Odyssey - Optimisation/Performance and UI (Galaxy & System Map) Feedback

Overall thoughts
I like it in general as it looks nicer and is easier and more predictable to use on hotas.

Specific Issues
1. Targetting system Takes longer for an advanced user than in EDH
2. System Map button is only present when sys map is available which can be confusing.
3. Opening system map takes too many clicks

Suggested Fixes for the Issues – clear and concise, directly linked to the issues
1. Double-click could target the system. Advanced Users will have an option to make it quickly.
2. System Map Button should be greyed out when map data is not available instead of being hidden.
3. We should be able to travel between the galaxy map and system map by zooming in/out. We can go between body and system map by zooming in and out which is natural and easy.
 
Include the icons/pictures/profile pics of all the static NPCs (Engineers and Contacts, for example) in your update. Why do I need to "download" them every time I open a station's Contacts or a new Engineer on first visit? Probably not a big deal for people with Real Internet, but for those of us who paid for an offline version of E:D (and never got it) because we have horrible Internet (300KB/s down and 1,000ms+ latency), this is ridiculous.
 
Overall thoughts – I like the new LOOK - but functionality seems odd in places.

Galaxy Map
Specific Issues

  • I don't seem to be able to buy system information from the galaxy map anymore (at least, not for populated systems, which are the ones I actually care about..)
  • Click and hold to plot route is a good idea in theory, in practice, because click and drag is click and hold, you end up dragging while trying to plot and it get's very messy.
  • The order of the icons on both sides seems weird.
  • There is no longer any "pop up" information when hovering over a star, not even the distance! this is... mad.
  • The Various "Map Mode" things, like civilisation, economy, etc - why can't we select MULTIPLES of these. Changing the UI was the perfect time to allow us to filter for federation systems, at war, which are military economies at the same time.


Suggested Fixes for the Issues – clear and concise, directly linked to the issues

-I don't seem to be able to buy system information (but can but the useless trending trade data) from the galaxy map anymore (at least, not for populated systems, which are the ones I actually care about..)
(Make the icon always appear, but be greyed out, and SAY WHY you can't buy the info)

- Click and hold to plot route is a good idea in theory, in practice, because click and drag is click and hold, you end up dragging while trying to plot and it get's very messy.
(Use right click! double right click to plot, right click to select)

- The order of the icons on both sides seems weird.
(There's plenty of other suggestions on this - powerplay should be at the bottom though)

- There is no longer any "pop up" information when hovering over a star, not even the distance! this is... mad.
(fix this by putting distance below hold to plot route text)
1621967977885.png


-The Various "Map Mode" things, like civilisation, economy, etc - why can't we select MULTIPLES of these. Changing the UI was the perfect time to allow us to filter for federation systems, at war, which are military economies at the same time.
(Allow us to select multiple modes at the same time and filter for everything we have selected.)
 
UI Feedback

If you have feedback on the Galaxy and System Map in Odyssey, please leave it below in a reply using the following format:

Overall thoughts – please keep this brief (one or two sentences)

Specific Issues – clear and concise (bullet points are ideal)

Suggested Fixes for the Issues – clear and concise, directly linked to the issues

Please keep all replies to this post in the format above. Any discussion that is off topic or replying to other posts may be removed to keep the thread as useful as possible.
Hello, thank you for asking! My reply today is focused specifically on the System Map

Overall thoughts: While I am generally supportive of the redesign, I feel like there current approach is much "clickier" and labor intensive than the prior version, which makes getting in and out for quick tasks much more difficult.

Specific Issues:

1. Weirdly intense lighting that used to happen when exiting the System Map in Orrery mode in Horizons is now experienced in all modes in Odyssey. I could best compare it to the experience of someone turning the lights on suddenly after being in a dark room. The cockpit interior etc. is WAY too bright and then adjusts back to normalcy after a second or two.

2. The "halo" marker produced when clicking on a planet is not centered correctly.

3. Specifically clicky: In order to see a planet's composition, you must first click the planet, then select Planetary Details (I think that's the name, it's the top option in the right button bar). I like that we no longer use the tooltip approach that would obscure planets and might move/disappear on you when you tried to click a button on the tooltip, but the new method feels unwieldy.

Suggested fixes:

1. Make it stop.

2. Correct the centering.

3. I would keep the button bar on right as radio buttons, but rather than toggling the info panel on/off, I think the info panel should go back to appearing on mouseover like it did when the info panel was tooltip style. The panel would be held open if a specific planet was selected, and a 2nd click on the same planet would both deselect the planet and dismiss the info panel.

