Odyssey - Optimisation/Performance and UI (Galaxy & System Map) Feedback

Introduction

Hi Frontier, thank you for taking the time to read and consider our feedback and many thanks for the hard work done and the developers are continuing to do on Odyssey. Whilst I have summarised my thoughts at the beginning as requested, my post is long (sorry) as it details steps required in Horizons and Odyssey to highlight the differences between the different versions of the game when plotting a route from a bookmark.

Overall thoughts

Like the rest of the UI in Odyssey, I am approaching the UI in the Galaxy/System maps as something I need to get used to, however after many hours in Odyssey now, I still feel that overall the Galaxy/System map is less efficient and user friendly than within Horizons.

The worst part of the UI in the Galaxy/System maps is with regards to using and maintaining bookmarks.

Specific Issues

  • Renaming / editing an existing bookmark is really difficult as it doesn't keep the original text to change, unlike Horizons. Therefore if you are wanting to change the bookmark, to highlight why you bookmarked it, whist keeping the system name it is really difficult and frustrating.

    For example, try changing the bookmark "Pleiades Sector HR-W D1-41" to be "Crash site - Pleiades Sector HR-W D1-41". Without writing down the system name first, unless you have a really good memory :), good luck in getting the system name correct.

    A few times now, I have had to jump back to Horizons to rename a bookmark because it a lot easier.

  • Using a bookmark to plot a route, especially bookmarks to stations or settlements takes a lot more steps, especially if you are using a joystick, compared to Horizons. I have been forced to use the "Manage Bookmarks" method (see below) to plot routes as it's quicker than using just the Bookmarks list. Whilst quicker, you are still required to use more steps than when within Horizons which again is frustrating.

Suggested Fixes for the Issues

  • When renaming a bookmark, please leave the text of the original bookmark so you can just edit in the changes you want.

  • Allow us to hold down the button or double click to plot/cancel a route when using a bookmark just as you are able to do when a system is focused so you don't have to go through the many steps detailed below.

Examples on using Bookmarks to plot a route within Horizons and Odyssey

The following are the steps required to plot a route to a station from within Horizons and Odyssey when using either a joystick or mouse. It clearly highlights the big difference in the number of steps required to achieve the same result in the different versions of the game even when using the quicker "Manage Bookmarks" method in Odyssey.

Steps to use when plotting a route from within Horizons using a Joystick

1. Bring up Galaxy Map
2. Click right button on joystick twice to move to "Bookmarks"
3. Click down button on joystick until required bookmark is highlighted (this varies depending on where it appears on list)
4. Click required bookmark
5. Click "Plot Route"
6. Exit Galaxy Map

Steps to use when plotting a route from within Horizons using a Mouse

1. Bring up Galaxy Map
2. Click on "Bookmarks"
3. Find and click required bookmark
4. Click "Plot Route"
5. Exit Galaxy Map

Steps to use when plotting a route from within Odyssey from the Bookmarks List using a Joystick

1. Bring up Galaxy Map
2. Click left button on joystick to highlight "Bookmarks" icon
3. Click "Bookmarks" icon
4. Click down button on joystick twice to highlight "Stations" icon
5. Click "Stations" icon
6. Click down button on joystick until required bookmark is highlighted (this varies depending on where it appears on list)
7. Click required bookmark
8. Click right button on joystick to highlight "Description" icon
9. Click down button on joystick 8 times to highlight "View System Map" icon
10. Click "View System Map" icon
11. Click left button on joystick to highlight "Bookmarks" icon
12. Click "Bookmarks" icon
13. Click down button on joystick once to highlight "Stations" icon
14. Click "Stations" icon
15. Click down button on joystick until required bookmark is highlighted (this varies depending on where it appears on list)
16. Click required bookmark
17. Click right button on joystick
18. Click down button on joystick 4 times to highlight "Plot Route" icon
19. Click "Plot Route" icon
20. Exit Galaxy Map

Steps to use when plotting a route from within Odyssey from the Bookmarks List using a Mouse

1. Bring up Galaxy Map
2. Click "Bookmarks" icon on left
3. Highlight or click "Stations" icon
4. Find and click required bookmark
5. Click "View System Map" icon on right
6. Click "Bookmarks" icon on left
7. Highlight or click "Stations" icon
8. Find and click required bookmark
9. Click "Plot Route" icon on right
10. Exit Galaxy Map

