It has literally been analysed with proper tools and its to many CPU call and the lack of culling. The calls come from a messed up pipeline but they are simply ignoring thatyeah could be a CPU Problem. my AMD FX-8350 is ideling with 30%.
20% are going for OS, Discord/TS and Chrome. so just 10%-15% for the game?!
Yeah it is becoming BEYOND frustrating that they simply refuse to acknowledge what the community has already identified as being one of the biggest performance issues.It has literally been analysed with proper tools and its to many CPU call and the lack of culling. The calls come from a messed up pipeline but they are simply ignoring that
A good point, what are they doing to ensure they dont have a crunch culture - the programmers and artists dont deserve to be punished for management mistakes
Yep. I work as a graphic designer at an advertisement firm, and if we are slow, we get a stern talking-to, and if we don't speed it up and consistently fail to meet deadlines, we just get fired. Don't recall anyone ever standing up for us to stop crunch culture.Game developers seem to be the only professionals where Crunch is unacceptable, why? Every other profession on the planet, when you aren't meeting expectations, you either put in the extra work or they fire you.
because crunch culture in programming has been repeatedly identified as causing mental breakdowns, health problems and a tons of other issues.Game developers seem to be the only professionals where Crunch is unacceptable, why? Every other profession on the planet, when you aren't meeting expectations, you either put in the extra work or they fire you.
Oh the CPU calls apperantly come from dx11 makes me wonder if Vulkan wouldn't have been the better choice for the new render systemYeah it is becoming BEYOND frustrating that they simply refuse to acknowledge what the community has already identified as being one of the biggest performance issues.
Oh the CPU calls apperantly come from dx11 makes me wonder if Vulkan wouldn't have been the better choice for the new render system
You're probably right, but you never know - maybe we all will get an answer. Doesn't hurt to askI'm afraid you are not entitled to get these informations about their business...
But the good news is that you are probably entitled for a refund !
Launching EDO on PS4 and XBOX is just enough.Better depends on perspective. It's obvious that Vulkan is the superior API, but much less obvious that switching API could have been done or would be beneficial enough to just
I mean even if it would be the same performance it would now be more likely to use the game under Linux (that is if Vulkan was chosen over dx12)Better depends on perspective. It's obvious that Vulkan is the superior API, but much less obvious that switching API could have been done or would be beneficial enough to justify.
Making the same mistakes in a different API probably wouldn't have changed much. EDO generally isn't CPU limited, despite the increased draw calls, on balanced systems, it seems to stall out the GPU first.
I think, as players - focused on the small section of the galaxy we are in, that sometimes we forget the sheer scale of what you are doing.With this latest, and biggest, expansion the team have taken on an amazing challenge. The whole galaxy in 1:1 scale, now down to the millimetre. Millions of players interacting with each other and many millions of AI game characters on billions of worlds, all orbiting around each other in an incredibly rich galaxy-wide ballet