Thank you!
 
Bookmarks are my #1 gripe. The absolute most common thing to do with a bookmark is plot a route to it. If I click on a bookmark to a station, the top option needs to be "plot route here" just like in Horizons. Instead it's about 6 clicks and going into the system screen and it means bookmarks are so much less useful.

Also, why are the names so huge? We have over a hundred bookmarks - in Horizons that's manageable, in Odyssey it takes up so much screen/scroll space!
 
Overall thoughts
The UI provided in odyssey has taken a step backwards rather then forwards. All UIs went under un-needed and unwanted changes that have resulted in more cumbersome an unintuitive menu navigation and operation across all menus.

Specific Issues

Station Menu
So kick things off the Station initial menu was a great example of the changing of a system that did not need to be changed. The overall look does not fit with ED style and leads to additional button pushes and interactions in order to operate and browse to the same functions as previously. A great example of this, is when selecting missions, you are not asked with another window that prompts to select missions, passengers, or community goals. This was a needless additions that simply put another menu in front of us we dont need.

On top of this, the redesigning of the buttons is quite odd considering some of the buttons have been made very similar to one another, such as the outfitting button looking like the livilry button now for some reason.


Mission board Menu
The redesign of the mission board was horribly unneeded. The new lay out feels like we lost information. We no longer get to see our rep with the faction or their influence on the system, the new way of sorting feels very uneeded as well. We already had the ability to drill down into mission types we wanted in a much nicer way, i simply said show only comabt misssions then just scrolled down each contact that was there.

Now i need to select show only combat, and now filter out just the contacts i want rather then just already having that being an option.

The mission turn in feature to simply requiers more operations to do the exact same operation as i used to do.

For example before when i accepted a donate mission, i could just complete the mission right then and there, now i have to go back out of the mission board, and select complete missions then complete it.

On top of that, when completing a mission we are for some reason shows an additional animation screen that results in another button press to skip and or get past.


Passenger menu

Once more, the need to split VIP, and group missions was not needed, there was no benefit added for this change.

Ship Outfitting Menu

This is probably the most egregious menu change out of all the changes. The new menu navigation has made equipping and unequipping moduels so horribly tedious now. With having to not only select what moduel we want to replace, but now we need to select the type of module in that slot, for example power plants with only one type of power plant why do we have to press it twice? The scrolling down a menu which shows us even Less information then we had before. Why?

Alo the icons now have removed any indication as to what they are until you select it. How is any one meant to know the 2 hexagons are for core internals and 1 hex is for optional? Look at the old system and you can see everything was very nicely labeled.

Pioneer Weapon menu

The weapon buying system itself is fine, nothing wrong there but i honestly feel that this menu was never finished, we have a weapons stat pannel that only shows magazine size, which is just a sliding bar with no indication of actual ammo count. How am i meant to know what half a bar of magazine size is?
Where is the damage? the range? the rate of fire? the damage vs shields, vs armor. nothing, there is nothing there.

Suit and weapon engineer menu
This has the same issue that the weapon menu has, they tell us nothing, i dont know what increase my range of my waepon means, what is my current range? How much more do i get if i extend the magazine? How much faster do i draw my weapon? how fast do i draw my weapon to begin with?


Galactic map menu

This is the second worst victim of the menu change. The new galactic map UI has been a direct down grade. Everything now resides in multiple levels of filters that, i dont even think you can even search any more with multiple filters on. It was just not needed at all.

On top of that, if i was not using a Mouse and Keyboard navigating this menu would be a night mare, Before i could set a destination, and get out of the map with no more then 4 button presses, now, at minimum i have to navigate through multiple button groups to get to the exit button. Again, why was this changed? no one had issues with this menu.



Suggested Fixes for the Issues


Thankfully, this is where the good news coming in. For almost all of the menu problems, they have the exact same solution.
The fix for the following menus is thus:
  • Station
  • Passenger
  • Mission
  • Outfitting
  • galactic map
Simple, change them back.
We did not need a new menu update. we did not want a menu update, the new features added in for book marks are great, they did not warrant a complete change of the UI. The old menus were great, they worked, they provided FAR more information on them then the current menu does, and no one had a single problem with them. Please do us and everyone else a favor, bring back the old menus for all of the non odyssey systems.