Steps to use when plotting a route from within Odyssey from "Manage Bookmarks" using a Joystick

1. Bring up Galaxy Map
2. Click left button on joystick to highlight "Bookmarks" icon
3. Click "Bookmarks"
4. Click down button on joystick 8 times to highlight "Manage Bookmarks"
5. Click "Manage Bookmarks"
6. Click down button on joystick twice to highlight "Stations"
7. Click "Stations"
8. Find and click required bookmark
9. Click up button on joystick
10. Click right button on joystick to highlight "Set Destination" icon
11. Click "Set Destination" icon
12. Click down button on joystick twice to highlight "Back"
13. Click "Back"
14. Click back button on joystick
15. Exit Galaxy Map

Steps to use when plotting a route from within Odyssey from "Manage Bookmarks" using a Mouse

1. Bring up Galaxy Map
2. Click "Bookmarks" on left
3. Click "Manage Bookmarks"
4. Click "Stations"
5. Find and click required bookmark
6. Click "Set Destination" icon
7. Click "Back"
8. Click "Back" icon
9. Exit Galaxy Map


Summary

As you can clearly see there a big difference when using Odyssey compared to Horizons in the number of steps required to plot a route from a bookmark. Both joystick and mouse methods in Horizons use less steps than any of the methods within Odyssey.

If there is an even quicker way to plot bookmarked routes in Odyssey, that I haven't discovered yet, this just highlights the non-user-friendliness of the new Galaxy/System maps compared to Horizons.

In addition it takes even more steps in Odyssey to plot a route to a bookmaked settlement as you also need to view the Planetary Map, whereas within Horizons there is no difference in the number of steps required, whether the bookmark is a system, station or settlement.

Many thanks,
CMDR Taimaru
 
3900x / 32GB RAM / 3060ti / installed on SSD ~500mb r/w / Windows 10

Where were you in-game, and what were you doing? (Solo/Open, in Wing/group or not etc.)

On Planet Surface / Station / Settlement - SOLO - Not in a wing or group

Are you running Odyssey in borderless/fullscreen/windowed?

Fullscreen

Are you running Odyssey in VR?


Yes: Oculus Quest 2 via Oculus Link

Do you have any other apps running at the same time?

No

Are you running any third-party shader suites?


No

Specific Issues

really poor performance on Surface / Planet approach & really bad fps at settlements
also really bad performance in stations when you are in the hangar on foot & in the new lounge? areas
UI glitches (flat objects in cockpit UI)
VR glitches & stutter (whole picture) after switching back from on foot 2d display
Systemmap Cursor has different depth than planets / Blue athmo & landable rings around planets are scaled incorrectly and have really low resolution (also pls add a new image for these asteroids in the system map since its low resolution since ages
Galaxymap floating pulsing ring that indicates selected system is shifted (also in regular 2d mode)
 
Overall thoughts – overall new map UI looks fresh in concise still lacking some features from Horizons. Position of ship in SystemMap (alt view) was finally fixed - great job!

Specific Issues:
1. Navigation using keyboard is worse than before (more actions required, back binding requires multiple presses to exit screen)
2. Visually select circle is not centered with planet/station/star
3. GalMap/SystemMap messed up selection on click, centering in a view and plotting route on holding
4. Search by name on galmap needs distinction by type (e.g. searching for Rhea leads to Sol having Rhea planet body)
5. Switching between modes of SystemMap (list vs real view) is very slow - feels like reloading all objects - does it load different textures or smth?
6. Route planning options are not persisted (in particular User Options - Visited/Unvisited Stars, could be with others too) - re-opening GalMap and plotting new route doesn't use this settings.

Suggested Fixes for the Issues:
1. Make someone test using UI without mouse
2. Fix position of circle + test on different screen aspect ratio
3. Do not scroll system into view until key up event
4. Add filter push buttons to search bar (by type of body - star/planet/station) and persist selection
5. Reduce time switching between SystemMap modes if possible (in Horizons it was instant)
6. Fix
 
Last edited:
seriously, every time I read this post, it's the last straw .... you had an open alpha, thousands of comments, about 2000 bugs added to the issue tracker, and they still want us to list issues in concretetop doing the job of a developer .... thanks for what?
But is this really allowed in a game that has already been released and that they paid for a Beta in addition?
I will investigate it, but I have not seen another cheek like it in my life.
 
