want to click and drag like these icons do now. Click and Hold is also annoying as all hell. When you're closer to the middle of the galaxy and there's so many stars on screen, it's difficult to navigate properly

The other problem is the outfitting screen. It was already bad enough, IMO, in Horizons, but it wasn't so bad that it became a legitimate headache. Now outfitting takes so many unnecessary clicks. It's a chore. Why do I have to be asked if I'm sure I want to equip a Frame Shift Drive in the only slot that accepts a Frame Shift Drive? It already takes so many clicks to get to that point, I think I'm pretty damn sure.

I want all the FDevs that work on UI to go play Mechwarrior Online and play around with its outfitting screen. That's a game that I think is equally complex with loadout possibilities and number of modules available to Elite. You don't have to go through screen after screen after screen. The info is available. Further information is available IF YOU CHOOSE, not as a mandatory wall to click through, it makes good use of the screen space, it's tidy, it's usable, and most importantly IT DOES NOT TAKE SEVEN CLICKS AND FOUR WINDOWS TO DO WHAT TWO CLICKS CAN DO ON THE SAME WINDOW

Just copy it. Straight up rip it off. I'm not kidding
 
Overall thoughts:
I thoroughly enjoy and love the new UI format overall. Functionally and aesthetically it works very well at organizing and sorting all of the different points and options, and I love it.

Specific Issues:
  • Can't plot route directly off bookmark - This is generally not much of an issue, but it gets very annoying when trying to plot a route to a bookmarked station, planet/installation, or fleet carrier as clicking the bookmark simply takes the galaxy map focus to the system the bookmark is in.
  • Can't see friend names in galaxy map - You can see the friend and team member icons on the map just as it used to be, however when looking at the system said icons are over, you can not see in any of the tabs what friends or teammates are in the system in focus. We currently have to check our social tab to see who is where, and cross reference that with the map.
Suggested Fixes for the Issues:
  • Bookmark plotting - Enable plotting off the bookmark tab. It would be most convenient if you could simply click and hold the bookmark to plot a route to it like you can on a system, whereas normal clicking would just bring it into focus.
  • Friend visibility - Add listing for friends/teammates in system on the Info tab for said system, or add an additional tab for currently online friends and teammates with "bookmarks" to their locations.
 
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