As for the Prioneer weapons, suits, and engineering, the fix for this is very simple to. Provide us with the actual information we need. Give us numbers, give us stats, dont give us ambiguous sliding bars that mean nothing to us. The ED community is not full of mid wits that dont understand numbers we live off numbers, we live and play this game to try and reduce a number from being .25 to .23 to let us jump or actually use that one module.


Thank you if you took the time to read this, and i hope it has not fallen on deaf ears.
 
Overall thoughts – you did a great job in UI for galaxy and system maps. Is quite easy to use and clean. However there some complications or lack of information that should be at hand.

Specific Issues – when at the maps, it is quite hard to know wich missions are already completed and wich are not. the same in the ship's panel. in Horizon you could tell fast because timestamp por completion is not showing when you completed the mission, but in Odyssey all are shown the same way and is confusing, you have to read all the information.

Suggested Fixes for the Issues – in maps, the mission list at left should say very easily wich mission are completed, and also inside the ship looking at the list in the left panel as it is for "flying missions".
 
Overall thoughts – I like it overall

Specific Issues – still missing option for multiple filters

Suggested Fixes for the Issues – please allow multiple filters. Such as "Not visited", "Stellar class: x,y,z" This would help exploration immensely
 
  • The new UI seems to be designed with the assumption that the player is always using a mouse. As a VR/HOTAS player, I can accept that it's a near requirement when on foot, but I should never have to take my hands off the HOTAS when in ship/SRV.
  • One simple change that would greatly improve all menu interfaces is the ability to wrap around from top to bottom and left to right. If I'm at the top of a list of icons, going up one step should take me to the bottom and vice versa. This immediately cuts down on the number of steps to get to a required element. This applies to the maps, outfitting, and station menus.
  • Breaking bookmarks down into categories is great, but becomes useless if I can't plot a course directly from the bookmark.
  • I can't find bookmarked carriers that aren't in my squadron.
  • The "auto-sell existing module" behavior when trying to install a module into an occupied slot is evil and needs to go! (Maybe this was removed after alpha, but I don't dare test.)
  • Breaking stored modules up into categories is GREAT, and most welcome! However, once going into a category it should be sorted by distance. I shouldn't have to scroll past several modules stored in other star systems to get to the one module that's in my current location.
 
Overall thoughts – please keep this brief (one or two sentences)

Specific Issues – clear and concise (bullet points are ideal)

Suggested Fixes for the Issues – clear and concise, directly linked to the issues
1. Well, it got couple nice features, however old working was redesigned in such way to waste time greatly.
2.
a) Planetary info - no way to read it fast now. Old UI you could scroll position left pane then mouse over FAST over all planets in system and check info. For example, I could find ALL Earth-like planets among 30 present in 7 seconds. No way to do that now, because need to click planet, move mouse, click 2 buttons to see 2 pieces of info (1st mapped by + is it ELW?) - old way was to pause mouse move, repeat for each planet including mouse move back. Please note - mouse move covers almost whole screen for each planet.
Avr. wasted time per 100000 ly trip is 25 hrs just to move mouse in new UI.

b) generic iconized things - old with whole word was much better because have no idea what those icons mean, just click all until I see what I need.

c) weird behaves of some buttons - for example - on system map on right panel there is commodities button, - i press all buttons there just to find info I need, but when I press commodities it switches map itself, so now I need to move mouse left and switch map to view I need again.

d) all scrollable lists are bugged - if you try to scroll any list by wheel - it scrolls map as well

e1) bookmarks' categories have no sense. Completely useless info if it is star or station. However, old method for me was to add alphabet prefix in text like "MINING", so I could scroll in sorted list and pick what I need. Now it is spread in 3 categories. So I must check 3 separated list for "mining".

e2) carriers aren't stations, it is a star. So I cannot plot route to carrier just clicking it's bookmark. It was heavy used to trade inside system for example.

e3) another MOST OFTEN way to use bookmarks was WAY-POINTS. I.e. once you there you do single click "delete". Now I need to do some like 8 clicks, 1 search, and 1 copy name, and 1 confirm to delete it ...faster to write down on paper.

3. Solutions.
Well ...I still don't like all fixed spread info. So I would suggest user configured info screen. I.e. user creates named configuration for example "system info 1". Then he adds all info he wants to see in "system info 1" like star class, super power, population - whatever he wants in any combinations. Next info button on right click pops list of those pre-configured names where user selects own view like "system info 1". Now when button pressed by left mouse it shows always info associated to "system info 1" until user switches it by right click again.