This is related to the UI but also a possible undocumented change in the mechanics of the FSS in Odyssey vs Horizons.
It would be good to know if this is a planned change or a bug, as it affects what results are being shown to a player in FSS, dependent on which version of the game you are running:

(https://issues.frontierstore.net/issue-detail/33643)

Odyssey: FSS is not showing Location information which is present in Horizons​

Using the FSS to zoom in on a planet with an installation, megaship, fleet carrier, combat zone etc in orbit should show Human locations in the right-hand information.
In Odyssey, nothing is being shown
In Horizons, Human locations are showing

This is a major gameplay issue as information relative to explorers is being obfuscated in Odyssey.
There are no entries in the Release or Hotfix 1 or 2 patch notes of a change in this mechanic.

Images 1 and 2 Odyssey - no human locations
Images 3 and 4 Horizons - 1 human location (the megaship)


In Odyssey:
Zoom FSS into a planet with an installation, megaship, fleet carrier, combat zone etc nearby.
Check the Locations data: nothing will be shown
Switch to Horizons
Zoom FSS into then same planet as you tried in Odyssey.
Check the Locations data: Human signal source count will be shown.

Odyssey:
1.png

Odyssey:
2.png

Horizons:

3.png

Horizons:
4.png

 

Attachments

  • 1.png
    1.png
    440.2 KB · Views: 97
  • 2.png
    2.png
    351.2 KB · Views: 90
Concerning the galaxy map:
  • information that in the old version of the map were readily available on the left-hand panel are now hidden in submenus and whatnot.
  • route plotting:
    • I really do appreciate the "recalculate" button
    • I tried to enable/disable the option to use FSD Boost for routes (I was plotting a 20kLY one towards Colonia), but it seems that neutron star and white dwarfs were not considered in the route... enabling or disabling the FSD boost option left me with the same number of total jumps, and there are neutron star on this route!
  • Map format and filters
    • No matter what type of filter I apply to the Galaxy map, the only icon I see as active in the main window is the 1st one (by government type) even though I usually filter the map by star class. It would be an improvement to show the actual filter being used.
    • Not sure if the bullet point above is what causes route plotting to fail including neutron stars and white dwarfs in the plotted route
 
Since we are talking about UI - we need to be able to differentiate between multiple POIs with the same name.
If, for example, 3 crash sites are generated there is no telling which one is which.
 
UI Feedback

We’re also keenly aware of feedback on several aspects of the updated User Interface in Odyssey. The comments on this topic have been followed closely since the beginning of the alpha phase and your feedback shared in our Alpha feedback forum has been gathered and collected. Your concerns over the ease-of-use and accessibility of these systems are being heard and passed to the development team.

While fundamental issues such as connection and performance remain a priority, we’d like to build a clear understanding of issues surrounding features such as UI to lay the groundwork for in-game improvements.

In this thread, we are looking specifically for feedback on the Galaxy and System Map UI. We have noted feedback on other UI elements, but would like to start with these in particular.

If you have feedback on the Galaxy and System Map in Odyssey, please leave it below in a reply using the following format:

Overall thoughts – please keep this brief (one or two sentences)

Specific Issues – clear and concise (bullet points are ideal)

Suggested Fixes for the Issues – clear and concise, directly linked to the issues

Please keep all replies to this post in the format above. Any discussion that is off topic or replying to other posts may be removed to keep the thread as useful as possible.
Overall thoughts:
Galaxy Map looks a lot cleaner and the Search Bar is in a good Position. The realtime Auto-Complete feature is very neat.
The minimalistic Icons though...i have a really split opinion here. The Information Button needs more informations. The System Button should always be there, greyed out if there is no data, maybe with an integrated option to buy it if you are on a station that sells that data.

Hold to Target is quite good, as it is harder to accidentaly target a planet or station now.

System Map bothers me a bit because my Waypoins on Planetary Bases are not shown. They are all put on the Star, so i have no idea where it actually is. I can also not see some of them in the list, as shown in the screenshot. The Base has a Squadron Bookmark, i cant set my own, its not in the list, and not shown on the planet...
 