And for both maps need to get rid of mouse click on body to see info. Should be some old way, like mouse move over. Just imagine, couple days ago I already saw system with 20 rings. Imagine click each one to find "icy" for example. So time waste.

Similar should be for bookmarks/categories there, i.e. user predefined list of categories, then when he creates / edits bookmark he can set categories (can be couple) + must be default "not categorized" if categories were deleted / unset. Also removing bookmark should be easier. For example, if system has any bookmark into it (star/planet/station) should be additional button - delete, which brings already filtered list of bookmarks (as system may have couple) where user can delete by 1 click them.
 
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Hello. Experienced Explorer/Traveler here with over 500kly, 11k jumps and over 8000 systems discovered. I am an in-depth user of the Gal and Sys maps and am currently out in the black doing lots of exobiology. Thank you for this opportunity for feedback and I am happy to see Frontier ask the community. These are my top feedbacks to keep this concise:

Overall thoughts
  • I like the fresh look and the new, clean-looking theme with improvements to route recalculation options and ability to find filters.
  • Nice to be able to copy system name and see the number of bookmarks available
  • Unfortunately much more mouse-clicking, and if using controller/joystick input it is a LOT of extra clicks.

Specific Issues
1. Too many clicks needed to get to information or functions. Example: pasting destination from a spansh route and targeting it as next jump (to use the neutron highway) takes much longer. I used to be able to complete all this before the FSD was supercharged.
2. System map planet info and description on different panels. Used to be easy to browse a system's bodies and look at both data and features. Now on two different panels with "market info" in between. There are no markets out in the black.
3. Difficult to delete bookmarks. If I arrive at my bookmarked destination and want to delete it, I have to copy the name somewhere and look it up in the bookmark manager.
4. Difficult to determine if you already visited a system while exploring. System Map button in Galaxy map only appears if you have visited but is hidden if you have not visited.

Suggested Fixes for the Issues
1. Different user modes for the galaxy map that files away functions: Exploration mode, Trade mode, Powerplay mode, etc.
2. Just one panel for description and planet information.
3. Change the add bookmark button to be a toggle like before.
4. Don't hide the System Map button, just grey it out like the Market Data button (Why don't you hide this if there are no markets?!?)
 
Overall thoughts – Overall I am struggling with the UI in Odyssey. Panels do not update. UI Panels do not show the information I would expect in them and I am unable to find where I am supposed to find that information. In general, UI flows involve too many clicks that need to be repeated several times over.