Attachments

  • bm1.jpg
    bm1.jpg
    192.2 KB · Views: 99
  • bm2.jpg
    bm2.jpg
    205.9 KB · Views: 103
This one is a big annoyance, especially if you mis-click the Market info button by mistake

Selecting Market Information on the right hand menu in Galaxy Map removes User Data View / Realistic / Map /PowerPlay Modes selected in the Left menu, turning ALL stars on the map grey and doesn't re-apply them when clicking onto another tab on the right menu (System information, PowerPlay Data etc).

You have to go back to the left menu and select your preferred map type again to get stars to show.

Horizons let you view market info without affecting the type of star data shown.
 
Overall Thoughts - Inefficient use of display real-estate, information panels obscuring interactable content. Ultra-wide display support even more broken than it was.

In more detail
  • I actually like the sidebar controls, even if this results in more clicks and movement. It feels more immersive. However, it seems to have made it harder to select elements in the main display area (stars, planetary bodies, etc) that you want information about, particularly when you already have an information panel or two up. You now need to work harder to maneuver the element you want to click on into a clear zone where you can click on it, a task which is made much more awkward by ...
  • The UI still lacks Ultra-Wide 21:9 display support! This has been an issue for years, it is beyond absurd now. The UI is assuming a 16:9 display geometry and so painting the UI elements according to that, centred horizontally within the 21:9 display, and the cursor is confined to the 16:9 space. But when you actually try to click on something, it tries to compute whatever is being selected assuming that the underlying 21:9 map is being displayed rescaled to 16:9 (so squished horizontally) when it's not. So, what is physically under the cursor is not what gets selected, if anything is selected at all. It only works if the stars or planets you want are confined to a narrow vertical band in the centre of the display.
As for fixes, just fixing the 21:9 display issues would make my interactions with this part of the game so much more pleasurable.
 
System map.
After clicking on the body, the upper-right tab opens automatically.
It indicates the body type, location, and capabilities. Detailed data about the body is transferred to tab 3.
I tried to depict this.
Sorry, but there is no English version.
 

Attachments

  • SMap1_3.png
    SMap1_3.png
    746.4 KB · Views: 103
  • SMap2_3.png
    SMap2_3.png
    762.8 KB · Views: 88
Hi,

Overall thoughts – I didn't play much for about 12 months before the release of Odyssey, and as a result I'd forgotten what the old ones looked like (I had to load Horizons to remind myself). The new one is nice and clean, plenty of space, easy to navigate, like the new bookmarks section. All on keyboard and mouse.

Specific Issues – Just a few small things....

  • Ability to plot a route from your bookmark.
  • A small thing - The graphic designer in me would like to see a little definition to the pop-out boxes which appear after clicking an icon. They lose a little visual punch being black on a black background. (Note: 'Add to Bookmarks' box that appears does have one)
Before

1622022517712.png


After:

1622022488086.png


Suggested Fixes for the Issues

  • Allow plots from bookmark.
  • Put orange boxers round pop-out boxes.
 
I guess a lot of what i write will be redundant to other postings above. But i try to make my list completely independent of that now. Also, i refuse to cut it down to bullet points, as i rather want to -explain- the problem, instead of just throwing a few words down and hoping that somebody understands it. To make up for that, i also in most cases added fixes, which also needed a few more words to make sure that they are well understood. In case somebody actually has questions, you can also even contact me, i am willing to help.

So let's see:

- Ground UI.
1. Problem: The gameplay clearly is designed for keyboard and mouse. But when using a terminal, it switches me to the "ingame-screen" display on the terminal, where i have to use UI Panel up/down/left/right to navigate and the fire button on the joystick to confirm. When that is done, i get a HUD-menu, which is not convenient to navigate with the mentioned UI Panel inputs, but is clearly designed for mouse use. Also, you then have a mouse cursor and can use the mouse. So for just one or two inputs, i have to switch to the joystick.

Fix: Immediately when using a terminal, open a HUD-menu with the mouse pointer enabled. Use the same thing as on the terminal, just put it on the HUD and allow us to click the menu items.

(Sidenote: from what i gathered, this interface is just as clumsy to use with a controller as with the HOTAS buttons. As users of controllers generally won't be on keyboard and mouse in the ground game, more work for controller usability might also make a lot of sense. )

2. Problem: The menu-wheels are very inconvenient to use at the moment.

2.1 Fix: Put all of the things there on hotkeys. Several already are, but not all of them. For example, despite plenty of people bringing it up throughout the alpha (haha, as if somebody read the feedback there!), the most combat critical medpacks and energy cells have no hotkeys.

2.2 Fix: Don't just look at one wheel, you built two different menu wheels. The second one also is inconvenient to use.

2.3 Fix: While the hotkeys are a solution for somebody using a keyboard, it probably is not viable on other input methods. (See: controller.) Also, not everybody wants to put everything on hotkeys where he has to remember every binding. So additionally, rework those wheels. My suggestion: give us the option to manually get into "interface mode".

As described above, when using a terminal you then get a mode where you can use menus with keyboard and mouse. So take an example of how other FPS games with inventory and more info did it. They all have a way to toggle between FPS mode and "interface mode", where you get your menus and your mouse pointer.

So for the given case, allow us to bind one key (i would suggest TAB as pre-defined key, as that's what many other games of similar design did in the past and it was accepted all fine) to toggle between FPS and interface mode. There you then get all the options of the currently existing wheels, along with also being able to check your inventory and other data. In a proper full-screen display. (Luxury feature: use the screen boarder as threat indicator. Put a yellow glow there if something potentially hostile gets within 200 meters range, switch it to red if something actually hostile is within that range and make it blink red if the player is being attacked. )

3. Problem: One of the bigger selling points for me was that Odyssey was marketed for the potential social aspects. But the current implementation does not really help that. At all.

3.1 Fix: Upgrade the chat. First of all make it always visible, not fade out that quickly.

When in combat, i might not have time to read the chat for a few minutes. But after the fight, i would very much still like to see that a friend told me a hello and that he has time now. Make the chat window persistent. Or even better, allow us players to set the time till it fades out, and don't forget the "never" option. Also allow us to configure the chats opacity.

3.2 Fix: (Longer term goal) Upgrade the chat to at least the level of almost 20 years ago. Hell, you could even just take any common licence and free to use implementation of IRC and add it to the game. It would still be an upgrade. I know it sounds harsh, but the games communication system (also in space) is just decades behind standards. And i would really appreciate it being upgraded a bit.

3.3 Fix: (Longer term goal): add emotes. We'd need a number of them. And don't put them all into the item store right away. That way they will be lost and forgotten. Put a solid foundation of emotions into the game for free. Give things some time for a community to form. Then you can add more fancy emotes into the store.

E.g. just start with a few basic dances for free. Have one or two "fasionable" dances there to fix people on. Once it caught on, bring in more dances, and keep an eye to what's going on. I once read an interview of some other game developer, who basically stated that just adding gangnam style and floss to their game each time resulted in them being sold close to 100k times. So $250k sales revenue for just a few hours of the animators working. I guess ED won't reach 100k sales, but even a few hundred sales will make a difference.

Small tangent: Yes, we now have an outfit system, but you need to fix people up on it. Put a number of outfits for credits only into in-game stores. (Or if that's not possible, into your item store. ) Then rack it up with more fancy ones in the run of time. Once people get used to put fashion on their characters, there will be outfit sales, according to my experience with any multiplayer game i played over the last 20 years.


- Space UI

1. HOTAS usability

In Horizon i did not switch my hands away from my HOTAS when opening things like galaxy map and system map. I was able to navigate them just fine. In Odyssey i tried the same, but it just is not ergonomic. And before you now disregard us few HOTAS users here: Controller users are in the very same boat. I by now learned that HOTAS and Controller players basically run into the same problems with the new interface.

No easy fix here: Unfortunately i can't give you in-detail instructions on what to do here. Rather: sit down at the game for a few hours. Disconnect the mouse, so you can't fall back to it. Play with HOTAS only for several hours, try to do normal in-game activities. See where the interface becomes cumbersome. Re-design that part. Rinse and repeat several times, till the interface feels smooth, without parts of it blocking easy use. (You have to repeat several times, as you can easily find new problems, which were covered up by previous problems in earlier iterations. )

2. Interface transitions

Fix: Proper design documents should have transition tables or something like that. If you don't have transition tables, make them. Go to Horizon, see how you can switch from one menu to another. One example i regularily run into: open your system map. You don't see what you need, so, you want to switch to the galaxy map. This transition exists in Horizon. I have not found yet how to trigger this transition in Odyssey.