Specific Issues

In general
  • General note: Designing UI for consoles is different than designing UI for pc. UI's designed for console feel clunky on pc.
  • When the missions screen refuses to load, the game is unresponsive and you need to quit to the main menu to be able to play. In general, a failing server connection should not break the game in such a way that quiting to the main menu or quiting to desktop is the only option.
Specific use cases
  • Use case: Quickly complete donation missions
    • For the donation missions, completing them quickly is a chore. You first select the mission, then have to go back a screen, click "completed missions", click the mission, click through the rewards screen.
  • Use case: Try to fill up your ship with transportation missions without going over your cargo limit.
    • First thing to note here is that loading cargo is on a different screen. You can't use "Available cargo capacity" in the top-right
    • Second thing to note here is that loading cargo is on a different screen, which means that starting a mission and immediately loading the cargo to keep track of your cargo is not really an option
  • Use case: Load cargo from missions you have not loaded yet, while avoiding cargo from missions that you do have loaded yet
    • In the mission depot there is no way to tell which missions still have cargo in this station. Every mission shows as 0/X delivered, which is not helpful in the station you are picking cargo up from
  • Use case: When getting into a system, try to find at a glance missions that belong to the faction you are supporting
    • Arguably this could be worse. Currently you have to hover over the avatars of the people leading that party. The avatars do not add any information for me though, where the name of the party does. I would much rather see that faction name
  • Use case: You need Biotech Conductors for an engineering upgrade and want to earn them through a mission. Find a mission that gives them.
    • Alternative phrasing: Find a mission that gives G4 or G5 materials or even G4/G5 manufactured materials
    • Missions only show that they give engineering materials, not their grade, type or name. To get this information you have to click through.
  • Use case: You arrived in a system and want to fight in a Medium Ground Conflict Zone for party X.
    • The system map allows you to find points of interest, but "threat level 1" can be a High Ground Conflict Zone, which means that it is not a good indicator of what you find there.
    • The left cockpit panel shows things like "[Medium security] [Medium intensity]", but yesterday when trying this out I ended up above a High Ground Conflict Zone while the left sidebar showed Medium Security, which makes that not useful to find a combat zone.
    • You can go to a station with a large landing pad, go to the concourse, go to Frontline, go through the menu, find a combat zone that suits you by going through every single one by hand, write down the name of that asset, back out of this screen, go to your system map, find the same asset with that name, select it, go back to your ship and fly towards it. Problem 1: Not every system has a Spaceport. Problem 2: It involves a lot of pointless travelling
  • Use case: Find a heavy hitting gun and a gun that you can whip out fast when something gets to close
    • The only visible stat when buying guns is the magazine size and the only thing you can see about it is a partly filled line. There is no information about the number of projectiles in that magazine, fire rate, weapon switch time, if it has a scope, what kind of modifiers it has for shielded and unshielded targets, at what range it is accurate etc.
  • Use case: Place or replace a module from your stored modules
    • It is currently completely unclear to me how to accomplish this. It tells me I have 1 module stored when clicking a loadout slot and browsing the shop, but I don't see what modules I have at this station or how to get that module to my station, or how to equip it afterwards.
    • The automatic sell option should not be a toggle but a separate button instead. It should not automatically sell heavily engineered items.
  • Use case: Pay off fines and cash in bounties
    • Every single thing you do requires multiple clicks. There is no easy way to view everything or which tabs have something at all. You end up blindly clicking every tab to see if there is something hidden under them, which defeats the purpose of having tabs.
  • Use case: Switch to a different ship
    • The shipyard square shows "x Stored Ships", which is good
    • The follow up screen shows "Your ships". It does not visually distinguish enough which ships are here, and which ships are elsewhere. You would also expect to be able to interact with this list of your ships, but this requires a click-through to yet another screen.
    • The follow-up screen most prominent feature is a large image of my ship, where I would expect a vertical list of ships I can quickly scroll through. Instead I have to awkwardly go through my list of ships with the [a] and [d] keys.
  • Use case: Regain your ship after being sent to a prison colony
    • In general, I think it is cool that we can/need to travel by Apex to the system where we left our ship
    • Despite being sent to a prison colony, it seems like your fines are not paid off and I am not sure if it is by design
    • Sometimes you cannot travel to the place where you left your ship, so you have to travel to a station
    • It took me forever to figure out that you have to go to Inter Astra to retrieve your ship and then have to wait around again before you can continue doing what you were doing.
  • Use case: Load up on powerplay materials
    • The old powerplay load mechanics were annoying to deal with, but the new ones made it... worse.
    • In most cases you want to load up your entire ship with powerplay materials. Doing this now brings makes you move from screen to screen.

Suggested Fixes for the Issues

In general, don't divide information up in too many screens and make it easy to do a follow up step instead of having to jump through hoops

  • Use case: Quickly complete donation missions
    • Possible solution: Add a button "Accept and donate", which automatically donates that money and completes the mission
  • Use case: Try to fill up your ship with transportation missions without going over your cargo limit.
    • Possible solution: Add a button "Accept and load", which automatically loads all cargo or up to your cargo limit. Anything else will be available through the usual route
  • Use case: Load cargo from missions you have not loaded yet, while avoiding cargo from missions that you do have loaded yet
    • The solution above would fix most of the issues. A possible solution would be to show the amount of items you still have to load in that system
  • Use case: When getting into a system, try to find at a glance missions that belong to the faction you are supporting
    • Possible solution: Add the name or abbreviation of the faction name to the filters
  • Use case: You need Biotech Conductors for an engineering upgrade and want to earn them through a mission. Find a mission that gives them.
    • Possible solution: Add the name of the material to the mission screen
  • Use case: You arrived in a system and want to fight in a Medium Ground Conflict Zone for party X.
    • Possible solution: Add an extra tab to the system tab with all combat zones, basically what you see in the Frontline menu, but neatly organized in a list. Bonus point if it also shows the distance to your current position and/or primary star
    • How this functions might also just be a bug. I can't tell.
  • Use case: Find a heavy hitting gun and a gun that you can whip out fast when something gets to close
    • Possible solution: Add numbers to the right side of that buy screen
  • Use case: Place or replace a module from your stored modules
    • Make the default option the save option. Yes, it might be annoying to accidentally store your previous module and have to manually sell it, but it is much worse to accidentally sell the module you spent hours engineering
    • Make indications more clear. You could add an extra square under the categories with "stored modules" that will allow you to select one of your stored modules. Make sure it also shows engineering mods on them.
  • Use case: Pay off fines and cash in bounties
    • Possible solution: Add an "default" tab. If you have too much to show you can always filter on different tabs
    • Possible solution: Add those notification icons on tabs that have stuff in them, like you have for apps on mobile. This saves you from having to click through all tabs.
  • Use case: Switch to a different ship
    • Possible solution: Redesign the screen so the right side has the functionality where you can call them or switch to them. The left side can be the preview of the ship if you hover over it. Above the ship list you can add a button to buy ships that leads to the current ship buying screen.
  • Use case: Regain your ship after being sent to a prison colony
    • Possible solution: Add a giant banner in every prison colony/ship/station with instructions. "Found yourself arrested? Apex will ship you to the closest station for free. Contact Inter Astra to collect your ship."
    • Possible solution: Add a terminal in prison colony/ship/stations that have the sole purpose of retrieving your ship. This will skip the annoying second waiting time.
  • Use case: Load up on powerplay materials
    • Possible solution: Button "collect free materials" and a button "fill ship storage". Alternatively just add a slider that has a maximum of your free cargo space and add a calculation below it "50 free, 700 for Cr. 7.000.000" with a button "load" or "buy"
 