Another example: go to systems map. Go to a planet with settlement on it. Check the surface of the planet. (First problem: the "view planetary map" button on the right side is even only acceptable convenient when using a mouse. It's TERRIBLE when using any other input method. ) Then try to go back out. There is no "back to system map" button. The "back" button on the bottom of the screen takes you completely out of the system map. The only way you can return to the system map is to zoom out again, several steps, on the mouse wheel. So on the mouse, it merely is uncomfortable and inconventient, which still is vastly superior to other input methods. :(

Also crosscheck this against the Apex navigation. There are small but significant differences between the normal system map and the Apex system map. (E.g. on the Apex system map you can zoom in on a planet by holding the mouse key. On the system map, it is used to mark the planet as destination. ) Considering how similar the Apex navigation and the normal system map look, the same interaction should not lead to vastly different results. This needs to be brought in line, so people always know what result to expect from their input.

So, first make a list of all transitions existing in Horizon, compare them to the new UI. Add the missing ones and unify it over interfaces which look very similar and differ only in small parts of the functionality, to provide a consistent user experience.

3. Problem: Storing display and filter options.

In Horizon, i can set my galaxy map to show systems based on government, star type, etc. When i leave the map and come back to it later (even in a new game session), it remembers how i have set it and shows the galaxy map accordingly. In Odyssey i can also set these display options. But when i leave the galaxy map, then return to it merely a few seconds later, the settings are forgotten.

Fix: Make it keep these setting again. It really makes using the map much more convenient.

- Other UI parts
1. Problem: missing information in the ship store

If the old or new way of showing the ship in the store is better is a matter of taste. But when going through ships in the store, a number of things should quickly be visible:
  • Number and size of hardpoints.
  • Number of utility slots.
  • Speed and jump range, as well as the rough agility indicator we formerly had.
  • Number and size of optional internals and what equipment will come along.
(Fixed internals are optional to also show there. Nice, but not as essential. )

Also, on the new way of showing ships, it would be great if the hardpoints and utility points would be shown. This way the player would gain an actual advantage over the old way of showing the ships. (The location of either matters, not only for hardpoints. For example the point defenses performance strongly depends on where it is mounted. )

Fix: add the info listed above into the screen.

2. Problem: missing information on the ship storage

Fix: basically give it the same treatment as the ship store. Due to stored ships already being individualized, some more info might even be welcome, but that's optional.

3. Problem: missing information in the ground equipment shop

The information given for ground equipment is quite sparse. For example there is no way of showing how our equipment would change when upgrading it.

Fix: add some more info, allow us to preview equipment in the upgraded state, even if we don't yet have the materials to upgrade.
 
Last edited:
Overall thoughts

The new galmap/sysmap is more player-friendly than the old one, despite a few issues of loading time.

Specific Issues

-More and more icons are changing color and most could be confused on a quick glance, especially if you're in a system with friends, in wing, with a ship landed, an engineer and bookmarks. Each icon (ships/engineers/etc) should be of a specific colour.
  • Bookmarking a settlement while not landed at said settlement actually bookmarks the system, does not save the custom bookmark name and displays it in the wrong category
  • Impossible now to plot a route to a specific station/settlement directly using the bookmark. Selecting a bookmark centers the system and you have to open the system map to plot a route to a specific bookmarked location.

Suggested Fixes for the Issues

  • Give the ships icons their original red colour, same for the purple engineer colour, etc.
  • Bookmarking something should be placed in the right category with the wanted name without having to land at that place.
  • Bookmarks should work as they were in Horizons : Select bookmark > Submenu > Plot route.
 
Galaxy Map Feedback:
Overall thoughts:
Clean design with potential. Needs better icon layout, labels, and subgroupings.

Specific Issues:
  • Moving the mouse from side to side of the monitor a lot due to icon layout.
  • No labels on icons. No labels on Subgroupings.
  • Information layout is clumsy, and poorly organized.
Suggested Fixes for the Issues:
  • Look to 3D Cad Programs like Solidworks. (3d rotation, selection, and modification or points etc)
  • Cut the fluff like the Universal Cartographics logo and time block.
  • Move the icons all to the left side.
  • Move current route info to the top right corner, and make more compact.
  • Move Galaxy Map/Region/View block to center bottom.
  • Move the Galaxy Search to the upper left.
  • Organize icons into subgroups (acting essentially like folders) based on task (routing, system selection, astro filter, state filter, civ filter, bookmark management, etc) (with redundancy as needed, and some common icons like bookmarks etc) Group icons into clusters rather than linear lines. (minimized mouse movement.)
  • Customizable Mouse Gesture menu like Solidworks.
  • Show system info in horizontal blocks at top of screen when ever time a system is selected.
  • The top of screen area could also be used for displaying what filters are applied as appropriate. (allow multiple filters to be applied elegantly)
 
  • Both maps need a legend;
  • As far as I've been able to see you can only get a list of engineers from a ship. While they have icons in the galaxy map I cannot see which engineer resides there. Maybe ad a engineer tab to the bookmarks tab.
 
I'm on holiday and was a bit concerned that I'm not in a position to be able to provide the feedback I wanted. But I see now that you have more than enough to be going on with.

One thing (I'm sure others will have mentioned) ... if you're selecting various systems from the galaxy map around you and then going into their system maps (e.g. when trying to find a system satisfying certain conditions), when you come out of system map it refocuses the galaxy map back on your current system so you forget which one you just looked at. Galaxy map should generally stay focused on the last system you looked at until you specifically move the focus to another one.
 
Thank you for the opportunity to provide structured feedback.


Overall thoughts
New Galmap and Sysmap has reduced ability to quickly assess star/planet data

Specific Issues

GALMAP
PRE-Odyssey
When moving mouse over stars I can see the star classification and basic data of the system. This enables quick selection of next destination without need for clicking, instead I can move the mouse around the map and scan for data. :)
GALMAP POST-Odyssey Launch
I must click the system, and then click (i) button for info. Much slower. (n)


GALMAP PRE-Odyssey
I could right click a bookmark and delete it. :)
GALMAP POST-Odyssey Launch
I must now locate the system in my bookmarks manager and delete it in there (Five clicks I believe). Much slower.(n)

GALMAP PRE-Odyssey
A selected system is highlighted with a ring that is centered on the system.
GALMAP POST-Odyssey Launch
It's not always centered which makes it hard to see if I have actually selected the system I want (see image below, the selected system is in fact the white dot to the left and up from the orange selection circle.)
1622025749179.png




SYSMAP PRE-Odyssey
When moving mouse over bodies I can see their classification and basic data of the body. This enables quick selection of interesting bodies without need for clicking, instead I can move the mouse around the map and scan for data.:)
SYSMAP POST-Odyssey Launch
I must click the body, and then click (i) button for info. Much slower. (n)



Suggested Fixes for the Issues
Revert to Horizons actions with mouseover providing data.
For Bookmarks, make the ADD Bookmark button a toggle switch. Keep me out of bookmark manager.
 
Last edited:
UI FEEDBACK
Overall thoughts

The galaxy map has now a faster way to insert a system name, with auto complete form, which is amazing, thank you. The graphics to accompany the type of starport, outpost, etc, in the system view, fantastic. Unfortunately, all the rest is botched with a serious lack of information and menus inside menus leading to a slower navigation.

Specific Issues

icons.png
  • Lack of information.
  • Having to hover each icon to see what filters/trip helpers I want/what they are.
  • Way more cumbersome way to plot a route to a specific planet / a specific station I have a mission.

Suggested Fixes for the Issues

Have some texts attached to the icons in those menus. Try to have less menus, inside menus, inside more menus.
And more importantly, this:
MISSION.png

You already have the same mission button on the left side of the screen, why double it on the right with no extra utility? Make it that if I already found the system and all stations, have a new "plot route to station" so it's faster. Why do I have to open the system map and search through more menus to plot a route? Or why do I have to use the market information menu to plot a route there? Or why do I have to be in the system, open the left panel, filter what I want and finally plot a route? So many useless alternatives when a two click would suffice.
 
Back
Top Bottom