Greetings Commanders,

First of all, we’d like to thank all of you for supporting us throughout Odyssey’s development and at launch. For those of you who have access to the expansion and are able to play without issues, we hope you’re enjoying yourselves!

That said, we are aware of some commonly reported issues and will take this opportunity to address them. In this post, we’d like to specifically discuss optimisation and UI.

Optimisation and Performance

We’re aware that performance in Odyssey is varied according to PC builds and other factors. While many players are enjoying the game at the intended standard, unfortunately some are not.

If you are experiencing performance issues, here’s how to report them and include some especially useful information. Please send us as much information as possible to edoperformance@elitedangerous.com using the template below. To report any other issues, please go via the Issue Tracker as normal.

Please provide as much information as you can from a DXDiag report (see link for help)

Where were you in-game, and what were you doing? (Solo/Open, in Wing/group or not etc.)

Are you running Odyssey in borderless/fullscreen/windowed?

Are you running Odyssey in VR?

Do you have any other apps running at the same time?

Are you running any third-party shader suites?

In addition to the above, please send us your graphics configs. To do this:

1. Navigate to this file location: %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics
2. Copy all folder contents to a ZIP file and attach it to your submission

We’d like to thank you in advance for submitting this information. Your reports will be invaluable in assisting our team and expediting performance fixes.

UI Feedback

We’re also keenly aware of feedback on several aspects of the updated User Interface in Odyssey. The comments on this topic have been followed closely since the beginning of the alpha phase and your feedback shared in our Alpha feedback forum has been gathered and collected. Your concerns over the ease-of-use and accessibility of these systems are being heard and passed to the development team.

While fundamental issues such as connection and performance remain a priority, we’d like to build a clear understanding of issues surrounding features such as UI to lay the groundwork for in-game improvements.

In this thread, we are looking specifically for feedback on the Galaxy and System Map UI. We have noted feedback on other UI elements, but would like to start with these in particular.

If you have feedback on the Galaxy and System Map in Odyssey, please leave it below in a reply using the following format:

Overall thoughts – please keep this brief (one or two sentences)

Specific Issues – clear and concise (bullet points are ideal)

Suggested Fixes for the Issues – clear and concise, directly linked to the issues

Please keep all replies to this post in the format above. Any discussion that is off topic or replying to other posts may be removed to keep the thread as useful as possible.

Thank You

Odyssey represents a huge change to Elite Dangerous at multiple levels. All of the teams across Frontier, are working hard to deliver an experience that meets a standard the community deserves.

On that note, thank you again for your support and patience. As soon as we have any more information regarding the points above, we’ll make sure to share it with you.

o7

Edit: please use the edoperformance@elitedangerous.com mailbox to report optmisation issues in Odyssey rather than the Issue Tracker.
is this some kind of joke?) Dude, next time on the stream, please show us atleast one of those "many" guys who enjoy the game's performance? On recommended setup preferably.
I wonder how so, because I practically have 2x the recommended setup and it does 20fps on planets. Its scary to even imagine what people with recommended setup see))
 
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